Orcs of the Red Blade

 

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kozgugore

Pages: [1] 2 3 ... 129
1
Odds & Ends / Re: The Path of Cunning
« on: March 21, 2021, 10:40:11 PM »
Oath of Sharguul

Through Sharguul’s Dark Fang, we silence those who mean us harm.
Through Sharguul’s Blackfur, we protect those we love.
Through Sharguul the Unborn, we devote ourselves to his word.
Sharguul, walk with us in life as we walk with you in death.
Now we are the shadows that watch over the clan and pack!


Culture of the Cult of Sharguul

Taboos
The focus of Sharguul rests upon the acts that have to be done and deeds to be committed that others do not wish to do. They are recognised as a necessity if lives are at stake from the clan. To do what is right, but might stretch the code of Akashok, is what Sharguul approves of in his followers. Rather than having these deeds carried out with malice, spite, or heartless convictions, the claws of Sharguul strike with the wellbeing of the clan in mind. His following holds no place for those that have ill intent and seek to misuse his patronage.

Unlike those who thread in the steps of Vrull, Sharguul seeks no recognition for the deeds done. Whilst they are not celebrated, not even in private, they do not go unremembered. Those who do follow him often have a list of acts which have been carried out even in violation of the clan's tenets, to remember what has been done as others will not. They do not take credit, nor do they take the blame, they always work in the shadows.

Devotion
Many who worship Sharguul come from different backgrounds, although all do casually offer a half-thought prayer or draw the symbol of Blackfur when speaking of death. Piety is strong when his followers dabble in his areas, but they quickly push away the spectre of death when they are mingling in everyday life.

Some of the more extreme followers actively oppose the undead that wander both the ranks of the clan and the Horde, as that does go against the cycle and keeps the spirits of the fallen from passing on to the realm beyond.

Just like how there are two sides to the Unborn, there are also two names for him; Dark Fang and Blackfur. Those who follow his way of sticking to the shadow and guarding the clan from the outside and the inside, refer to him as Dark Fang. Those who tend to the fallen and seek the safe passing of those who have perished often call him Blackfur, for it is the colour of the pelt you see when you pass on to the next realm.


Proverbs of the followers

One hand is used for giving - Much like the duality of the spirit, this phrase contains just that. It is used as a salute to those around, but also dubs as a warning. Those who utter the words have their motivations remain a secret, and a gift in one hand may be offset by a threat in the other.

If you cannot lie, speak the truth - In a faith of secrecy and duality this phrase is used both as an insult and as advice. Lies are often laced with the hints of truth, it is what makes them more believable. It is a phrase often said when the thin veil of lies has been pierced by the insight of the speaker.

By the blood and the word - Often used as an oath and promises for secrecy to be taken to the grave, swearing that only Sharguul shall hear it in person (and only once the person making the oath has perished), or that he will claim the oath-maker early if he breaks the promise of secrecy. It is often accompanied by the touch of a finger and a thumb to the sides of the neck (as if choking), followed by kissing or licking the first two fingers of that hand.

Three must fall - A commonly heard phrase among orcs who train to become Stalkers of the Gul'thauk. Outsiders to the Path of Cunning don't know the true meaning behind it, but it's often spoken as if to signify an important goal.

Subtle like Sharguul - Advice commonly heard among the Gul'thauk. Just as Sharguul is the quiet shadow that follows every orc unto death, the Gul'thauk are like the shadows that remain unseen, waiting for their unsuspecting prey. Gul'thauk often recommend one another to be as 'Subtle as Sharguul' when heading out on missions or when parting ways.


The Sacrament of Death

The Sacrament of Death is a ceremony that blesses the fallen on their journey to the after life, the Gul'thauk will learn all about death by preparing a deceased body, crafting a pyre and performing the Sacrament of Death ceremony. This task should remain with all Gul'thauk throughout their tenure in the Path of Cunning as it's one of the most important sacraments in the path.

Steps for the Sacrament of Death:

- The Deceased Body

Cleansing the body will require it to be cleaned and mended where it can be, the body will need the markings of Sharguul painted on it or carved in to it by one of the Varog'Gor's Fangs of the Unborn. The latter will be determined by a Varog'Gor's alignment as it could be deemed disrespectful. The deceased's personal belongings should be placed alongside them, this includes any armour or weapons they will need in the after life.

- The Pyre

To prepare the Acolytles will have to collect wood and then they will have to craft pyre from scratch. Herbs will be needed for cosmetic reasons that revolve around preserving the body.

- The Sacrament of Death

The pyre will be ready by the start of the ceremony. All orcs are asked to gather. Once they are all there, silence will be asked and they will be greeted with a small prayer, to ask for Sharguuls attention.

Sharguul, Spirit of old
Hear these words, hear my cry
Spirit from the other side
Blackfur, Dark fang
Cross now the great divide

Tender to the ones that die
Your guidance do we ask
Honor us with your shadows
For this important task.


Following the prayer, some words may be spoken about the orc laid to rest on the pyre, such as their name, rank, how they fell and that they will next be honoured. Others may be invited to speak if they wish, or to lay down their offerings. Tradition dictates that any mate or closest loved ones may have the first honour.

Next comes the cutting of the palm. If the orc being laid to rest is a full member of the clan, following will be said:
"[Name], we hold you to your oath. Your duty to us is done, Akashok looks down upon you with pride, our clan ancestors will welcome you. Your oath is fulfilled, and we thank you."

If a New Blood of the clan is being laid to rest:
"[Name]. With this we recognize you as a [brother/sister] in blood. You fell in service of the clan and we will honor you for this. May our ancestors welcome you on the Plains."

After that, the black fur will be laid over the body with the following words:
"Black fur, for protection on the road to the next place. Sharguul, embrace this Orc and safely guide her to her ancestors, her loved ones, so they may take her in their midst."

Atop the black fur, a dark wolf fang will then be laid upon the chest.
"Dark Fang, to give the strength for the journey ahead. Sharguul, protect this Orc and safely guide her to her ancestors, her loved ones, so they may take her in their midst."

Finally, one of the Gul'thauk or a Varog'Gor will bring a burning torch. The mate or loved ones are asked if they wish to have the honour to light the pyre or not - otherwise the Gul'thauk or Varog'Gor will do so. When the pyre is put afire, the following words are spoken:
"Sharguul, we release this spirit to you. The one whose feet are stilled and the one who laughs with us no more. To you we say, our love was with you here, and goes on with you now... to that place where you rest and take delight. Blackfur, Dark Fang will guide you. May his paws lead you along the path, to that place where all is fresh and green. Where lovers, friends and ancestors wait with open arms to greet you."

2
Odds & Ends / Re: The Path of Cunning
« on: March 21, 2021, 10:40:00 PM »
Path Progression

Acolyte - Teachings of Zeal completed
Stalker - Teachings of Loyalty completed
Darkcloak - Teachings of Death completed
Shadow - Teachings of Shadow completed

Reports may be handed in either in-game at the corresponding Elder or via a written IC report. Every final task must be reported at a Clan Meeting. If there are no corresponding Elders available for an extended amount of time, you may report to the Chieftain or another Elder as well.

Teachings of Zeal
Acolyte



Student of Death

Task: Just as Sharguul gets to know the orcs he ferries to the Shadowlands, a Gul’thauk must also know their fellow orcs. Speak to at least three orcs of the Clan and learn of their history and family. Write a report outlining each detail that you learn.

