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#21
Odds & Ends / Re: Om'riggor Transcripts
Last post by Zakarah - March 25, 2021, 03:20:15 PM
Grakaz




So... I didn’t have a plan for where to go or what to hunt. I’ve never hunted anywhere on this world, let alone this region. So I let the spirits guide me.
A part of me felt like I should do north, so north I went. When I crept through that mountain pass, I saw the most beautiful place, like something I’d never seen!
A swamp covered in massive mushrooms, as tall as trees. Like the shorelines back home, but a whole forest of them. Something about it reminded me of the Tanaan Jungle.
Not its flora or fauna or the humidity… or the mosquitos. But something… deeper?     The land itself just felt familiar. I guess it’s hard to explain, so uh- anyway! I knew I had found the right hunting grounds.
I stalked through the swamp, spotting various animals flying between the big mushroom caps. Large fireflies, fanged sting rays, and an animal that looked like some kind of… bat-mushroom-thing. I was trying to figure out how I’d reach the flying animals when I spotted my prey.

Striding through the swamp was a massive creature: as big as a house! It stood upon three tall legs and had two equally long tentacle-like arms. Its body was smaller, about the side of a wolf. It looked sort of like a squid or a jelly fish. And in its centre: a big, glowing yellow eye.
It was a fierce predator, but beautiful and graceful at the same time. I was mesmerized. I’d found my prey!

I watched the animal for a while, hiding in the brush and behind the fungal stalks. Its legs were thin, but covered in a sort of carapace. It reached down with its long arms to grab what I think was a lizard or frog from the mud to eat. I then realized I couldn’t fight it head on. Its weakest point, its softer body, was far out of my reach, but it could easily attack me with its tendrils. I had to even the odds.

I looked around and found these vines growing from one of the mushrooms. I climbed up one and started trying to gnaw through one of the vines- uh, until I realized I had a knife. Heh. I cut and gathered vines until I was satisfied. I tied the varies vines together to create a kind of makeshift rope. I then searched around for a suitably dense part of the fungal forest and I set my trap!

Once the trap was ready, I stepped out in the open near the strider and did my best wounded talbuk impression. Woooouuuuueeeeeh!
Uh, anyhow! The animal slowly turned its large eye towards me and made a startling hissing noise! I turned and ran and, predictably, it gave chase! I made sure to stay out of the way of its grasping tendrils. I was leading it back to where I had set my trap, but the strider had a trick up its sleeve…
WOOOOOOSH!

A kind of… beam of blue energy shot from its eye and towards me! I didn’t know it could do that and wasn’t prepared. It hit me in the back and I went down. It burned like mage’s fire or a shaman’s lightning. I tried to crawl away when I felt one of its arm coiling around my ankle. It lifted me up towards its maw…

…but I stabbed its arm, causing it to drop me back onto the spongy ground. I twisted my ankle, but I managed to crawl away from it just in time! I ran and turned the corner around the next mushroom. I slid through the mud, grabbed the vine I had left there and waited. Sure enough, the strider rounded corner and strode towards me. I had put the makeshift vine-rope between two fungal stalks and hid it in the shallow water. I waited till the strider was just in the right spot and…
…pulled! The vine was pulled taught and raised up. The beast’s long spindly legs tripped over the rope and it fell down to earth! I had to be quick.
I ran as quick as I could, trying to close the distance. It discharged another beam of energy, but this time I was ready! I dodged, then reached the strider. It laid belly-up and I tried to get onto it to stab its soft underbelly, but the animal fought back fiercely.
It grabbed me with its tendrils and squeezed tight. I stabbed into its underbelly as fast and as hard as I could, trying to kill it before it squeezed me to death! I stabbed and stabbed and stabbed… until its grip loosened. I had killed it!

I kneeled on the wet ground and asked the spirits to guide the soul of this fierce and graceful creature to the afterlife. And I thanked them for showing me such beauty that was the marsh. I cut out the strider’s eye and covered myself in- okay, well, I think it’s blood. There was nothing red inside it. I checked. Uh, but back to the story.

Actually, that was the story! I said one last prayer to the spirits and bade the strider farewell. It was stronger and bigger than me, but I had been faster and craftier! It was a strong beast and it fought well. I’m glad to have hunted it for my om’riggor.



