Orcs of the Red Blade

 

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Topics - Kozgugore

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31
Notice Board / Scouting Uldum (COMPLETED)
« on: June 05, 2016, 10:22:33 PM »
Scouting Uldum


Objective:
Welcome to Uldum, pack!

I trust you have all settled in well and proper and that you shall show our hosts the respect they deserve for their hospitality. On to business. We are not here to sit back and enjoy the warm waters and the sun. We are here to search for artifact fragments of an ancient staff rumoured to trace its origins back to the old clan. To do this, we shall require knowledge of the land. I need orcs to venture out in scouting parties and to see what lies ahead of us. Of particular interest are the so-called "obelisks". They each carry certain significance, and it is the one belonging to the Moon that draws our interest in particular. Venture out and see if you can pinpoint any of their locations, along with any potential threats.

For the Blood of the Tribe,
Wolfking Kozgugore Feraleye

Rewards:
2 Fangs per orc.

Additional notes:
No venturing inside any of the obelisks themselves. I want at least three orcs present to ensure one another's safety, if not more.




Status:
Complete

32
Applications / How to apply
« on: May 30, 2016, 10:08:51 PM »


  ¤  Orcish Lore  ¤  Orcish Timeline  ¤  Red Blade History  ¤  Red Blade Culture  ¤  Great Spirits  ¤  Red Blade Ranks  ¤  FAQ  ¤ 


So, you've had a taste of the orcish way of life and you now find yourself wanting more? That's great! We're always looking for fresh meat to join the clan! Whether you're new to roleplaying or a veteran, we're happy to take you in so long as you're willing to contribute to quality orc RP and are willing to follow our guild rules!

Joining us is as easy as seeking us out in-game and asking to join! Just contact any member above New Blood rank and they will be able to set up an IC meeting or interview with you whenever is most convenient for them and you yourself. There's a lot of information on this website to take in, but it's totally fine if you haven't read up any of it yet or are even new to (Orcish) roleplay in general. We are more than happy to show you the ropes and introduce you to our community in-game, here on the forums and on our Discord!

We hope to see you soon in Azeroth!

33
Notice Board / Un'Goro: Housekeeping (FAILED)
« on: May 19, 2016, 11:28:33 PM »
Un'Goro: Housekeeping


Objective:
This camp we stumbled into is a Grom-damned mess. I need some orcs to fix the place up and see it to order. Gather lumber - Grom knows these stinking reptiles need it none - and set up a proper palisade. And someone, see to it that tent is returned to proper condition. It does not take long for rainy clouds to reach this area, have no doubt about that.

- Wolfking Kozgugore Feraleye

Rewards:
1 Fang per orc.

Additional notes:
Ensure the palisade and the tent are restored at the very least. Any additional improvements to the camp are, however, most welcome and shall be rewarded accordingly by reward of additional fangs, should they be considered useful enough.



Status:
Incomplete

34
Notice Board / Un'Goro: Alien Resources (FAILED)
« on: May 19, 2016, 11:28:00 PM »
Un'Goro: Alien Resources


Objective:
There are rumours going about of ancient structures and beings occupying this crater. Before we go venturing into dangers unknown to us, I want a scouting party to seek out any truth to such rumours. Keep an eye out for alien structures or resources and return them to camp with a report attached to this note. Any suspected findings are to be returned unharmed and to be researched by any with remotely relevant knowledge of such occult items, if so possible.

- Wolfking Kozgugore Feraleye

Rewards:
1 Fang per orc.

Additional notes:
Additional fangs shall be granted upon the successful recovery - and study - of any alien findings. Failing that, any newfound knowledge of structures or resources shall nonetheless be rewarded.


OOC: Stay clear of The Shaper's Terrace.



Status:
Incomplete

35
Off Topic / Member Spotlight
« on: February 21, 2016, 12:04:18 AM »
Rhonya



We've had some amazing members in our guild over the past few years and every now and then, they deserve a little extra time in the spotlights! Who the most obviously choice to deserve some special recognition might be, you ask? Rhonya Steelheart, AKA Kyrazha Throatrender, of course! Not only is she one of our most active and longest members, she's someone virtually everyone in the tribe knows! How well do you think you know her? Read on and perhaps you'll find out a few things you didn't know just yet!