Requirement: Casual RP and IC report



Black Garb

Task: Hunt a wolf of your own choosing and craft a ceremonial garb to show your devotion to Sharguul. The traditional garb of Sharguul is black, but the choice is yours as to what kind of item you choose to fashion from your prey. Others may accompany you on the hunt, but the final blow must be your own. Provide a short report of the hunt.

Requirement: Casual RP / event and IC report



Dance of the Dead

Task: Study the Sacrament of Death and learn how to carry it out. Then, practice the Sacrament by hosting an event that either honours one or more fallen orcs or ancestors, or by hosting a general ritual to Sharguul for the rest of the Clan to witness. Provide a report of your ritual.

Requirement: Event and IC report

Teachings of Loyalty
Stalker



From the Shadows

Task: Gul’thauk are the eyes and ears of the Clan. Organize at least three different kinds of scouting missions or set out to gather other forms of intelligence that are relevant to the Clan at that time, such as an enemy they are facing at a campaign. Recruit at least two or more fellow orcs to accompany you on the missions. Provide a report of each mission carried out and the intelligence learned from them.

Requirement: Casual RP and IC report



Urban Subterfuge

Task: Orgrimmar is the heart of the Horde, and much mischief goes on within its walls. Organize a mission to Orgrimmar in the interest of the Clan. This mission may be to gather intelligence, retrieve an important asset, close a trade deal or otherwise, but may not involve any violence or disturbance of the peace. Provide a report of this mission undertaken.

Requirement: Casual RP / event and IC report



Three Must Fall

Task: Hunt down three criminals who are sentenced to die in Sharguul’s name. A criminal is considered anyone who has trespassed any laws on the Code of Akashok. To do so, lead at least two or more missions of subterfuge for your Gul’thauk or, if possible, other orcs, so that they may bear witness to you performing these three sacrifices to Sharguul. These missions may involve sabotage, kidnapping, ambush, poison, assassination or other such activities, so long as they result in the dispensation of justice on behalf of Sharguul and the demise of his prey. Ensure each mission carried out makes use a different one of the aforementioned methods and a different kind of strategy. Provide a report at a Clan Meeting of each mission successfully carried out.

Requirement: Event and IC report

Teachings of Death
Darkcloak



Teachings From Beyond

Task: There is a deeper spiritual aspect to the Path of Cunning than just being cunning. Educate yourself in Sharguul’s ways or in the ways of our enemies by familiarizing yourself with Shadow, Fel, Light or any other form of foreign magic. You may decide for yourself in what manner you wish to control said magic, be it by simply learning of its many aspects or harnessing some manner of ability or spell yourself. You may find assistance in doing so however you wish, such as by gleaning knowledge from enemies or allies alike. Ensure it does not trespass the Code of Akashok, however. Finally, host a lesson on what you have learned so your fellow orcs may share in your knowledge. Provide a report of your findings to a Varog’Gor.

Requirement: Casual RP / event and IC report



From Beyond the Grave

Task: To dabble with necromantic or corruptive spiritual magics is to deny Sharguul's will. Yet even as threats such as the Scourge have been defeated, agents of undeath and dark shamanism alike still roam the lands. Track down a threat to the Clan or the Horde within the lands that dabbles with undead or other corruptive magics and put an end to their dealings. Bring a party of at least three or more orcs with you to ensure the job is done. Provide a report of your mission.

Requirement: Event and IC report



Shattered Souls

Task: There are many souls in this dark world who do not yet know the peace of death. Track down a troubled soul who remains stuck on the mortal plane and ensure their passing into the Shadowlands by performing the Sacrament of Death or any other means necessary to sever the ties that hold them linked to the mortal plane. Ensure there are at least three or more orcs present to assist you in the undertaking. Provide a report at a Clan Meeting.

Requirement: Event and IC report

Teachings of Shadow
Shadow



Mark of the Master

Task: Decide upon a speciality to focus on by which you might aid not only yourself, but the rest of your Clan as well. Educate yourself and learn of your chosen focus, such as potions, poisons or any other kind of tools by speaking to others who are knowledgeable of the matter. Finally, host a class on your chosen focus to teach your fellow orcs. Provide a report on your choice and your motivation for it.

Requirement: Casual RP / event and IC report



Blood for the Unborn

Task: Be the embodiment of Sharguul’s Shadow by setting an example for your fellow Gul’thauk. Lead at least three missions of subterfuge for your Gul’thauk or, if possible, other orcs. These missions may involve sabotage, kidnapping, ambush, assassination or other such activities, so long as they do not strictly trespass the Code of Akashok. Provide a report of each mission successfully carried out.

Requirement: Casual RP / event and IC report



Crimson Calling

Task: Host a small campaign that aims to deal with a threat to the Horde or the Clan. This campaign must consist of at least three or more events. Provide a report of the campaign’s results at a Clan Meeting.

Requirement: Campaign and IC report



Sacrament of Cunning

Task: The final step to becoming a Shadow of the Path of Cunning. A Varog’Gor will help guide you into the spirit realm, where you will venture out to meet with the first Varog’Gor of Clan Redblade, Drag'nash the Devourer, who will set you on the final challenge to become the best among Gul’thauk.

Requirement: Officer-led event

3
Odds & Ends / The Path of Cunning
« on: March 21, 2021, 10:39:51 PM »


  ¤  Orcish Lore  ¤  Orcish Timeline  ¤  Red Blade History  ¤  Red Blade Culture  ¤  Great Spirits  ¤  Red Blade Ranks  ¤  FAQ  ¤ 



When Sharguul revealed himself to the clan he spoke of the dangers that lurked in this world and the next, dangers that he could not see or understand. In Akashok’s name he called for the Path of Cunning to be reinstated into the clans foundations. Together they would learn of these threats and protect not only the Red Blade Clan, but his father’s pack from any harm. Thus Sharguul the Unborn, imposed his Dark Fang and Blackfur onto the Path of Cunning. The Path of Cunning now preaches three virtues, Devotion, Protection and Subtlety.

Devotion: Those who follow the Path of Cunning must be devoted to Sharguul and his teachings in protecting the clan at all costs. It’s often referred to as the Word of Sharguul, a divine purpose that the orcs must follow blindly. In doing so they will receive Sharguul’s blessing and his undying loyalty.

Protection: The stalwart protectors from the shadows, a follower of the Path of Cunning must always safeguard his clan and pack. Unlike those in the Path of Strength, the Path of Cunning protects the clan from outside threats by gathering information or even laying counterintelligence. Enemies of the clan have been known to suddenly disappear without a trace.

Subtlety: ‘Subtle like Sharguul’ is a phrase now common with the Path of Cunning of the Red Blade Clan. Like the shadows in a dark room, its orcs are there but not seen. Never rushed, hidden, waiting for their unsuspecting prey. Then, when the time is right, the orcs strike. Be subtle, be like Sharguul.



Cunning, deception and subterfuge; the Dark Knives, or Gul'thauk in archaic orcish, are most at home in the shadows. The Gul'thauk's duties are numerous. Though orcs typically place great value in honour and honesty, subterfuge is sometimes a necessary evil to get things done. In concert with the Varog'Gor, the Gul'thauk discreetly ensure the tribe's safety through scouting, gathering intelligence and research. Whether poring through ancient tomes or interrogating the enemy, the Gul'thauk must use all their cunning to win the day both on and off the battlefield.

The Gul’thauk must also show their devotion and faith in Sharguul. A Gul’thauk should never lose sight of the Path of Cunning’s new divine purpose. Daily chores revolving around the Wolf of Death are commonplace amongst those in the Path of Cunning. Like the Nag’Ogar and Gosh’kar, the Gul’thauk is split in to four ranks, each rank an improvement on the other. Eventually through experience they may become a Shadow, the highest rank available in the Path of Cunning.