Name given: the Viper
#22
Odds & Ends / Re: Om'riggor Transcripts
Last post by Rhonya - March 25, 2021, 01:56:29 PM
Mazhga:




I am Mazhga, formerly of the Frostwolves, now of the Clan Redblade. As I set out from Garadar, I took a moment to close my eyes, and feel the grass beneath my feet. It was as if I felt a tug upon my soul, drawing me westwards. It was nothing like the Elements' guidance, no this felt different, in a sense-.. I'm not quite sure how to put it, to be entirely honest.
Eitherway, I began heading westward. It must've been some thirty-minutes before I spotted something great nestled within a tree - it's grey-blue tail plume swaying gently in the wind.
A large Windroc, unlike any I'd ever seen before, easily quadrupling me in size.. I immediately knew this to be it, this was the great beast that I had to slay. One way or another. The how, on the other hand.. Well, I've never really been a big fighter, nor fan of heights, but I knew, I -knew-, that it'd be the only way for me to defeat my target; I would have to climb, and attack it in a surprise.

..So, I drew my knife from its sheate, and stuck it into my mouth so that I could climb with more ease. Now, I mentioned that I never really were a fan of heights, but it doesn't mean I can't climb.
My sister used to-.. Well, force me to climb when we were young, and if you hadn't already guessed, she was a bit of a bully back then, rough around the edges, although she usually meant well.
But, that's another story, so back to the actual story, as I'm trying to keep it short.
Finally having made my way up the tree, seemingly without drawing the attention of the great Windroc, I took the blade from my mouth. Already knowing I wouldn't be able to sneak all the way up on it, I took the carefully calculated decision to lunge at it.

As I landed ontop of it, it immediately went into fight or flight mode, screeching loudly as it wildly flapped its wings.
At this point I was trying to wrap myself around it, to restrain its wings, and stop it from taking off in flight - dagger still in hand, as I went for a straight stab to its neck.
..However, I had momentarily forgotten that windrocs have, well, legs, and it leapt off of the branch onto the ground, with me still upon its back, I bit into its neck to hold on, but also in an attempt to wound it, as I now had missed with the dagger.
We tumbled in the grass, and I held on for dear life. Several rolls, wing slaps, and scratches later, - yes, it got my leg with its talons, - I managed to plunge my dagger straight into its chest. Twisting the dagger its movements slowly came to a  stop, and after ensuring it no longer was moving, I rolled over onto the grass to catch my breath.
..After that-.. I 'tended' to my leg, it was really just a.. makeshift bandage out of my tabard.. And took my trophy, making my way back here.




Name given: Rimewind
#23
Odds & Ends / Re: Om'riggor Transcripts
Last post by Rhonya - March 25, 2021, 01:52:46 PM
Akshahe:




I am Akshahe. But a few days ago I was clanless, but now I hunt for the Red Blade! I wandered the plains a while looking for suitable prey. The windrocs were plentiful - no harm in taking one, I thought. I eyed the flock for some time. There was one - the largest one, an old matriarch, perhaps. I knew I wanted that one. But she was flying far out of reach, and my aim, one-eyed, is too poor to throw my axe so high. I had no time then to hunt anything else for bait, so I drew blood of myself instead, and smeared it on the grass. And she came! I waited long, almost gave up, but she scented blood, and she came. I charged, and she flew at me, talons out. We tangled - she gripped me in her talons, and then, when she was caught up in me and unable to fly off, I hurled my axe into her neck, and she bled.
When she fell from me I struck again to make it quicker. Death by bleeding is painful, and she deserved better for the fight she gave me! So I struck her, and then I hauled her here.




Name given: Embergaze
#24
Odds & Ends / Re: Om'riggor Transcripts
Last post by Rhonya - March 25, 2021, 01:46:03 PM
Bamm:




Howday y'all my name is Bamm. Well I decided to run north west to see what I could find I had this old iron chain so welded this spike to it a decided to go out a lay a trap for somethang I dont know much about tradional weaponry so I figured it would be a dang ol hinderence. Anyhow. I saw a few Talbuk grazing in the distance from me figured it was as good as anything so I stopped and checked out the area. Sheer cliff to their left mountiany slope behind em so I could either attack from right or chase em and make em run to where I was currently hiding. So I began to dig a trench with said spike enough to possibly trip one! hooo'eee i thought that would dang sweet enough.
I dug down about a foot or so down and about 3.4... shiftire 3.6 feet across. About yey big. Enough i thought ya know shitifre?
But how to use this old chain to capture one i swang it around a few times trying to get a weight for it, figured it just wing it and see what happened!
HA!
Now all i needed to do was spook em enough to stampeed though the trap! Well i snuck up on em from the right, i guess the sight of me hollering and hooting at em naked as the day i was born worked! Boy howdy did they run. big ens lil ens all of em.
I charged after them hollering and a hooting swinging my chain and the a mighty yelp from this biggun with one horn! POW POW!! He stumbled then fell i was baring down on him he barely got to his feet again when i swung this chain spike first! i aimed to wrap around his neck and by luck it did.
WOOSH WOOSH! it wrapped twice tangling up him the spike so close to piercing his flesh i thought it was over then hoohah i gots him with one single pull i thought, but dang it if he wasnt ready to stop!
He took off! chain and me attached to him. Boy howdy did that hurt beening dragged like that 20 or 30 feet i think maybe more, but I saw a tree approaching so i scambled some what to my feet and threw  myself into the tree trunk!
BOOM!! I hit it so hard i was showered in leaves wind all knocked outta me, think i busted a rib. With all my might i held on to the that chain wrapped around my arm i though it was gonna snap.
Hoooooo'EEeeeee!