So, how do you remember your first encounter with the tribe? How did it all kick off, and how did you first hear of us?

Well... that is an odd story! I once encountered some of them already when I was still part of a different guild, but I was pretty intimidated by the level of RP they showed, so I actually kept away a bit. More my own shyness, that. But a random encounter messed that up. One of the Forsaken once tried to kidnap Rhonya from Silvermoon, and as it happened, the tribe was there as well to aid with something on the Deadscar. The moment Rhonya got knocked out, Grek'thar walked around the corner and sounded the alarm, which resulted in a wild chase of Red Blades and Sin Belore trying to free me, in which they eventually succeeded. Grek'thar took it on himself to protect Rhonya from that moment on, and kind of... forced her (and me, OOCly...) to go on travel with the tribe! I officially joined as New Blood a few months later. So it was an accident, really.

Quite the detour! But eventually, something made you decide to join and stay in the end. You're among our longest lasting (and certainly active) members, after all! Anything in particular that made you stick?

Well, it was the RP actually that made me decide to join. Rhonya had quite the backstory which the orcs wouldn't approve of, so she kept that secret, until one of the officers ICly found out about it, and dragged it in front of mister Chieftain himself! I'm always one who just goes with the flow in RP, but I was really nervous actually there, I thought the tribe would kill Rhon. Quite the opposite happened, and they invited me to join as New Blood (also to keep an eye on her ICly.) So really, it was the members that tried to have me join for months already OOCly, and the direction the RP took, that pulled me in. It fit the RP, and it felt right!

So by the sound of it, you tend to go with the flow and let spontaneity have it free course. Does that mean Rhonya, your character, went through any changes from what you originally planned her out to be as well?

To be fair, the moment I made her, it was to humor a friend who told me to try make an orc and join the new guild she'd just joined as well. Rhonya started out as a Dark Shaman, and I had absolutely no idea about Orc RP or what I wanted to do with her, so I didn't even have any original plans to begin with! She fled her dark ways, joined the tribe and during that all kind of things happened to her due to other players, which I then turned into plots or things and dragged others in as well. So she went through loads of changes, but most I didn't plan. Which made it all the more fun!

I can imagine! Any particular events or plotlines or the like that are particularly memorable for you?

The rebellion stuck with me really, though not the events. It was more the random RP around the camps with all the other guilds that I really liked. It was also the time I introduced Kyrazha, my second orc and much an opposite to Rhonya. What I also think back on fondly was the time we actually went to get rid of Rhonya's inner demons, which consisted of four rituals in a week, with all the elders of the guild and a warlock. It was a big plotending for Rhonya after three years, and I was really happy that so many people wanted to help me with it and give it a nice ending. And the still continueing plot with some of the Forsaken people that still play, that were such a big part of Rhonya's past before she joined the tribe.

Sounds like a busy time! Other than all the RP, do you feel there's anything else that all your time in WoW or the guild in particular was good for?

It's been a very busy few years, indeed. And OOCly getting to know all the people over the years has really been great. I held a few guildmeets as well, got to know people in real life, made some really good friends. I'm really surprised actually how close this guild has become in terms of wanting to help one another, cheer each other up, even pay for others in the case of our transfer from DB to AD. PvP with people while in a Skype call, laughing our asses off while trying to kill Alliance and failing horribly. Watching Blizzcon together and cheering at all the news. The new expansions coming and all staying awake until it launched, trying to get through the lag and actually do a quest or two. And of course it's a huge plus my husband also plays WoW and RPs, and is in the same guild, which means that we can enjoy each others company and play together online as well!

Got any tips for any fellow RPers out there, that you think might help make them enjoy the game and its RP and interactions just as much – and as long – as you have?