Progression as a Gul'thauk:

Acolyte
The first step as a Gul’thauk is as an Acolyte, this is where the orcs will learn the fundamentals of what it means to go down the Path of Cunning. Acolytes will be introduced to the great wolf spirit Sharguul, discovering faith in this heavily religious side of the clan. The Varog’Gor will test this new found faith to see if they speak the truth, Sacrament of Death will be needed to advance to Stalker. Those that throw away Sharguul’s teachings will be exiled and will have to seek refuge in another path. Only those with the strongest devotion to the cause will remain.

“He came to me, his fur and fangs the blackest of black. His eyes like a winter ice, glowing white. I followed the great wolf and noticed his paws left a shadow imprint in the ground. He walked between worlds, guiding the lost towards the after-life. I have now passed on thanks to his aid. He deserves your devotion my love, I will be here waiting for you on the other side! We shall see each other again. Blessings to you, Sharguul!”
- Lover's letter


Stalker
Those who have proved devout will have advanced to a Stalker, this is where the Gul’thauk truly becomes the Dark Knives. The Varog’Gor will now train the Gul’thauk to become Darkcloak. They will actively engage in showcasing their skills in deception, subterfuge and tracking. “Three must fall!” is a common quote heard amongst the orcs when referring to the Stalker, none outside of the Path of Cunning truly understand what this means.

”I saw it! It came at night all in black! People say that I’m lying or making it up! Like a shadow, he killed the noble. There was nothing I could do! Why won’t anyone believe me!? I didn’t kill that noble! Get me out of this prison! Aaah!”
- A witness


Darkcloak
The faithful Darkcloaks, to have achieved this rank you would have had to prove yourself time and time again. Darkcloaks are the veterans in the Gul’thauk and the Varog’Gor know they can rely on the Darkcloaks to keep order in the clan. The Darkcloaks are known to investigate the faithful and eliminate heresy among the orcs, ratting out the non-believers in the clan. The Gul’thauk training now goes down a more philosophical route, how far can the Darkcloak bend the code? Would they sacrifice all else for the clan and the pack? How far would they push the boundaries to protect those they loved? The impossible questions would need to be answered if they wish to advance to Shadow.
 
”That Darkcloak makes me proud to be an orc, he died with honour protecting his clan, his family. He had the heart of a giant! It was like watching the old Red Guards of legend. We live because of him. One orc died on the battlefield to save many. That is how it should be!”
- Orc survivor


Shadow
The Shadow are the Gul’thauk excellence, they are feared by orcs because of their reputation. They are among the deadliest of killers and their devotion to Sharguul holds no bounds. The Shadow has gone above all else, mastering the three virtues, Devotion, Protection and Subtlety. They are the pinnacles of the Path of Cunning and the Varog’Gor trusts them to perform the most dangerous of tasks. Their training however isn’t over. Legends speak of a final task the Varog’Gor will give. Rumours say the final task can’t be completed in life...

”If you ever see a Shadow in the corner of your eye, some say you can see Sharguul, walking with them in life..."
- A scholar's insight




The Varog'Gor are known as some of the finest that the clan has to offer. Old orcish for Wolf Claws, the Varog'Gor are the eyes and ears of the Chieftain, remaining a constant vigil over not only his safety, but also the clan's. In addition to the clan's safety, they also ensure that the clan's customs, laws and codes are upheld by each of its orcs. In the event of a conflict within, it is the Varog'Gor who ensure law and order is maintained. The same goes for external threats, however. Be it bigger threats or the more subtle ones, the Varog'Gor are always on the lookout for the things that may threaten the pack's security.

Due to their dedication to the clan and its Chief, Varog'Gors are expected to put everything aside in favor of both. In exchange, they earn the respect from those inferior to them, serving as an example for others to strive for. To help them with their duties, Sharguul, son of Akashok restored the Path of Cunning to the clan, entrusting the Varog’Gor to lead it in his name. There is no direct path in becoming a Varog’Gor and only those worthy enough are chosen by the Chieftain, the Nag'Ogar, Gosh'kar and Gul’thauk are all eligible in joining the Varog'Gor.

4
Odds & Ends / Re: The Path of Wisdom
« on: March 21, 2021, 10:38:57 PM »
Rituals and Ceremonies

Vision Quest - A personal quest undertaken by the Gosh'kar at will. This may be carried out any number of time, particularly when the Gosh'kar is in need of guidance or self-reflection. The Gosh'kar will ritually prepare themselves for a journey. Once they have arrived on the secluded location of their choosing, they ingest of a prepared mixture of herbs that will send them into a trance. The hallucinations and visions that follow will differ for every orc undertaking the Vision Quest, as will the duration thereof. The Vision Quest may take as little as a day and up to a week, with varying effects to their well-being depending on the orc's mental health. Upon return, the ensuing visions may be shared with a mentor or elder in order to help reflect upon them.

5
Odds & Ends / Re: The Path of Wisdom
« on: March 21, 2021, 10:38:44 PM »
Path Progression

Initiate - Rite of Spirits completed
Seeker - Rite of Vision completed
Keeper - Rite of Bonds completed
Sage - Rite of Ascendance completed

Reports may be handed in either in-game at the corresponding Elder or via a written IC report. Every final task must be reported at a Clan Meeting. If there are no corresponding Elders available for an extended amount of time, you may report to the Chieftain or another Elder as well.

Rite of Spirits
Initiate



Totemic Focus

Task: Study the Great Spirit of the Clan and learn what each of them represent. When you have a basic knowledge of each of them, choose at least one Great Spirit to devote yourself to and to be your patron. Carve out your own, personal totem to represent your chosen Great Spirit with. Ensure that you are able to motivate the choices of your Great Spirit and totem when asked.

Requirement: Casual RP



Ritual of the Great Spirit

Task: Host a ritual in honour of your chosen Great Spirit. Choose for yourself how to present this ritual. It can be made as a separate event, or as part of a larger one. Ensure at least five or more orcs are present to witness the ritual. Provide a report of the ritual and your crafted totem to the Thur’ruk.

Requirement: Casual RP / event and IC report



Spirit Quest

Task: Using all the knowledge you have gained of your Great Spirit, venture out into the Wilds to find attunement with your patron. Use this Spirit Quest as a time of learning or to face a personal challenge. Perhaps you have some inner demons to overcome, or a personal question you need answered. It needs to be a matter of both personal and spiritual importance to you. You may involve other orcs in this and turn it into a small event, or keep it personal. Present the results of your Spirit Quest at a Clan Meeting.

Requirement: Casual RP / event and IC report

Rite of Vision
Seeker



Spiritual Enlightenment

Task: Host at least three rituals of varying kinds on three different occasions. You are allowed to include others in hosting the rituals, but they must be led by you personally. Provide a short report of each ritual performed.

Requirement: Casual RP and IC report



Ancestral Knowledge

Task: Host at least one seminar or story of your own choosing. This could be about a spiritual matter, about elements of the Code of Akashok, about the Clan’s history and ancestors or any other subject that can be considered relevant to the spiritual enlightenment of the Clan. If there is a moral or lesson involved, be sure to include it as well. Provide a short report of what you discussed and any reactions.

Requirement: Event and IC report



Purifying the Lands

Task: Lead the Clan in venturing to a place or object of spiritual unrest and set out to cleanse it. The place or object might for example involve restless spirits or elements, fel corruption or other kinds of dishonorable magics. Provide a report of your mission’s success upon completion.