The talbuk rearing and bleeting as the chain wrapped tighter! the spike which had been so close to its neck, connected penetrating i think a artery cause hoo'ee did the blood flow!
I crawled to it, i aint gonna lie to its prone bleeding body both spent, both exhausted. I looked into its eye dang spiritual i tell you what.
We had a dang moment!
I pulled the spike free and then stabbed it and tore it across the beasts neck, its eyes went dark and i was victorious. I think i yelled louder that i ever done did hooo'ee!!!
I cleaned my face of mud as best i could and smeared its blood across my face and snapped it single horn off. I'll gather its meat later! and thats my Hunt, shitfire that was fun!
Ah here i am!




Name given: Ironspark
#25
Odds & Ends / Re: Om'riggor Transcripts
Last post by Rhonya - March 25, 2021, 01:19:00 PM
Grazur:




My name is Grazur, and I killed an ogre as my prey.
I advanced to the south, running as far as I could... Trying to see what animal I should kill.. There were talbuks, clefthooves.. windrocs.. but.. I couldn't bear killing them, though I know its part of the natural cycle, they had offspring to protect.
And so I continued, until I heard something near the oasis to the south, the rough and heavy laughter of an ogre. I don't have a personal hatred for ogres nor I had in mind killing him, but curiosity got the better of me as I stealthly investigated the commotion.
What I saw was that he was torturing a windroc in its last moments near one of the trees, playing with his nearly dead prey. That infuriated me, but I knew I couldn't exact vengeance with someone so strong like him so I thought.. I had the advantage that he didnt knew I was there and the fact that I was clearly much smarter than him. So I created a distraction by throwing a peeble in the opposite direction of the tree, he heard it and went to investigate, so I sneaked around through the tall underbrush and pounced on him with dagger on hand.
I was able to stick my dagger right into the back of his neck, he yelled in pain trying to get me out but his body was starting to lock up, I may have.. done some nerve damage. So I stabbed him again until he fell down prone, and so I ended his life and took his toe. I checked upon the tortured windroc and it had died with its wounds, I had to leave it there so that the local predators do their job but.. as I was about to leave I heard the smallest cries on the top of the tree, it was a nest...
So I ventured over and saw that there was one windroc hatchling left.. I know its not my place to interfere in the cycle but I couldn't leave it with good conscience so thats why I took it so I could nurse it to hopefully find a home for it.



Name given: Beastbrother
#26
Odds & Ends / Re: The Path of Cunning
Last post by Kozgugore - March 21, 2021, 10:40:11 PM
Oath of Sharguul

Through Sharguul’s Dark Fang, we silence those who mean us harm.
Through Sharguul’s Blackfur, we protect those we love.
Through Sharguul the Unborn, we devote ourselves to his word.
Sharguul, walk with us in life as we walk with you in death.
Now we are the shadows that watch over the clan and pack!



Culture of the Cult of Sharguul

Taboos
The focus of Sharguul rests upon the acts that have to be done and deeds to be committed that others do not wish to do. They are recognised as a necessity if lives are at stake from the clan. To do what is right, but might stretch the code of Akashok, is what Sharguul approves of in his followers. Rather than having these deeds carried out with malice, spite, or heartless convictions, the claws of Sharguul strike with the wellbeing of the clan in mind. His following holds no place for those that have ill intent and seek to misuse his patronage.

Unlike those who thread in the steps of Vrull, Sharguul seeks no recognition for the deeds done. Whilst they are not celebrated, not even in private, they do not go unremembered. Those who do follow him often have a list of acts which have been carried out even in violation of the clan's tenets, to remember what has been done as others will not. They do not take credit, nor do they take the blame, they always work in the shadows.

Devotion
Many who worship Sharguul come from different backgrounds, although all do casually offer a half-thought prayer or draw the symbol of Blackfur when speaking of death. Piety is strong when his followers dabble in his areas, but they quickly push away the spectre of death when they are mingling in everyday life.

Some of the more extreme followers actively oppose the undead that wander both the ranks of the clan and the Horde, as that does go against the cycle and keeps the spirits of the fallen from passing on to the realm beyond.