Suppose the most important thing I could say, don't mix OOC and IC. Drama can be a great motivator for plot and things, but keep talking OOCly to the other person and just have fun instead of getting mad or annoyed. We all play this game to have fun after all! Don't wait for RP to come to you, take some initiative and make it happen, much more enjoyable for all parties involved. Get to know people, make some friends, create some great stories together!

36
Event Planning / The Song of Soggoth
« on: January 31, 2016, 12:03:45 PM »
A call to arms has been sounded to Darkshore, where the Alliance is attempting to use an Old God artifact for themselves. In order to quell the risk of it falling into the wrong hands, the tribe moves to Shatterspear Warcamp to aid in the undertaking.

For the remainder of the week, from 2 to 9 February, an RP-PvP campaign will take place in Darkshore. It will continue all throughout the coming week. Bear in mind that there will be no set time for particular battles! They may happen throughout the entire day, and of course random RP with the other guilds will be encouraged outside of skirmishes with the Alliance!

- Shatterspear Warcamp, Darkshore

37
Off Topic / Last Post Wins #5
« on: January 27, 2016, 08:18:38 PM »
Round five, you all know what to do!

38
Game Related / Sadok Appreciation Thread
« on: September 28, 2015, 01:21:49 AM »
While we do have the anniversary thread to lavish praise upon one another, I feel that due to some of the more recent happenings, Sadok of all people deserves a seperate, little thread to have some praises and well-wishes thrown his way (after all, he did do the same for me once himself, the cheeky bastard). He's done so much for this guild, both seen and unseen, that it goes without question that he's in fact one of the big driving forces behind this guild. He's been the mastermind behind not only this very recent Kosh'harg, but a great deal of hugely enjoyable plotlines and events throughout the past years. His unending creativity is one of the reasons this guild has been such an attractive place for people to come to us for to begin with, and his continuous stream of great ideas has only ensured that the concept that the guild did already had, only got fleshed and ironed out even more.

It's quite safe to say this guild wouldn't be the same without the immense dedication Sadok's put into this guild in his spare time - sometimes perhaps even a bit into the extreme, be it through his youtube compilations and creations, the new banners he's made, the well-written news posts he puts up, or even the quite frankly insane diagrams of all past and present members and so, so much more. I would almost say that Sadok is a machine, but that would do him far too little credit. After all, machines are cold, emotionless things, and Sadok has so much more to offer than that. <3

So... if you have ever enjoyed any one of Sadok's events or his wacky (or dead serious) RP, give him some kind words for enrichening all our experience so amazingly well! Just don't forget to take it a little easy every now and then either, you crazy coot!

39
Off Topic / Nationalities of ORB!
« on: June 20, 2015, 08:32:40 PM »
So after a silly little discussion, I've begun to wonder which country holds the majority of the ORB members around here. I personally claimed that I expect almost half of the guild to be Scandinavian by now, but maybe the poll results will show otherwise! I've tried to restrict the poll to the most likely countries, since I very much doubt we'll have a lot of Germans, French of Spanish or the like considering they have their own servers, but just state it otherwise here in the thread if that's the case after all! (or if you're a rebel Scot)

40
Game Related / Argent Archives
« on: June 09, 2015, 03:35:40 PM »
Now that our move to Argent Dawn is just about complete, there's a little website I'm sure some of you have already heard of in the past, but I'd like to address nonetheless: The Argent Archives.

In short, this website can be considered a wikipedia for all RP and characters on Argent Dawn. There's character profiles, guild profiles, stories, even notice boards and the occasional prizes. We've already made a guild entry (along with a few orcs to go with it) right here, so give it a look and if you've taken an interest, make sure to add your character's profile to it as well and link him/her to the guild for all others to see! If you need any help in regards to content or pictures, I'm sure any one of us are able to help you, so don't hesitate to ask!