Requirement: Event and IC report

Rite of Bonds
Keeper



Loreseeker

Task: Expand your sight by looking beyond the Clan and seek out outsiders from whom you might learn of their ways. Be it an ally to the Clan, a traveller on the road, a neutral party or even an enemy, all new insights can be valuable to learn of. Provide a report of your findings.

Requirement: Casual RP and IC report



Tidewalker

Task: Choose a clan, organisation or warband that is allied to the Clan and set up a diplomatic mission to seek them out. Ensure that at least two or more orcs join you on your journey. The mission may serve to get to know our allies better, to improve our relations with them, to offer them an opportunity to work together on something or whatever else you deem would be a good means to strengthen our bonds with them. Provide a report of your mission.

Requirement: Casual RP and IC report



Gathering Storms

Task: Come to the aid of a (potential) ally of the Clan by guiding the Clan on one or more events. These allies can either be an NPC faction or a player guild. The desired outcome of this campaign is the forging or rekindling of an alliance between the Clan and its ally. Report the success of your efforts at a Clan Meeting.

Requirement: Event and IC report

Rite of Ascendance
Sage



Wisdom’s Guidance

Task: Be a spiritual guide to your fellow orcs of the Clan and aid at least three orcs with a personal matter. This could be a spiritual matter, but also a mental, familial or cleansing matter. Provide a short report of each activity.

Requirement: Casual RP and IC report



Echo of the Earthen Ring

Task: Host at least two Shaman or Clan Moots that touch on topics of your own choosing. A Shaman Moot may be an open floor that discusses one or more spiritual matters, while a Clan Moot is allowed to cover wider topics that orcs among the Clan may not see eye to eye with, with each side of the conflict having one representative. Provide a report of the results.

Requirement: Event and IC report



Call of Flame

Task: Host a spiritually inclined campaign by coming to the aid of the elements, ancestors or Great Spirits of the Clan. This campaign must consist of at least three or more events. Provide a report of the campaign’s results at a Clan Meeting.

Requirement: Campaign and IC report



Rite of Wisdom

Task: The final step to becoming a Sage of the Path of Wisdom. The Thur’ruk will guide you into a spiritually induced journey that will see you guided and tested by your Patron based on the many experiences and trials you have endured throughout your time with the Clan. Success hinges on how you choose to answer the trials laid ahead of you.

Requirement: Officer-led event

6
Odds & Ends / The Path of Wisdom
« on: March 21, 2021, 10:38:33 PM »


  ¤  Orcish Lore  ¤  Orcish Timeline  ¤  Red Blade History  ¤  Red Blade Culture  ¤  Great Spirits  ¤  Red Blade Ranks  ¤  FAQ  ¤ 



A long time ago, the Red Blades were little more than impetuous warriors, seeking glory, fame and honor for either themselves or the highest bidder. All of this changed when the warband settled down in the northernmost reaches of the Old World and reformed into a clan. It takes more than the primal might of the blade to guide a clan into prosperity, and so there came a need for enlightenment: orcs who made it their life's work to pursue religion and matters of the mind. Enter the Path of Wisdom.

Whether it's the Furies of the Old World, the elements of Azeroth, the ancestral spirits, medicinal healing or even matters of the mind, the Path of Wisdom is home to all orcs with an affinity for any one of these aspects. Shamans may be the most obvious choice when it comes to orcs, but even spiritually attuned orcs that are not trained in the arts of shamanism, wise men and women and more recently even mages have a place in the Path. Although the Path's focus lies rooted in the spiritual origins of the clan of old, it offers a place for all orcs who are continuously in search of further knowledge and enlightenment. In doing so, they, too, carry great responsibility in their spiritual duties to the clan as a whole.



The Gosh'kar, or Disciples of the Totem, form the spiritual center of the clan. It is by their guidance that the clan remains true to the spirits and the elements, and by their hand that its orcs remain in good health and do not give in to the malevolent influences of Azeroth. As such, the Gosh'kar are multifaceted in their roles and fill in a myriad of positions within the clan.

Not only do the shamans of the clan ensure that all elements remain in balance and the spirits are adequately honoured and pleased, fledglings to shamanism or orcs that are generally spiritually inclined are also welcomed to learn and harness the clan's spirituality. In addition to these orcs, spellcasters are also welcomed in to help further academical or other magical goals, as well as healers and other learned orcs - even diplomats and scribes. Indeed, the Path of Wisdom and its Gosh'kar carry a multitude of responsibilities, but the path is also a never-ending one: its orcs are expected to always continue seeking further enlightenment and wisdom - both for the clan's sake as well as their own.


Progression as a Gosh'kar:

Initiate
The Initiates are the first tier in the progression of the Gosh'kar. They have only just made their first steps to enlightenment, and are expected to keep a close eye on their peers and learn from them. When appointed a mentor, they will aid their mentor in the tasks they are given. It is during this time that the Initiates are expected to discover for themselves what future position within the clan would help them best in being of service to their kin.

Seeker
Seekers form the heart of the Path of Wisdom, standing as fully fledged Gosh'kars of the clan and entrusted to carry out any and all of its core duties in maintaining the clan's balance. Depending on the role they have chosen for themselves to fill in within the clan, they strive to fulfill these to the best of their abilities. The Path of Wisdom does not end here, however: Seekers are expected to continue on expanding their knowledge and skills, as an orc never ceases to learn new things.

Keeper
While the Path of Wisdom can be home to any orc who seeks to learn greater knowledge of matters of spirits, elements, magics, the mind or otherwise, it takes a particular amount of dedication and devotion to one's profession to rise above the average Gosh'kar. The Keepers are just that: proof that a Gosh'kar's pursuit for knowledge never ends, and that no excuse is great enough to keep an orc from expanding upon one's wisdom. The Keepers know exactly what their role in the clan is and have proven this to their fellow orcs, who have time and again been able to rely upon the Keeper's abilities and wisdom. It is they who have grown wise enough to teach newcomers to the Path of Wisdom, helping them, in turn, find their own lot in life.

Sage
The Sages are without a doubt the most experienced Gosh'kar treading upon the Path of Wisdom, second only to the Thur'ruks who lead them. They have proven to be a pillar of the community through the times, known among many of their fellow orcs to have helped out whenever their wisdom or expertise was called upon. The position of the Seer is just so much a position of guidance and authority as it is of reverence and respect, examples for other Gosh'kar to strive for.



Known for their wisdom and experience in all manners of mysticism, the Thur'ruk, or Spirit Speakers, are the clan's spiritual guides in times of both peace and war. They are considered to be the wisest sages among the clan. As such, they are responsible for leading the Path of Wisdom, guiding their fellow Gosh'kar in further search of knowledge and wisdom. They are also the clan's spiritual anchors, responsible for the most important rituals in order to preserve the balance between the clan and the spirits and elements alike.

Both in the times of the old clan as well as the present, it is the Thur'ruk who often serve as the chief advisers of the Wolfking. In addition to this, however, they are responsible for the Gosh'kar that are in their charge, ensuring they never tarry in their never-ending search for wisdom and enlightenment and aiding them in doing so.