Just like how there are two sides to the Unborn, there are also two names for him; Dark Fang and Blackfur. Those who follow his way of sticking to the shadow and guarding the clan from the outside and the inside, refer to him as Dark Fang. Those who tend to the fallen and seek the safe passing of those who have perished often call him Blackfur, for it is the colour of the pelt you see when you pass on to the next realm.



Proverbs of the followers

One hand is used for giving - Much like the duality of the spirit, this phrase contains just that. It is used as a salute to those around, but also dubs as a warning. Those who utter the words have their motivations remain a secret, and a gift in one hand may be offset by a threat in the other.

If you cannot lie, speak the truth - In a faith of secrecy and duality this phrase is used both as an insult and as advice. Lies are often laced with the hints of truth, it is what makes them more believable. It is a phrase often said when the thin veil of lies has been pierced by the insight of the speaker.

By the blood and the word - Often used as an oath and promises for secrecy to be taken to the grave, swearing that only Sharguul shall hear it in person (and only once the person making the oath has perished), or that he will claim the oath-maker early if he breaks the promise of secrecy. It is often accompanied by the touch of a finger and a thumb to the sides of the neck (as if choking), followed by kissing or licking the first two fingers of that hand.

Three must fall - A commonly heard phrase among orcs who train to become Stalkers of the Gul'thauk. Outsiders to the Path of Cunning don't know the true meaning behind it, but it's often spoken as if to signify an important goal.

Subtle like Sharguul - Advice commonly heard among the Gul'thauk. Just as Sharguul is the quiet shadow that follows every orc unto death, the Gul'thauk are like the shadows that remain unseen, waiting for their unsuspecting prey. Gul'thauk often recommend one another to be as 'Subtle as Sharguul' when heading out on missions or when parting ways.



The Sacrament of Death

The Sacrament of Death is a ceremony that blesses the fallen on their journey to the after life, the Gul'thauk will learn all about death by preparing a deceased body, crafting a pyre and performing the Sacrament of Death ceremony. This task should remain with all Gul'thauk throughout their tenure in the Path of Cunning as it's one of the most important sacraments in the path.

Steps for the Sacrament of Death:

- The Deceased Body

Cleansing the body will require it to be cleaned and mended where it can be, the body will need the markings of Sharguul painted on it or carved in to it by one of the Varog'Gor's Fangs of the Unborn. The latter will be determined by a Varog'Gor's alignment as it could be deemed disrespectful. The deceased's personal belongings should be placed alongside them, this includes any armour or weapons they will need in the after life.

- The Pyre

To prepare the Acolytles will have to collect wood and then they will have to craft pyre from scratch. Herbs will be needed for cosmetic reasons that revolve around preserving the body.

- The Sacrament of Death

The pyre will be ready by the start of the ceremony. All orcs are asked to gather. Once they are all there, silence will be asked and they will be greeted with a small prayer, to ask for Sharguuls attention.

Sharguul, Spirit of old
Hear these words, hear my cry
Spirit from the other side
Blackfur, Dark fang
Cross now the great divide

Tender to the ones that die
Your guidance do we ask
Honor us with your shadows
For this important task.


Following the prayer, some words may be spoken about the orc laid to rest on the pyre, such as their name, rank, how they fell and that they will next be honoured. Others may be invited to speak if they wish, or to lay down their offerings. Tradition dictates that any mate or closest loved ones may have the first honour.

Next comes the cutting of the palm. If the orc being laid to rest is a full member of the clan, following will be said:
"[Name], we hold you to your oath. Your duty to us is done, Akashok looks down upon you with pride, our clan ancestors will welcome you. Your oath is fulfilled, and we thank you."

If a New Blood of the clan is being laid to rest:
"[Name]. With this we recognize you as a [brother/sister] in blood. You fell in service of the clan and we will honor you for this. May our ancestors welcome you on the Plains."

After that, the black fur will be laid over the body with the following words:
"Black fur, for protection on the road to the next place. Sharguul, embrace this Orc and safely guide her to her ancestors, her loved ones, so they may take her in their midst."

Atop the black fur, a dark wolf fang will then be laid upon the chest.
"Dark Fang, to give the strength for the journey ahead. Sharguul, protect this Orc and safely guide her to her ancestors, her loved ones, so they may take her in their midst."