41
The Campfire / Tomorrow's Burdens
« on: May 27, 2015, 03:33:11 AM »



'You can't change circumstances, seasons or the wind. But you can change yourself. You can take responsibility. Know that it's you who will get you to the end of your path - no one else. That is the price of freedom.'
- Karrash Waterwatcher, former Warsong shaman after the liberation of Durnholde


Tomorrow's Burdens

It was a lonely night atop the hill of razors; an equally lonely formation of rocks jutting out from the landscape, overlooking the settlement that was its namesake. Down below, orcs had been sharing campfires and drinks all night long. Even as all had gone quiet now, he could still hear their voices of merriment lingering in the drums of his ears. Merriment that failed to pierce his ears any further into his own mind, which was beset with a haze of doubt and pain instead. He hunkered down beside the large worg that lay beside him, who appeared far more bored than any healthy worg should ever aspire to be. In what almost appeared to be a demonstratively lazy roll on to his flank and an exaggerated stretch and yawn, the beast pushed his paws against his orcish companion.

You will have to face them sooner or later.

“Be quiet.”

The words were not spoken, left only for the spirits to hear like whispers in the winds. Instead, they were exchanged between the two. Not through words formed, but by the gazes in their eyes. By the images coursing through their very minds. One mind, tranquil and collected. The other, dark. Clouded. Conflicted.

Stop distressing. You poison today’s ease, reaching for tomorrow. You learned this once. But this ‘king’ foolishness has faded your clarity. You fear for your pups’ judgement. You fear for your pack’s safety. You fear for the chains of the bonds you forge to be broken. You walk forward today. Not tomorrow. Nor can you feed yourself today by thinking of killing rabbits tomorrow.

“Easier so is a life lived absent burdens. For a wolf who does not know the burden of having decisions made for pack and family. You always speak of how simple life should be. Yet it is not. In this life I now live once more, tomorrow owes me the sum of yesterday. My days of carelessly chasing rabbits through the forests are behind me. Once again.”

The orc’s heavy cloak began to be slowly picked up by the wind, the foreboding signs of Durotar’s first razor winds since their fresh return from a tour of duty through the perilous lands of an alien Draenor for so many months. He welcomed the breeze, raising his chin to the eastern winds. Something strangely familiar was coming his way.

If you cannot bear the burden of bonds and family, be a lone wolf and take the stars for your companions. They will not complain at you, nor judge you for the wolf that you are. You should stop pining after she-wolves if you fear more pain. To bond is to know pain. And a life lived without pain sounds far more comfortable to me.

“It is not that simple.”

And why is it not? Do you think that to bond or not to bond is for you alone to decide? So typical it is for you two-legs to think you can influence all that goes around you. Have you ever tried to forbid the wind to stop blowing over your den while you sleep? It is just as futile to fight the winds as it is to fight the storm that is fate.

“Fate can be cruel. Which is why orcs are taught that sometimes, it is better to forge your own path, rather than to wait for the spirits’ favour. And that nothing is impossible when heart and mind are set towards it.”

I hear some call it stubbornness. Have I ever told you what happens to dogs who cannot stop giving chase to their own tails?

“You… talk too much. As always. Why do you not go and find someone to coddle over you? Clearly you have more of an aptitude for it than I.”

You fear of being hurt once again. Yet as you sit here, you are already laden with pain. I tire of feeling it myself, as if they are my own. And I tire this inaction. You fight for your family, or you crawl back into the den your mother once bore you from. The hunt calls me, brother. But before I go, use those clever hands of yours to scratch inside my ears. My claws would only leave lumps, as dull as they are from all this lethargy.

The orc heaved a ragged sigh, scratching his fingers into the worg’s ear who rolled his head to the side with a pleased expression. The beast savoured the moment with a satisfied huff, but as he gave the air a brief whiff, he rolled to his side, and then on to his back. He paddled his paw vaguely at the air, like a little pup begging for satisfaction.

“I am not falling for it.”

I am not asking you…

Behind them, the shrill voice of an excited child arose, swiftly reaching closer with hurried, little footsteps.

“Dada! Shrewdie!”

Kozgugore closed his eyes and gave a deep sigh. Shrewd wagged his tail.