7
Odds & Ends / Re: The Path of Strength
« on: March 21, 2021, 10:36:27 PM »
Traditions, Challenges and Trials

Iron Feast - Traditionally, the Iron Feast was a rite performed before a large campaign. It was both a hunt and a feast. The Nag'Ogar that chose to take part would be sent out to hunt beasts worthy of their honour. Once the hunters had brought in their kill, the blood would be gathered in a bowl and the meat would be put over a fire. Once all hunters had returned, the Nag'Ogar and those from other paths taking part would begin the feast. The hunters would share the tale of their glorious hunt along with other tales of the past being told. The blood would be saved and blessed by a shaman, and upon the clans departure would be smeared onto the Rrosh'tul and Nag'Ogar as a blessing for the coming fight.

Iron Mettle - Being the best warriors the Clan has to offer, it is important that the Nag'Ogar not only stay sharp, but also know one another's strengths and weaknesses. The Iron Mettle occurs once every two moon cycles in place of a regular war training, and differs in the way that it is a way for any Nag'Ogar to challenge one another in whatever field of combat they prefer in order to grant advice and improvement upon one another. A feast will be held, organized by the Rrosh-tul of the Clan, with food and drink aplenty for those who participate.

Ok'Morah - A personal, although usually friendly, challenge issued from one Nag'Ogar to another. The challenger is customarily expected to set the conditions of the challenge, but death or crippling injury is never permitted.

Rite of Scarring - For orcish warriors, each scar they earn in battle is a part of them and their history, bringing them honor or potentially even a story to tell around the campfire. Within the Nag’ogar, however the Rite of Scarring occurs when a Nag’ogar or in some cases even a Rrosh-tul has broken one or more of the tenets, the clan code, or the very core principles of what it means to be a part of the Iron Guard. Should a Battlesworn Nag'Ogar or higher be faced with the Rite of Scarring - something only a Rrosh-tul can judge - they will stand in front of their fellow Nag’Ogar bare-chested and exclaim their failure for all to hear. And so, using the steel dagger they were given when they became Battlesworn, they will leave a scar across from their heart or weapon arm as a reminder and a lesson of their dishonor. Once the Orc has been marked, they are to be forgiven their transgressions, and treated with the same honor as all other Nag’Ogar, assuming the failure is not repeated.

Vrull's Fortitude - Vrull's Fortitude are a series of commonly held competitions within the Path of Strength, open for all to participate in. The competition will often feature an obstacle course with many trials to overcome, which are based upon the conditions of the region it is held within. Not only winners are honored, as there are many different ways to gain the spectators' respect.


Tenets of the Iron Guard

Honour
It is expected of every Nag’ogar to fight with honor, keep to the rules of war and the Code of Akashok. The Nag’ogar are the clans finest warriors, and should in turn serve as an inspiration to their brothers and sisters of the Clan, and as representatives of the clan on the battlefield.  Allies and enemies alike will know what they stand for, and that they can expect to be treated with honor.

Loyalty and Trust
Loyalty and Trust are paramount for the Nag’ogar. Not just towards the Rrosh-tul, but to their fellow Nag’ogar. A Nag’ogar is expected to share bonds of loyalty and trust with their fellow warriors, and to view their fellow Nag’ogar as brothers and sisters, standing side by side on the field of battle knowing that they are to protect the orcs beside them, just as the orcs beside them protect themselves. Any disagreements or questions of broken loyalty and trust are to be solved, if needed by the help of the Rrosh-tul. Two Nag’ogar who do not share trust and loyalty can not fight in unity.

Duty
It is expected of a Nag’ogar to live up to their duty as the shield and blade of the clan, and to do so to the best of their ability. As such they are expected to continuously hone their skills, keep their gear in order and keep a watchful eye when in hostile territory.

Courage
A Nag’ogar is expected to be courageous, but not foolhardy, they are expected to stand in front of danger, and not buckle in fear. They are the first and last bastion to defend the clan. Cowardice is not a trait harboured by the Nag’ogar, and any orc who wishes to be counted among their number must steel their hearts and minds, as well as their body. The Nag’ogar must be willing to face down even certain death should it be called for to protect the clan.


Duties of the Nag'Ogar

Grunts

- Keep their gear in order, in preparation for any trials that may arise.

- Patrol the clan's current camp in case of threats.

- Continuously hone their skills in preparation for the trials ahead.

Battlesworn

- Keep their gear in order, in preparation for any trials that may arise.

- Patrol the clan's current camp in case of threats.

- Continuously hone their skills in preparation for the trials ahead.

- Patrol the areas surrounding the clan's current camp in the company of other Battlesworn or Grunts.

- Mentor a Grunt in the ways of the Nag'Ogar.
It is important to note that they will not be training said Grunt, instead merely being there as a way to teach them the day-to-day life of the Clan's warriors.


Bloodriders

- Keep their gear as well as their wolves - or with the permission of the Rrosh-tul, alternate mounts - in order, in preparation for any trials that may arise.

- Patrol the clan's current camp in case of threats.

- Continuously hone their skills in preparation for the trials ahead.

- Patrol the areas surrounding the clan's current camp in the company of other Nag'Ogar.

- Mentor and train a Grunt in the ways of the Nag'Ogar.

- Lead small war parties to deal with local, smaller threats to the Clan.

8
Odds & Ends / Re: The Path of Strength
« on: March 21, 2021, 10:36:14 PM »
Path Progression

Grunt - Trial of Arms completed
Battlesworn - Trial of Fortitude completed
Bloodrider - Trial of Strife completed
Elite - Trial of Command completed

Reports may be handed in either in-game at the corresponding Elder or via a written IC report. Every final task must be reported at a Clan Meeting. If there are no corresponding Elders available for an extended amount of time, you may report to the Chieftain or another Elder as well.

Trial of Arms
Grunt



Strength of Arms

Task: Earn your place in the ranks of the Nag’Ogar by sparring with at least three fellow orcs. Victory is not mandatory, but lessons must be learned from the encounter. Use this opportunity to learn of your favoured weapon as well as the Great Spirits of the Clan.

Requirement: Casual RP



Weapon of Choice

Task: Craft a weapon of your choosing either by your own hand or acquire a skilled orc’s assistance. All materials used must be acquired through honest work and may not be bought with gold. Once forged, the weapon must be blessed by a Gosh’kar or Thur’ruk of the clan to imbue it with the power of one of the clan’s spirits, the elements or any other spirit of your own choosing so long as it does not violate the Code of Akashok. You may host a separate event for this with special action required to forge the weapon, but this is not mandatory. Finally, present the weapon to a Rrosh-tul and describe its forging process and the choices made for each step.

Requirement: Casual RP / event and IC report



Reddening of the Blade

Task: Find a special opponent you deem worthy enough to ‘redden’ your weapon with, ensuring the weapon has tasted its first blood. Devote the kill to the clan spirit chosen in the previous ritual. Provide a report of your kill and sacrifice at a Clan Meeting.

Requirement: Casual RP / event and IC report

Trial of Fortitude
Battlesworn



Ok'Morah

Task: Challenge at least three other orcs to different kinds of Ok’Morahs. An Ok’Morah is a personal yet friendly challenge issued between orcs. Each challenge must be different from the other and death or crippling injury is not allowed. Provide a short report of each challenge issued.

Requirement: Casual RP and IC report



Iron Feast

Task: Organise a hunt alongside at least two or more orcs and, using all the food that you managed to gather, organise a feast for the rest of the clan. Any grand feast also requires a good story to tell, so share a story during the feast as well. Provide a short report of the hunt and feast.

Requirement: Casual RP / event and IC report



Vrull's Fortitude

Task: Organise the event known as Vrull’s Fortitude: A series of various competitions open for all to participate in. You may decide upon the challenges yourself, but they could for example be an obstacle course, wrestling games, races, and so forth. Find ways to give your own twist to it, but ensure there are at least two different kinds of challenges. Provide a report of the competitions and its winners at a Clan Meeting.