Finally, one of the Gul'thauk or a Varog'Gor will bring a burning torch. The mate or loved ones are asked if they wish to have the honour to light the pyre or not - otherwise the Gul'thauk or Varog'Gor will do so. When the pyre is put afire, the following words are spoken:
"Sharguul, we release this spirit to you. The one whose feet are stilled and the one who laughs with us no more. To you we say, our love was with you here, and goes on with you now... to that place where you rest and take delight. Blackfur, Dark Fang will guide you. May his paws lead you along the path, to that place where all is fresh and green. Where lovers, friends and ancestors wait with open arms to greet you."
#27
Odds & Ends / Re: The Path of Cunning
Last post by Kozgugore - March 21, 2021, 10:40:00 PM
Path Progression

Acolyte - Teachings of Zeal completed
Stalker - Teachings of Loyalty completed
Darkcloak - Teachings of Death completed
Shadow - Teachings of Shadow completed

Reports may be handed in either in-game at the corresponding Elder or via a written IC report. Every final task must be reported at a Clan Meeting. If there are no corresponding Elders available for an extended amount of time, you may report to the Chieftain or another Elder as well.


Teachings of Zeal
Acolyte




Student of Death

Task: Just as Sharguul gets to know the orcs he ferries to the Shadowlands, a Gul’thauk must also know their fellow orcs. Speak to at least three orcs of the Clan and learn of their history and family. Write a report outlining each detail that you learn.

Requirement: Casual RP and IC report




Black Garb

Task: Hunt a wolf of your own choosing and craft a ceremonial garb to show your devotion to Sharguul. The traditional garb of Sharguul is black, but the choice is yours as to what kind of item you choose to fashion from your prey. Others may accompany you on the hunt, but the final blow must be your own. Provide a short report of the hunt.

Requirement: Casual RP / event and IC report




Dance of the Dead

Task: Study the Sacrament of Death and learn how to carry it out. Then, practice the Sacrament by hosting an event that either honours one or more fallen orcs or ancestors, or by hosting a general ritual to Sharguul for the rest of the Clan to witness. Provide a report of your ritual.

Requirement: Event and IC report



Teachings of Loyalty
Stalker




From the Shadows

Task: Gul’thauk are the eyes and ears of the Clan. Organize at least three different kinds of scouting missions or set out to gather other forms of intelligence that are relevant to the Clan at that time, such as an enemy they are facing at a campaign. Recruit at least two or more fellow orcs to accompany you on the missions. Provide a report of each mission carried out and the intelligence learned from them.

Requirement: Casual RP and IC report




Urban Subterfuge

Task: Orgrimmar is the heart of the Horde, and much mischief goes on within its walls. Organize a mission to Orgrimmar in the interest of the Clan. This mission may be to gather intelligence, retrieve an important asset, close a trade deal or otherwise, but may not involve any violence or disturbance of the peace. Provide a report of this mission undertaken.

Requirement: Casual RP / event and IC report




Three Must Fall

Task: Hunt down three criminals who are sentenced to die in Sharguul’s name. A criminal is considered anyone who has trespassed any laws on the Code of Akashok. To do so, lead at least two or more missions of subterfuge for your Gul’thauk or, if possible, other orcs, so that they may bear witness to you performing these three sacrifices to Sharguul. These missions may involve sabotage, kidnapping, ambush, poison, assassination or other such activities, so long as they result in the dispensation of justice on behalf of Sharguul and the demise of his prey. Ensure each mission carried out makes use a different one of the aforementioned methods and a different kind of strategy. Provide a report at a Clan Meeting of each mission successfully carried out.

Requirement: Event and IC report



Teachings of Death
Darkcloak




Teachings From Beyond

Task: There is a deeper spiritual aspect to the Path of Cunning than just being cunning. Educate yourself in Sharguul’s ways or in the ways of our enemies by familiarizing yourself with Shadow, Fel, Light or any other form of foreign magic. You may decide for yourself in what manner you wish to control said magic, be it by simply learning of its many aspects or harnessing some manner of ability or spell yourself. You may find assistance in doing so however you wish, such as by gleaning knowledge from enemies or allies alike. Ensure it does not trespass the Code of Akashok, however. Finally, host a lesson on what you have learned so your fellow orcs may share in your knowledge. Provide a report of your findings to a Varog’Gor.

Requirement: Casual RP / event and IC report




From Beyond the Grave

Task: To dabble with necromantic or corruptive spiritual magics is to deny Sharguul's will. Yet even as threats such as the Scourge have been defeated, agents of undeath and dark shamanism alike still roam the lands. Track down a threat to the Clan or the Horde within the lands that dabbles with undead or other corruptive magics and put an end to their dealings. Bring a party of at least three or more orcs with you to ensure the job is done. Provide a report of your mission.

Requirement: Event and IC report




Shattered Souls

Task: There are many souls in this dark world who do not yet know the peace of death. Track down a troubled soul who remains stuck on the mortal plane and ensure their passing into the Shadowlands by performing the Sacrament of Death or any other means necessary to sever the ties that hold them linked to the mortal plane. Ensure there are at least three or more orcs present to assist you in the undertaking. Provide a report at a Clan Meeting.