42
Game Related / A New Dawn: Fundraising
« on: May 11, 2015, 11:03:08 PM »
As you might have read in this post, Orcs of the Red Blade is on its way to a new home! To achieve our goal and to make sure no one stays behind however, we have set up a plan to ensure as many people are able to join us in our big move so that we can keep on playing together with those we've come to know and enjoy over these past years.
In the following post, we're going to instruct you how to either donate money for this cause, or to request money in case you're in need of funding for your own transfer.

For the sake of convenience, we have decided that the best way to gather money for the big move is by setting up a PayPal account. So bear in mind that regardless of whether you're donating or asking for funds, you will at least have to be in the possession of an account on www.paypal.com.

Making a donation
In order to donate to the guild's pool, you will have to log on to your PayPal account and ensure you either have money on the account itself or have a bank account or credit card linked to the account. Once that is ensured, follow the next steps:

  • Go to the "Send and Request" page.
  • Select "Send money to friends and family".
  • The account you will be donating to is called "orcsoftheredblade@gmail.com".
  • Select the amount of money you would like to donate, and bear in mind what type of currency you're donating.
  • Fill in your character name in the note so we can see who has donated what amount. (Optional)

And with that, you've donated to the guild's pool! We very much appreciate any help we can get in raising the appropriate funds so that no orc gets left behind. You're quite welcome to leave a message here when you've donated!

Requesting a donation
As with making a donation, you will need a PayPal account, as it's the easiest way for us to pass over the money to you in order to ensure that you can continue your adventure along with us on Argent Dawn. Unlike donating though, you won't need to have a bank account or credit card linked to your PayPal account. You simply need to have an account, and as soon as you've received the funds necessary to make the transfer from us, you can use the account for the payment on Battle.net. To request a donation, take the following steps:

  • Leave either a message in this thread or a private message to Kozgugore on these forums requesting the necessary funds to make the character transfer. Make sure you post the e-mail of your PayPal account, as well as the currency you will be paying in!
  • We'll make sure the donation is posted to your account in a timely fashion, so that the money will be available on the day that we plan to make our big move. In order for this to happen, try to make sure you've requested the money before 26 May. That leaves enough time for PayPal to have processed the donation given to you.
  • Naturally, don't forget to link the PayPal to the account that you're using for your character transfer on Battle.net.

It's as simple as that! Granted however, we've set up a few minor rules to ensure as many people can make the transfer as possible:

  • Please be considerate in requesting a donation. While we want to support as many people as possible, it would of course be preferable if you're able to afford the character transfer yourself. Fellow guild members will gladly help support you in our move, but the more people can afford the move themselves, the better. Still, don't let that keep you from making the request if you're really unable or unwilling to pay the price yourself! We all too gladly help our fellow guild members out!
  • You may request a donation for only one character transfer. We understand you may want to bring along multiple characters, but we would first like to make sure as many people as possible can bring their main characters along. So choose wisely which character you would like to bring!
  • The sooner you let us know that you need the money, the better. As stated above, we hope to have a rough estimate of the funds required as well as available by 26 May, so try to request your donation before that time!
  • If you do wish to transfer multiple characters, it may be wise to bear in mind that there may very well be another Blizzard store sale over the course of the Summer, with a chance of a 25 to 50% discount for services such as character transfers. So if you do have a lot of alts to transfer, that would be a good time to transfer them!
  • Naturally, your character has to be a member of the Orcs of the Red Blade.

PS Bear in mind that it takes time for PayPal to register the transfer. While you will receive a notification of the payment given or received within the same day, it may very well take a few days for the actual money to appear on the target account.

PPS Any leftovers of the donated funds will go to the yearly payment of the website, as well as any returning latecomers to the guild that may wish to make use of any future donations in order to finance their transfer to AD. If you do for whatever reason decide that you would like to request your donated money back however, you are of course more than welcome to let us know.

No orc gets left behind!