Requirement: Event and IC report

Trial of Strife
Bloodrider



Forging a Bond

Task: Choose a riding wolf with which to bond and train (exceptions may be made for example for wyverns and kodos, but speak to your Rrosh-tul first). Ensure you understand all there is to know about the species and breed of your chosen mount and master your riding skill with it over the course of time. To ensure the bond is thoroughly forged, host at least one event with two or more orcs in which the bond with your companion will be formed, be it through conflict, ritual or otherwise. To commemorate the bonding, craft a personalized ornament for your mount, such as armour, saddle ornament, bridle, face plate or otherwise. Provide a short report of the event and of your chosen ornament.

Requirement: Event and IC report



Mastery of the Lands

Task: Continue to hone your bond by taking your mount into the wilderness. Host at least three patrols with two or more orcs to scout the lands or to patrol the roads. Provide a report of each scouting mission or patrol made.

Requirement: Casual RP and IC report



Tactical Mastery

Task: Apply your newly gained bond and skill in the field. Lead a group of at least four or more orcs on a raiding party from wolfback. Proper application of both skill and strategy must be observed. Provide a report of the raid at a Clan Meeting.

Requirement: Event and IC report

Trial of Command
Elite



The Code of Akashok

Task: Be an example to your fellow Nag’Ogar by actively maintaining the Clan’s Code of Akashok. This is expected to be done in casual RP, but should also include at least one lesson to the other orcs on the Code itself that touches on at least a couple of the Code’s tenets. Provide a report of the lesson given.

Requirement: Casual RP and IC report



Educational Warfare

Task: Host at least two different kinds of War Trainings for all orcs of the Clan to participate in. Ensure each training touches on a different kind of subject or tackles a subject in its own, unique way. Provide a report of the results of your training to the Rrosh-tul.

Requirement: Event and IC report



Path to Victory

Task: Host a small campaign that aims to deal with a threat to the Horde or the Clan. This campaign must consist of at least three or more events. Provide a report of the campaign’s results at a Clan Meeting.

Requirement: Campaign and IC report



Trial of Strength

Task: The final step to becoming an Elite of the Path of Strength. A Rrosh-tul and Gosh’kar or Thur’ruk will guide you into a spiritually induced journey that has you facing off against past memories or foes to test what you have learned on the Path of Strength. The Code of Akashok must be upheld throughout the trial.

Requirement: Officer-led event

9
Odds & Ends / The Path of Strength
« on: March 21, 2021, 10:36:04 PM »


  ¤  Orcish Lore  ¤  Orcish Timeline  ¤  Red Blade History  ¤  Red Blade Culture  ¤  Great Spirits  ¤  Red Blade Ranks  ¤  FAQ  ¤ 



Honor, loyalty, trust, duty and courage. These are the tenets and qualities that the Path of Strength favours. From the early days of the Old World when the warlord Githya Redblade led a brutal campaign throughout the lands with his mercenary company, the name 'Red Blade' had already been a household name which was defined by these very traits. When the warband did eventually reform into a clan, however, it did not lose any of these flavors. Instead, the Path of Strength was founded to provide a specialized branch for all orcs with the ambition to turn the art of war into their profession and to protect those of the clan who could not defend themselves. Throughout the centuries, they were called upon countless of times to serve as the first line of defense against those who would threaten the clan, but also to ride out and bring the fight to their enemies themselves.

Following the tradition of the clan of old, the Path of Strength still stands as the largest branch of the Red Blade clan to this day. Led by their Rrosh-tul, the Nag'Ogar serve as the vanguard of the clan in times of war. While every orc is expected to be able to hold a blade in times of need, those of the Path of Strength are the ones who specialize in specific roles and will be the first choice to carry out the most dangerous and no doubt glorious tasks. As a consequence, orcs committing to the Path of Strength will be expected to keep their blades as well as their skills sharpened at all times, always seeking to perfect their skills as well as to expand their array of abilities. Even in times of peace. For in times of peace, the Path of Strength always prepares for war.



Like any clan of old, the Red Blade clan once possessed its own martial branch to call upon in times of strife and conflict. In the time of the clans, these were the Nag'Ogar: the Iron Warriors. They were each handpicked by the Wolfking himself, found worthy to feast in his great hall and to contest one another with bold challenges.

The Nag'Ogar of today are no different. Each are considered to be among the finest warriors that the clan has to offer and, together, they form the backbone of the Red Blade's martial strength. As such, it takes more than just sheer strength to be counted among the Nag'Ogar's very best. The perfect warrior is not only a fine fighter on the battlefield; they are also expected to function as a single unit, able to work together and tackle the mightiest of challenges in the theater of war. In addition to this, Nag'Ogar may be called upon for a wide variety of tasks, limited not only to the front lines, but also guard duty, patrols, reconnaissance, fortifying the clan's positions as well as other support tasks. As such, the Nag'Ogar come in many shapes and sizes, from the archetypal warrior and the lightly armored raider to even magi and battle shaman.


Ranks of the Nag'Ogar:

Grunt
Every New Blood who has pledged his or her service to the Path of Strength, will always start out as a Grunt - the term for the most standard of warriors within the Horde. No matter the past experience in the Horde military or in other mercenary work, every orc is expected to prove to their Rrosh-tul whether they have what it takes to not only master the basic fighting techniques, but also to work together in a unit of Nag'Ogar. While not yet a fully fledged member of the Path of Strength, they are expected to try their hardest to keep up with the rest and prove that they are up to the challenges that the Path will provide them.

Battlesworn
The Battlesworn are the backbone of the Nag'Ogar's ranks: the fully trained and qualified members of the Path of Strength who have shown that they have what it takes to be a reliable warrior for the clan. They represent everything that a traditional Nag'Ogar is supposed to stand for, having mastered all the basics that a warrior of the clan is expected to know.

Bloodrider
Seated high and mighty atop their dire wolves, the Bloodriders not only strike an imposing figure, but are also a highly mobile unit. In times of peace, they serve as scouts and specialize in tracking or patrolling the lands. In times of war, they serve as cavalry and pursue the enemies of the clan. Every Bloodrider's bond with their wolf is a special one, trained to have fight together as a single entity.

Elite
The Elite are the mightiest warriors that the Nag'Ogar have to offer. Through years of experience, they have time and again shown that they never hesitate to put their lives on the line for the clan's honor and safety. They are second only to the Rrosh-tul themselves, even serving as a second in command should the need arise, and stand as a textbook example of what every Nag'Ogar should strive to become. As such, they take it upon themselves to help guide the younger warriors, showing them the ropes and, much like the Rrosh-tul, ensure that they do not slack or grow complacent.



As the numbers within Clan Redblade grew, so too did their army. With the increasing amount of Nag'Ogar, the need arose to train more of these orcs, as well as to guide them in the field of battle. Inspired by the legendary warriors of old, the Rrosh-tul, the Blood Guard, rose up to be the link between the Chieftain and the Nag'Ogar on the battlefield. Carrying out his exact orders, they would make sure the warriors ended up where they were meant to be, and cut their way through the enemy's ranks under the Rrosh-tul's watchful guidance. After all, it was not martial skill alone that decided the outcome of the battlefield. Even the most skilled warriors require guidance, leadership and inspiration.