Requirement: Event and IC report



Teachings of Shadow
Shadow




Mark of the Master

Task: Decide upon a speciality to focus on by which you might aid not only yourself, but the rest of your Clan as well. Educate yourself and learn of your chosen focus, such as potions, poisons or any other kind of tools by speaking to others who are knowledgeable of the matter. Finally, host a class on your chosen focus to teach your fellow orcs. Provide a report on your choice and your motivation for it.

Requirement: Casual RP / event and IC report




Blood for the Unborn

Task: Be the embodiment of Sharguul’s Shadow by setting an example for your fellow Gul’thauk. Lead at least three missions of subterfuge for your Gul’thauk or, if possible, other orcs. These missions may involve sabotage, kidnapping, ambush, assassination or other such activities, so long as they do not strictly trespass the Code of Akashok. Provide a report of each mission successfully carried out.

Requirement: Casual RP / event and IC report




Crimson Calling

Task: Host a small campaign that aims to deal with a threat to the Horde or the Clan. This campaign must consist of at least three or more events. Provide a report of the campaign’s results at a Clan Meeting.

Requirement: Campaign and IC report




Sacrament of Cunning

Task: The final step to becoming a Shadow of the Path of Cunning. A Varog’Gor will help guide you into the spirit realm, where you will venture out to meet with the first Varog’Gor of Clan Redblade, Drag'nash the Devourer, who will set you on the final challenge to become the best among Gul’thauk.

Requirement: Officer-led event
#28
Odds & Ends / The Path of Cunning
Last post by Kozgugore - March 21, 2021, 10:39:51 PM


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When Sharguul revealed himself to the clan he spoke of the dangers that lurked in this world and the next, dangers that he could not see or understand. In Akashok’s name he called for the Path of Cunning to be reinstated into the clans foundations. Together they would learn of these threats and protect not only the Red Blade Clan, but his father’s pack from any harm. Thus Sharguul the Unborn, imposed his Dark Fang and Blackfur onto the Path of Cunning. The Path of Cunning now preaches three virtues, Devotion, Protection and Subtlety.

Devotion: Those who follow the Path of Cunning must be devoted to Sharguul and his teachings in protecting the clan at all costs. It’s often referred to as the Word of Sharguul, a divine purpose that the orcs must follow blindly. In doing so they will receive Sharguul’s blessing and his undying loyalty.

Protection: The stalwart protectors from the shadows, a follower of the Path of Cunning must always safeguard his clan and pack. Unlike those in the Path of Strength, the Path of Cunning protects the clan from outside threats by gathering information or even laying counterintelligence. Enemies of the clan have been known to suddenly disappear without a trace.

Subtlety: ‘Subtle like Sharguul’ is a phrase now common with the Path of Cunning of the Red Blade Clan. Like the shadows in a dark room, its orcs are there but not seen. Never rushed, hidden, waiting for their unsuspecting prey. Then, when the time is right, the orcs strike. Be subtle, be like Sharguul.



Cunning, deception and subterfuge; the Dark Knives, or Gul'thauk in archaic orcish, are most at home in the shadows. The Gul'thauk's duties are numerous. Though orcs typically place great value in honour and honesty, subterfuge is sometimes a necessary evil to get things done. In concert with the Varog'Gor, the Gul'thauk discreetly ensure the tribe's safety through scouting, gathering intelligence and research. Whether poring through ancient tomes or interrogating the enemy, the Gul'thauk must use all their cunning to win the day both on and off the battlefield.

The Gul’thauk must also show their devotion and faith in Sharguul. A Gul’thauk should never lose sight of the Path of Cunning’s new divine purpose. Daily chores revolving around the Wolf of Death are commonplace amongst those in the Path of Cunning. Like the Nag’Ogar and Gosh’kar, the Gul’thauk is split in to four ranks, each rank an improvement on the other. Eventually through experience they may become a Shadow, the highest rank available in the Path of Cunning.


Progression as a Gul'thauk:

Acolyte
The first step as a Gul’thauk is as an Acolyte, this is where the orcs will learn the fundamentals of what it means to go down the Path of Cunning. Acolytes will be introduced to the great wolf spirit Sharguul, discovering faith in this heavily religious side of the clan. The Varog’Gor will test this new found faith to see if they speak the truth, Sacrament of Death will be needed to advance to Stalker. Those that throw away Sharguul’s teachings will be exiled and will have to seek refuge in another path. Only those with the strongest devotion to the cause will remain.