43
Red Blade Records / Kozgugore Feraleye
« on: May 07, 2015, 01:22:28 PM »


Name: Kozgugore Feraleye
Alias: Koz
Rank: Chieftain & Wolfking (formerly Red Guard and High Blade Varog’Gor)

Age: Late fifties
Gender: Male
Race: Orc
Clan: Warsong Clan
Class: Beastmaster, Hunter, Marksman
Alignment: Chaotic Neutral (Lawful Good in public)

Family: Kraag (son), Muzg (son), Katashka (daughter), Morgeth Feralheart (former mate), Rhonya Steelheart (blood-sister), Shazula the Unbroken (blood-sister), Shrewd (pack brother), Thorg (father, deceased), Thrazna (sister, deceased), Thrylka (mother, presumed dead), Abrag Sourfist (blood brother, deceased), Ar'gok (blood brother, presumed dead), Muzg Felsaw (blood brother, deceased), Orboz Broadjaw (blood brother, deceased)
Known Friends: Greggar Ironfoot, Nergul Darkblood Tor’kren
Known Enemies: The Burning Legion

Appearance:
Standing silent, composed and rigid, Kozgugore Feraleye appears to have the bearing of someone who takes pride in who he is. He maintains a confident demeanour and disciplined bearing, indicating a past rooted in either military or high adventure. The better part of the intricacy of his features are lost in the shadow that is cast over his face by the hulking face of a worg that is draped over his crown, leaving something to the imagination as to what more might lie underneath this bestial veil.

Whenever light does betray his features, however, a stern brow and sharp cheekbones frame his crimson eyes, which stare at the world with a calculated awareness as well as a quiet self-confidence. Between the shaved sides of his head, a long, messy braid adorned with feathered and bone-decorated ornaments cascades far down his back, refusing to allow it to be a hindrance should battle ever come to meet with him.

A master of beasts yet a traditionalist to a fault, there appears to be an undeniable discrepancy about this orc's appearance. Though his armour appears intricate, almost regal, in design, there's something wild and untamed about the orc - as if the fetters of civilization have no hold upon him. Tribal markings and trinkets alike cover his armour, each detail no doubt a careful reminder of days past and a preserved heritage. The most evident attributes thereof are a pair of bone-necklaces that dangle between the many fur linings of his armour, as well as an ornamented wristguard; the feathers and runes upon which betray its spirit-warding purpose to those spiritually inclined. It's clear that for all the well-maintained splendor of his armour and the undaunted bearing that Azeroth ingrained on this orc, there still lies an untamed beast from a faraway, prehistoric world dormant underneath all that solemn gravitas.

Personality:
Kozgugore is generally perceived to be grumpy, indifferent and scornful towards others. This seems more like a façade than anything else, however. Deep inside, a family orc resides, bent on the safekeeping of the orcish homelands as well as the safety and prosperity of his clan. Kozgugore has a refined view of the word "honour", seeing it as a means by which orcs have been manipulated into doing things on their leader's behalf in the past. Although he doesn’t deny utilizing the concept of honour for the greater good in the past himself, he still seems to respect friend and foe alike if they give him reason to do so. Having witnessed the old glory of Draenor, Kozgugore holds the old orcish traditions close to his heart and has surprised friend and foe alike with his rejection for violent solutions despite his Warsong roots, resorting to such only as a final solution.

In general, Kozgugore has been known to keep at distance from any personal relationships, save for those of his own blood. This stems from a difficult past, that led him to lose all of his former family and friends in the three great wars. A fear of losing even more loved ones and seeing close bonds as a potential weakness to his position as a chieftain often discourages him from creating any true, lasting bonds as much as possible.

History:
Spoiler: Wild Roots • show

Kozgugore was born on Draenor and raised within the Warsong Clan, a son to Thorg and Thrylka. Trained to become a shaman, he was chosen as one of the few in his village to guide his clan on the path of the spirits. Though he showed much promise in his training, what always attracted his attention over his spiritual teaching was his love for the hunt. He often went along with his father Thorg and his friends to hunt the wildlife of the Warsong lands in Nagrand, carrying supplies and sometimes even hunting animals himself. He envied the older orcs he accompanied and dreamt of becoming a hunter himself one day. Unfortunately, his shaman training often got in the way of his true ambitions.