Whether a master tactician or a renowned fighter and leader, the Rrosh-tul have been hand-picked by the Chieftain and are trusted to lead his orcs into battle when the need arises. However, even outside of the battlefield does a Rrosh-tul's labor continue. It is the Rrosh-tul's charge to ensure that the Nag'Ogar serving underneath them continue to perfect their skills, training them in all manners of warfare and seeking to bring the best out of every single one of them.

10
Game Related / Re: 15 Year Anniversary Tribute Thread
« on: December 01, 2020, 10:42:11 AM »
Well that's just some great timing, to come pay us a visit during an anniversary like this! :D Always great to hear from you and Varg, Reh! You were a great influence on the guild back in the day that impressed myself as well, so it's always fun to see your name pop up!

The guild's forums may be quiet (it mostly serves for archival purposes than anything else at this rate), but our Discord's alive and kicking. A link can be found elsewhere on the forum somewhere, but any one of your oldies are always welcome to pop by should you ever dare risk dip your toes back into it!

11
Game Related / Re: 15 Year Anniversary Tribute Thread
« on: November 21, 2020, 02:20:21 PM »
You're always welcome to pitch in, Claws! Gladly in fact, because where would the guild be without its resident stalker in the bushes? ;)

The reason you probably missed the post previously was because most of the guild's communications happen on our Discord nowadays, which is a separate chat program. You're welcome to join it if you like really, but it might be a tad overwhelming with all the youngsters running about, who knows. :D
(Though having said that, the community's average age is probably quite a bit higher nowadays too - we're all getting old!)

In any case, great as always to hear from you Claws!

12
Applications / Re: Dumm
« on: October 24, 2020, 02:42:30 PM »
Why hello there, Dr. Dumm! Thank you for showing interest in our merry, little band of orcs! It's been quite some time since we've had someone post an application here since it's officially no longer really necessary any more, but it nonetheless remains a great way to introduce yourself and your concept to us. :D Having said that, I'm definitely intrigued by the concept you're trying to set up here - sure seems like a fun as heck character to play around with! So without any further ado, do feel free to give any of our members who are above New Blood rank to a poke in-game in order to try and set up an IC meeting with them. Then we can see how well your orc will be able to fit in and whether he's got the... smarts to join!

We're active throughout most days of the week, but any day past 20:30 is usually a time where you can be certain to find some of us bumbling about in-game. See you there and good luck!

13
Game Related / Re: 15 Year Anniversary Tribute Thread
« on: October 13, 2020, 10:45:15 AM »
Kulgha / Karhla

Would just like to add that I think the blades are awesome have met some great people who I love to rp with from @Ghul'rok i love kul's big brother to bits and have had so many laughs with you and great chats with also @Karnna Kul's so misunderstood sister who she will never give up on love you lots Kar miss you even poor @Kozgugorel who has to put up with Kul's crazy letters once a month @Zasa for all the fun rp along with so many to name thanks to you all and big thanks to Kargnar for introducing me to such a great guild.



Azolg

I have been summoned and directed to this thread by the magnificent @Rhonya. It's amazing to see so many people posting such wonderful things in here. There's a lot to go through and i'd be here all day listing everyone I cherish. You all know who you are. But I just wanted to say @Trakmar - Thanks for the kind words. I always felt I let you down, and I always felt there was some disappointment from you to me (And with good reason i'd say.) but i'm .. Glad thats not the case. For what it's worth, it was an amazing time RPing Keishara with you even if she was a massive derp of a character sometimes. Rokarna still lives on through you.

As for the guild? What can I say that you all don't already know. You all are here for a reason, whether because you enjoy it, you have good friends, or this has just become your online home. Whatever the case - ORB remains strong, and a wonderful place to spend your time online because of this community, and it probably will do until WoW itself shuts down.

Thanks for putting up with my various mental breakdowns over the years. Thanks for always letting me back in. Thanks for just being decent, wonderful people who always saw the best in me. Thanks @Sadok for saving my life that one day I needed you to. I miss you buddy. I hope you're doing okay <3

You all da' best.

14
Off Topic / Re: Home page news
« on: October 09, 2020, 08:11:17 PM »
15 Year Anniversary

It's 9 October 2020, which means that the guild is officially 15 years old! To celebrate the occasion, we asked all of our members to speak a few words on why they are still in the guild, what they like about it, their favourite moments and whatever else came to their mind! Though the answers were all given on Discord, a thread has been made with a compilation of everyone's comments and screenshots on the forums here, so go on and have a look to see what members both old and new wanted to share! Here are a few highlighted comments to give an idea of what our members had to say:

Head on over to the front page to see the full 15 Year Anniversary announcement!

15
Game Related / Re: 15 Year Anniversary Tribute Thread
« on: October 09, 2020, 07:57:02 PM »
Ordok

For the longest time I played Alliance. To be exact, I played Alliance since the end of WotLK! From Aedenn to Berethen Greatmoor, my forever favourite Dwarf Galvrin Stormheart, "The Collector" and his funny businesses... All great characters, an amazing amount of fun. But when I disbanded the Order of the Eastweald back in the last week of 2019, I knew I needed a change of scenery. My buddy Tarvahk had often spoken of his time with guilds like Irontusk, fondly speaking of the Orc community, and this sparked my interest. So I came back to an old concept I had for over a year: Ordok. First named steelgrip, I felt he needed to be a wholly different char with a similar backstory. So Axebite was born, and he was a warrior nearing his twilight years. I had of course played Horde before, with Zen'Tezaki in the Frozen Paw Clan. But he had never grown beyond being a very fun and passionate side-project. Things were different for Ordok though, because I knew I had to join Red Blade from the moment I joined up with you guys on the road to Kosh'harg in the spring. This community is unlike anything I've ever seen, in all my years on the server. It was my interactions with people like @Gul'rok, @Razaron, @Vraxxar, @Verzan, @Rhonya, @Tahara and so many more (Could list you all, but a man must choose a few to keep it tight!) which sealed the deal. Sadly this was at the start of a time when my focus was once more needed on Alliance, and you have been lovely about it. Now I'm here again as a Newblood, learning the lore and the history of this guild and its people. And you know what? It brings joy to my heart to see so many so dedicated to this all. While I remain split between Alliance and Horde, my focus has grown more and more towards Ordok: and once my time on Alliance is done, this shall probably be my final home on the server.

Much love to you all, I can't wait to see what comes next <3





Draz'gul / Nrak

I contemplated not really writing anything because I'm weird about stuff and because I honestly haven't been around very long. Still though. I've been in contact/'around' the clan since my time on Defias (Defias Forever.gif) I've had a few stints here in the years. Member Tarkresh? No, you shouldn't. I only RPed him once or twice and I think most of the folks that interacted with him during RP arent here anymore. Except Koz and Rhon, they are eternal after all.

I couldn't really manage RPing mulitple characters at the time so I stuck with my trusted Troll zealot Oba, enjoying my time in being Mags' Troll Empress' doormat. Defias was a blast. Eventually I tried to make aaaanother character work. In fact two more to be precise. I can't tell which was first, Khrugh the mok'nathal or Okram the Frostwolf seer. Sadly I never really got into it due to a bunch of IRL stuff so I never managed to stick around. I'll be honest, I didn't think the clan was the place for me during that time. I felt that my RP wasn't good enough and at the time I also didn't feel liked, that's not because of how people were, in fact everyone was always tremendously nice. I was just completely in my own head, in fact I still am but I've gotten a  lot better at ignoring it.

So here we are now I suppose. I eventually decided to give it another go and joined on Draz, and when my PC died like two months after joining it felt like my RP journey with you guys was going in an eerily similar fashion to my previous stints. Maybe the discords availability prevented it but I got really into it upon coming back and now you'll all never get rid of me even if you'd want to. Thanks for making me feel welcome and happy anniversay I guess! I don't really know how to end thingie.