“He came to me, his fur and fangs the blackest of black. His eyes like a winter ice, glowing white. I followed the great wolf and noticed his paws left a shadow imprint in the ground. He walked between worlds, guiding the lost towards the after-life. I have now passed on thanks to his aid. He deserves your devotion my love, I will be here waiting for you on the other side! We shall see each other again. Blessings to you, Sharguul!”
- Lover's letter


Stalker
Those who have proved devout will have advanced to a Stalker, this is where the Gul’thauk truly becomes the Dark Knives. The Varog’Gor will now train the Gul’thauk to become Darkcloak. They will actively engage in showcasing their skills in deception, subterfuge and tracking. “Three must fall!” is a common quote heard amongst the orcs when referring to the Stalker, none outside of the Path of Cunning truly understand what this means.

”I saw it! It came at night all in black! People say that I’m lying or making it up! Like a shadow, he killed the noble. There was nothing I could do! Why won’t anyone believe me!? I didn’t kill that noble! Get me out of this prison! Aaah!”
- A witness


Darkcloak
The faithful Darkcloaks, to have achieved this rank you would have had to prove yourself time and time again. Darkcloaks are the veterans in the Gul’thauk and the Varog’Gor know they can rely on the Darkcloaks to keep order in the clan. The Darkcloaks are known to investigate the faithful and eliminate heresy among the orcs, ratting out the non-believers in the clan. The Gul’thauk training now goes down a more philosophical route, how far can the Darkcloak bend the code? Would they sacrifice all else for the clan and the pack? How far would they push the boundaries to protect those they loved? The impossible questions would need to be answered if they wish to advance to Shadow.

”That Darkcloak makes me proud to be an orc, he died with honour protecting his clan, his family. He had the heart of a giant! It was like watching the old Red Guards of legend. We live because of him. One orc died on the battlefield to save many. That is how it should be!”
- Orc survivor


Shadow
The Shadow are the Gul’thauk excellence, they are feared by orcs because of their reputation. They are among the deadliest of killers and their devotion to Sharguul holds no bounds. The Shadow has gone above all else, mastering the three virtues, Devotion, Protection and Subtlety. They are the pinnacles of the Path of Cunning and the Varog’Gor trusts them to perform the most dangerous of tasks. Their training however isn’t over. Legends speak of a final task the Varog’Gor will give. Rumours say the final task can’t be completed in life...

”If you ever see a Shadow in the corner of your eye, some say you can see Sharguul, walking with them in life..."
- A scholar's insight




The Varog'Gor are known as some of the finest that the clan has to offer. Old orcish for Wolf Claws, the Varog'Gor are the eyes and ears of the Chieftain, remaining a constant vigil over not only his safety, but also the clan's. In addition to the clan's safety, they also ensure that the clan's customs, laws and codes are upheld by each of its orcs. In the event of a conflict within, it is the Varog'Gor who ensure law and order is maintained. The same goes for external threats, however. Be it bigger threats or the more subtle ones, the Varog'Gor are always on the lookout for the things that may threaten the pack's security.

Due to their dedication to the clan and its Chief, Varog'Gors are expected to put everything aside in favor of both. In exchange, they earn the respect from those inferior to them, serving as an example for others to strive for. To help them with their duties, Sharguul, son of Akashok restored the Path of Cunning to the clan, entrusting the Varog’Gor to lead it in his name. There is no direct path in becoming a Varog’Gor and only those worthy enough are chosen by the Chieftain, the Nag'Ogar, Gosh'kar and Gul’thauk are all eligible in joining the Varog'Gor.
#29
Odds & Ends / Re: The Path of Wisdom
Last post by Kozgugore - March 21, 2021, 10:38:57 PM
Rituals and Ceremonies

Vision Quest - A personal quest undertaken by the Gosh'kar at will. This may be carried out any number of time, particularly when the Gosh'kar is in need of guidance or self-reflection. The Gosh'kar will ritually prepare themselves for a journey. Once they have arrived on the secluded location of their choosing, they ingest of a prepared mixture of herbs that will send them into a trance. The hallucinations and visions that follow will differ for every orc undertaking the Vision Quest, as will the duration thereof. The Vision Quest may take as little as a day and up to a week, with varying effects to their well-being depending on the orc's mental health. Upon return, the ensuing visions may be shared with a mentor or elder in order to help reflect upon them.
#30
Odds & Ends / Re: The Path of Wisdom
Last post by Kozgugore - March 21, 2021, 10:38:44 PM
Path Progression

Initiate - Rite of Spirits completed
Seeker - Rite of Vision completed
Keeper - Rite of Bonds completed
Sage - Rite of Ascendance completed

Reports may be handed in either in-game at the corresponding Elder or via a written IC report. Every final task must be reported at a Clan Meeting. If there are no corresponding Elders available for an extended amount of time, you may report to the Chieftain or another Elder as well.