At the age of fifteen, he stumbled upon a lonely worg whelp near the edge of his village during one of his treks out in the wilds. Kozgugore developed a strange connection to the beast. The worg whelp, later named 'Gruk' by Kozgugore, would prove to become a valuable friend and, to a certain extent, even brother to Kozgugore. As they learned to rely upon each other in the wilds, Kozgugore slowly developed a special, spiritual bond with the worg as he slowly grew older and more familiar with his shamanistic teachings, showing a certain aptitude with the aspect of the Wilds.

Possessing an outgoing character, the young orc made friends and rivals alike. Throughout his upbringing, he made several blood-brothers, including Abrag Sourfist, Ar'gok, Muzg Felsaw and Orboz Broadjaw, as well as a love interest by the name of Grushka. However, this was not made to last, as a war unlike any other the Warsong clan had ever seen loomed on the horizon.

Spoiler: War of Sacrifices • show

As Kozgugore reached early adulthood, he completed his Om'riggor and was given the second name of "Feraleye". This was the reward for killing a raptor by himself, marking it his first solo-kill. This gave him the nickname of "Raptor" with some of his blood-brothers, who often teased him for his underdeveloped body compared with the others, who were each trained and bred to be true warriors as opposed to Kozgugore. Shortly after his rite of adulthood however, the call to war against the Draenei was sounded. He joined his clan and its chieftain, Grommash Hellscream, eager to take the fight to the Draenei.

Although Kozgugore made ample use of the power of the elements in the early stages of the war, serving as a shaman in the ranks, he too, like all other shaman, eventually lost his powers due to the discontent that the spirits and the elements showed towards the orcs’ warmongering. Feeling abandoned by the spirits, Kozgugore forsook his shamanistic beliefs, and gave up on his teachings. Instead, he was offered a place amongst the warlocks of the Warsong clan. After having witnessed their demonstration on Draenei captives, however, he dismissed all offers to grasp their power. This to the dismay of his family, and his father in particular, who never forgave him ever since and saw this refusal as a sign of weakness and negligence of his duty towards the clan. Kozgugore was demoted to the very lowest ranks of the clan, and found a new place among the scouts and grunts of the Warsong.

After the Draenei’s defeat and after surviving the Dying Time on Draenor, Kozgugore was among the orcs that were ordered to safeguard Draenor whilst the rest of the Horde charged through the Dark Portal. As the war raged on beyond the Dark Portal itself, Kozgugore was appointed to patrolling and scouting assignments, sparing him from most of the major victories as well as defeats of the orcs deep inside human lands throughout the First War. It was only when the Warsong clan was called to arms in the aftermath of the Second War that Kozgugore saw his first share of true action. It did not take long until news of the destruction of his beloved homelands reached his ears, however, and with it the likely death of his mother who had stayed behind. Falling into a state of lethargy as they hid in the Hillsbrad Foothills, the band of orcs, among which his father, sister and blood brothers, evaded capture for several years, living off what scraps the human civilization had to offer.

After enduring a brief captivity in the internment camp that would later become known as Hammerfall, Kozgugore managed to free himself with the aid of his sister as well as his wolf companion Gruk. They both paid the ultimate price in his escape however, giving both their lives for his survival. It turned the lonesome orc into little more but a shell of his former self, evading capture and living like a savage for several months. Upon his return to his clan and his few remaining blood brothers, he pieced together what little will he had left when Thrall and Orgrim Doomhammer joined forces with the Warsong to free the imprisoned orcs from the various internment camps. Much to Kozgugore’s surprise, the orcs began to be victorious again, finding renewed hope in Thrall’s purpose, and he slowly cast off the shackles of lethargy as they freed one camp after another. It was at the Battle for Durnholde that Kozgugore lost his father, Thorg. Despite having never returned on good terms with his father since his refusal to become a warlock, Kozgugore gave the old orc a worthy funeral pyre, in hopes of leaving that part of his past behind for good.

Spoiler: A New Home • show

As Kozgugore slowly picked up his orcish roots again, unshackled from his demonic chains, he faithfully followed his chieftain, Grommash Hellscream, to Kalimdor, spurred forth by the prospect of a land to call their own after all those years of being on the run.