Thronk

Not really sure I'd should put anything in here since I've only been with you lovely bunch for a few months now but then I thought bugger it and wanted to let this guild know how much I've come to love it and it getting me back into the RP spirit once again after a real long hiatus. My first rp char was a troll over on Scarsheild Legion was part of a fun guild there but one day all the rp on the sever just vanished so I made the trip on over to Argent Dawn.

Thronk was my first and still to this day my main Horde char and was with the the first guild I joined for years and I loved it but as times change I made the choice to leave that guild and kind of dropped on and off of WoW for sometime it was thanks to two great friends I met on this sever @Verzan and @Rykana that I first heard of the Red Blade and even took part in a campaign the guild was holding after it's own hiatus though I would again disappear from WoW for some time, though after coming back into the game and learning more about the guilds from my friends I decide to take the plunge and I have to say I don't regret it.

First member of the guild I spoke to was @Vraxxar, who gave me the interview over whisper chat and I found myself apart of a new guild smack bang on in the middle of bad void times and every last one of you folks were good and welcoming to me and that made getting back into the groove of rp better. The only thing left to say is that I am grateful to everyone for all the good times and laughs we've had both in character and out and I can not wait for more with the lot of you <3



Vezara

I remember encountering the guild on several occasions before I joined. First time (and the only time I recall properly) was seeing Morgeth and @Kozgugore RPing in the horde inn of Dalaran during Wotlk. They'd sit there and talk/argue for quite a while, and I ended up sitting outside and reading, it was enjoyable to me. I had tried a bit of RP before this point, during mid and late TBC, but it was very casual and only a handful of times and I never felt like I was good at it. xD So reading the conversations of these two "masters of RP" as they were in my eyes, talking with fancy accents about things, was quite special. I ended up catching them there a few times actually, if memory serves.

Thanks to this, as well as their cool guild name that I thought was badass, I decided to see if the guild has a website. And they did! I read through stuff there and felt inspired, yet scared as heck of these RP pros. xD I wanted badly to apply but I felt too intimidated at that point so I didn't. But I did race change my troll male shaman into Vez (and then spent ages coming up with her name) because I knew I wanted an orc at this point, and I knew I wanted to possibly apply in the future.

Then at some point a friend of mine who had recently joined the guild (he quit years ago) convinced me to come along for an event in Wetlands to meet everyone. So I did, and I discovered that, while it was intimidating as heck to be around actual RPers, I enjoyed it and it wasn't as scary as I thought. I also encountered Orgash in Storm Peaks a few weeks or months later while I was leveling there, we teamed up for quests and he told me to apply as well. So in the end I did.
Sometime during May 2010, I wrote a terrible and short application on the forums, and were super worried and terrified about how judged I would be, and that they would certainly reject me. I was again invited by my friend to another event, this time in Hellfire Peninsula, while my application was pending. Rargnasha spoke to me a few times in whisper while the event was going, telling me he read my application and that it was quite lacking in information and that my character had no real motive for joining. So I went back and edited/added to it as best I could, to a point where it was less shitty and slightly more informative. x)

If I remember correctly, I was accepted sometime during that event, and after it was over, Rarg interviewed me IC. The interview went "well" for the most part, aside from me being nervous as hell and just replying whatever I thought would be the "right" answers, cause I just didn't want to be rejected and was scared of pissing him off. xD I remember in particular he asked Vez something along the lines of "If your chieftain tells you to burn a village, completely destroying it and killing everyone, even women and children, would you do it?" and ofc as the dumbass I was, only wanting to answer the right thing, I said "Yes, of course!" to which Rarg gave her a lecture, haha.
But yeah, that's the story of how I joined at least, the short version that is! Over the years I met and befriended a lot of people and made some amazing memories with them, some are still here today, and some are gone, sadly. I rather not start tagging and talking about individuals now, cause then I'd never finish, but know that I love this guild and the people a lot, and it/you mean a lot to me. As I said a few weeks ago, while I may not be super active anymore I still appreciate being part of this guild and being able to talk to you all whenever I can. And I'm so glad to have been part of this for so long and to have had so many fun times and made so many memories. I can't imagine ever joining some other guild with Vez, so hopefully I can stick around for as long as the guild exists. Thanks to everyone who made my stay for the past 10 years such a positive experience, helped me become a less shitty RPer, and thanks to everyone past and present who's helped make the guild what it is. <3 You're all great people and I appreciate you.

Taken during an event in Northrend! Garashna's wolf died, we tried to use a campfire and pig as visuals for us burning it. And we failed quite hard at the campfire placements. ;D




A screenshot of a sleeping Vez, and a Rarg sitting on the floor. I think this was also during the northrend campaign that year. Which was during the first few weeks after I joined I think. You can see in chat there that even then I realized I picked the right guild. :F


This was some casual RP I did with the other orc gals from the "She-orc hut" as we called it. ;D We went to crossroads for supplies. Was shortly after we returned from Northrend.


Vez asked Krogon to look into her family and find out of her brother Varekk was indeed her brother, and this is what he told after returning from his mission!


Nag'ogar training with Gnash!






Grokkar

Well I guess I will offer my own meager testimony because I also just joined and also say that The Orcs of the Red Blade are actually the reason I transferred Grokkar from Earthen Ring to Argent Dawn.
It all started when I saw the Red Blade thread on the AD forums and then I followed it to the website where I read up on the guild.
 
ER, especially horde side is pretty dead RP wise, and I had been wanting to try more Horde RP after playing roleplaying in Alliance since vanilla WoW so I transferred over, but then my anxiety struck and stopped me from making any contact, the thought of sending a application seeming a unsurmountable obstacle for me.

So I wandered around in AD, once again just doing pve stuff and watching others roleplaying until recently I checked the forums and saw the guild recruitment faire event and decided to just walk around and watch...
I go to the Valley of honour, I spot the Red Blade position and approach to watch, but I wandered too close into range and aggroed Noshmarak, who asks if i'm interested in joining. First I  freeze but as i've recently been trying then went "Screw it, there's nothing to lose!" and here I am.

Of course since joining it's been a bit of a whirlwind of events, people being very busy and still a bit of lingering anxiety not letting me talk a lot, but I have really enjoyed what i've been a part of and I hope to continue be a part of a very cool guild and from what I see on Discord a very nice bunch of people!



Zi'tani

I originally met ORB as an officer of Sin Belore, back when SB was still active. It was really nice to meet the guild then, but I would never have believed in a million years that I would grow to like orcs enough to try one out, thanks to the guidance of poor @Vraxxar who had to put up with my constant questioning so I could get the lore right.

A thank you to Kargnar for inviting me to join the guild, and thank you to everyone who has taken part in shaping my experience with ORB. From @Rhonya to @Nosh'marak for taking me on as his student and making adjustments for my IC stupidity, to @Gul'rok, to @Razaron, to @Srelok, and many others who have interacted with me. Thank you to Ragnar for trusting in me to be your mentor (We will be sorting out your first lesson I'm so sorry. Q.Q).

And to be perfectly honest, my biggest gratitude is to @Vraxxar for not only helping to develop Zi further and being awesome IC, but for listening to me when I wavered regarding the guild and making the effort to not only provide me with opportunities to join in, but also to push me through my anxiety to join in once again. Thank you for being my friend. <3

(And also @Kozgugore really should fight me IC.)

Pages: [1] 2 3 ... 129