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The Path of Conquest: Kalimdor [Archive]

Started by Gnash, March 17, 2011, 01:34:49 PM

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Gnash


Gnash

#1
Introduction

Now that the new Warchief and hero of Northrend, Garrosh Hellscream, has loosened the chains that kept the Horde in check, conflict arises in Kalimdor. Unwilling to relent, and driven by a great disdain for the foothold the Alliance is getting on their continent, the proud orcs have opted the path they are all too familiar with: The Path of Conquest. The gears of war start to turn... Will you take up arms and make a stand? The scramble for Kalimdor begins!

Features

  • A meta-campaign consisting of elaborate campaigns throughout several zones
  • Diverse scenario-based RP-PvP battles that are made public in advance
  • RP-PvP battles that have an actual effect on upcoming battles
  • RP-PvP campaigns that have an actual effect on the way the state of certain zones are perceived
  • A scoreboard to fuel the spirit of competition.
  • Visual representations of battles in the form of battle-maps
  • A fair share of fun!

Campaigns
  • Chapter I - The Southern Barrens
  • Chapter II - Stonetalon Mountains
  • Chapter III - Ashenvale COMING SOON

Gnash

Frequently Asked Questions

First things first, what’s this whole Conquest-thing about anyway?
The Path of Conquest is a series of RP-PvP campaigns organized by the Orcs of the Red Blade (ORB). These campaigns are spread out over different zones in which ORB and other RP guilds compete for control.

Alright, I am none the wiser now. You mentioned ‘controlling’ zones as a faction. I don’t like that at all â€" you won’t be able to see any difference! What’s up with that?
Instead of speaking in terms of ‘zone X belongs to faction Y’, we’ll maintain a discourse that differs slightly: ‘faction Y has the upper hand in zone X’, or ‘the Horde has the upper hand in the Southern Barrens’. So instead of focusing on gains and losses, we shift attention to inferiority and superiority.

What’s the added value for a faction to have the upper hand in a certain zone?
I am glad you asked that, fictive individual Bob â€" can I call you Bob? We want to try out this system for two reasons. Firstly, we have a desire for our campaign to have an actual effect on the server lore and the state of affairs in that zone. We want to create some dynamics in this otherwise static game.
Secondly, since it still is W-PvP, we felt like adding a little scoreboard to keep track of all the wins and losses that occur. Our hope is that it will add a competitive element to the campaigns, in which members of both factions will want to attend.

A competitive element? Sounds good! But how do you make sure it’s balanced?
No guarantees. In short, we’ll do our best to keep the odds even. Additionally, the battles and objectives that must be completed to win will be handed out far in advance of the actual battles. This way, everybody can prepare fully and hammer it into guildmates’ skulls that it is essential to show up on a particular day.

And what about gear restrictions?
There are no gear restrictions for the battles. So, feel free to either turn up in your RP gear, in your PvE gear or in your PvP gear.

It surely must get boring quickly to go at it every other night…
I think you’re mistaken there, Bob. We’re trying a lot of new things in these campaigns. One of these things is having battles have an effect on battles to come. There is a distinct type of battle we have dubbed ‘resource battles’. In these battles, both factions compete over a tangible (e.g. steel, wood) or intangible (e.g. morale) resource. The faction that wins these battles gains an edge for the ‘big’ battles of the zones that decide its fate (so-called ‘decisive battles’). And, as you may have guessed, these decisive battles in turn decide who has the upper hand in that particular zone.

Resources -- sounds vague. How do you put something like that in practice?
I may have lied a bit when I said that the winning faction would receive an edge, as in fact the losing faction will receive a penalty: they will have to unequip items in certain slots. In cases of a heavy misbalance between faction this can be overruled in favor of fun, however!

About pressing a stamp on the contested zones in the server lore: I don’t really feel like playing along there, since I am not part of neither faction’s fighting force.
That's fine. No hard feelings. We simply thought it would add a little more depth to our role-play, so we're not fussed if some people choose to ignore what we're doing. Though, naturally, we assume that the guilds we create RP-PvP events with, abide to the outcomes of the battles and treat them as if they have happened; a part of lore. Because otherwise this whole endeavor would be in vain to begin with.

As I understand it, you’ll have a few battles in the zone in which the campaign is being held. What do you do in between battles?
Good question Bob. In the mean time we create other role-playing events to keep ourselves preoccupied. And no, we don’t leave the zone to do them. We stay put where we are! In ORB, we call it a RP-focus and we enjoy it a lot. Here’s why: in a nutshell, we get out of our comfort zone and role-play in an entirely different place than we’re used to! So in a sense, we’re laying restrictions on ourselves, since we’re confined to the things we can do in a certain zone. For instance, you can’t really go to a pub in Ashenvale as an orc. No, instead you’ll most likely spend your days taking a whiz in a moonwell and razing a furbolg camp to deforest the surrounding lands.

I’m tempted. Where do I sign-up?
You're member a of ORB, so you're pretty much in the clear! ;D

Gnash