Rite of Spirits
Initiate




Totemic Focus

Task: Study the Great Spirit of the Clan and learn what each of them represent. When you have a basic knowledge of each of them, choose at least one Great Spirit to devote yourself to and to be your patron. Carve out your own, personal totem to represent your chosen Great Spirit with. Ensure that you are able to motivate the choices of your Great Spirit and totem when asked.

Requirement: Casual RP




Ritual of the Great Spirit

Task: Host a ritual in honour of your chosen Great Spirit. Choose for yourself how to present this ritual. It can be made as a separate event, or as part of a larger one. Ensure at least five or more orcs are present to witness the ritual. Provide a report of the ritual and your crafted totem to the Thur’ruk.

Requirement: Casual RP / event and IC report




Spirit Quest

Task: Using all the knowledge you have gained of your Great Spirit, venture out into the Wilds to find attunement with your patron. Use this Spirit Quest as a time of learning or to face a personal challenge. Perhaps you have some inner demons to overcome, or a personal question you need answered. It needs to be a matter of both personal and spiritual importance to you. You may involve other orcs in this and turn it into a small event, or keep it personal. Present the results of your Spirit Quest at a Clan Meeting.

Requirement: Casual RP / event and IC report


Rite of Vision
Seeker




Spiritual Enlightenment

Task: Host at least three rituals of varying kinds on three different occasions. You are allowed to include others in hosting the rituals, but they must be led by you personally. Provide a short report of each ritual performed.

Requirement: Casual RP and IC report




Ancestral Knowledge

Task: Host at least one seminar or story of your own choosing. This could be about a spiritual matter, about elements of the Code of Akashok, about the Clan’s history and ancestors or any other subject that can be considered relevant to the spiritual enlightenment of the Clan. If there is a moral or lesson involved, be sure to include it as well. Provide a short report of what you discussed and any reactions.

Requirement: Event and IC report




Purifying the Lands

Task: Lead the Clan in venturing to a place or object of spiritual unrest and set out to cleanse it. The place or object might for example involve restless spirits or elements, fel corruption or other kinds of dishonorable magics. Provide a report of your mission’s success upon completion.

Requirement: Event and IC report


Rite of Bonds
Keeper




Loreseeker

Task: Expand your sight by looking beyond the Clan and seek out outsiders from whom you might learn of their ways. Be it an ally to the Clan, a traveller on the road, a neutral party or even an enemy, all new insights can be valuable to learn of. Provide a report of your findings.

Requirement: Casual RP and IC report




Tidewalker

Task: Choose a clan, organisation or warband that is allied to the Clan and set up a diplomatic mission to seek them out. Ensure that at least two or more orcs join you on your journey. The mission may serve to get to know our allies better, to improve our relations with them, to offer them an opportunity to work together on something or whatever else you deem would be a good means to strengthen our bonds with them. Provide a report of your mission.

Requirement: Casual RP and IC report




Gathering Storms

Task: Come to the aid of a (potential) ally of the Clan by guiding the Clan on one or more events. These allies can either be an NPC faction or a player guild. The desired outcome of this campaign is the forging or rekindling of an alliance between the Clan and its ally. Report the success of your efforts at a Clan Meeting.

Requirement: Event and IC report


Rite of Ascendance
Sage




Wisdom’s Guidance

Task: Be a spiritual guide to your fellow orcs of the Clan and aid at least three orcs with a personal matter. This could be a spiritual matter, but also a mental, familial or cleansing matter. Provide a short report of each activity.

Requirement: Casual RP and IC report




Echo of the Earthen Ring

Task: Host at least two Shaman or Clan Moots that touch on topics of your own choosing. A Shaman Moot may be an open floor that discusses one or more spiritual matters, while a Clan Moot is allowed to cover wider topics that orcs among the Clan may not see eye to eye with, with each side of the conflict having one representative. Provide a report of the results.

Requirement: Event and IC report




Call of Flame

Task: Host a spiritually inclined campaign by coming to the aid of the elements, ancestors or Great Spirits of the Clan. This campaign must consist of at least three or more events. Provide a report of the campaign’s results at a Clan Meeting.

Requirement: Campaign and IC report




Rite of Wisdom

Task: The final step to becoming a Sage of the Path of Wisdom. The Thur’ruk will guide you into a spiritually induced journey that will see you guided and tested by your Patron based on the many experiences and trials you have endured throughout your time with the Clan. Success hinges on how you choose to answer the trials laid ahead of you.

Requirement: Officer-led event