History had a way of repeating itself however. Driven to desperate measures by the overwhelming Night Elf forces, Kozgugore once again sealed a demonic blood pact. The Warsong clan unrelentingly slaughtered its way through the forests, giving in to primal bloodlust once more. As the battle raged on however, Kozgugore was hit unconscious by what he could only describe as 'a giant trunk'.

Recovering from his wounds in the Warsong camp, he was fortunate enough not to be among the ones who fought their fellow orcs under Warchief Thrall's command and was spared a merciless death. Redeemed from the blood pact following Hellscream’s sacrifice, Kozgugore followed Thrall with his few remaining comrades and witnessed the alliance the orcs had made with their old enemies, the humans, at Mount Hyjal. Despite the challenges he faced working alongside his former enemies, Kozgugore managed to develop some form of respect for some of the humans he fought alongside with in the Battle of Mount Hyjal, opening his eyes to a potential future where conflict alone might not be the answer to all things.

Following the founding of Orgrimmar and the conquest of eastern Ashenvale by his clan, Kozgugore began to reflect upon his life and whatever might be left for him to live for. He had lost his last blood-brother, Orboz Broadjaw, in the fierce conflict for Ashenvale, and wished to be as far away from the forests that reminded him of his continued demonic taint as much as possible. This led him to break away from his old clan, and he eventually happened upon Akesha Redblade, Matriarch of the Red Blade tribe at the time. She offered him a place in her tribe which he, despite an initial refusal, eventually accepted in his search to rekindle his connection with the spirits and his people's traditions.

After Kozgugore was accepted into the tribe and completed his Oath of Blood, he swiftly worked his way up the ranks to that of Red Guard, and even became the Red Blade Champion twice in a row. As he led campaigns and scouting parties on behalf of the tribe, he did not only rise up to the rank of High Blade, but that of Overlord as well, which brought to bear the responsibility of leading the tribe's military campaigns.

Spoiler: The Vanguard War • show

Although Kozgugore never truly came to terms with his position of leadership, he willingly obeyed Matriarch Akesha Redblade's request to lead the tribe in times of war. This responsibility not only led him to lead the Horde's forces against the Alliance in a coalition called the Covenant, but also spurred his desire to take the fight to his sworn demon enemies. The culmination of these efforts occurred during the Battle for the Path of Glory in Hellfire Peninsula, in which Kozgugore clashed with his arch-enemy Seiken Trollbane in a battle between the Horde, the Alliance and the Burning Legion all at once.

Following the Battle for the Path of Glory, Kozgugore served as the link between the Covenant and the war effort of the Horde as he helped reinstate the Horde's War Council. The war that followed would become known as the Vanguard War, named after the coalition called 'the Vanguard', which was formed by the Alliance in an attempt to protect its lands from the Horde threat. The campaign brought the fight to several regions throughout the continents, but although even Stormwind City itself was within reach of the Horde (and even assaulted), neither side managed to gain superiority in the end. It was at this crucial moment that Kozgugore was made Chieftain of the Red Blade tribe, as Akesha was forced to part ways with the Red Blades in order to search for a safe place far within Outland to rid herself of the wolf mask of Kraag the Wolfking, a legendary hero of Clan Redblade, which slowly ate away at her mind and corrupted her from within due to the mask’s long exposure to demonic corruption.

In a final attempt to rid Kalimdor of the human presence, Kozgugore staged an all-out assault upon Theramore. Although the odds appeared to be in their favour at first however, the Horde's forces happened upon a fully-prepared force standing at Theramore's gates, ready to repel the Horde incursion. The Horde assault was tipped off by a betrayer from within, and a bloody, desperate battle ensued. In the ensuing chaos and the Horde's rout, Kozgugore was nowhere to be seen and ended up missing in action. This would mark the decisive end of the Vanguard War, and resulted in a time of relative peace.

Concerns over Kozgugore's fate grew, as rumours of his death spread among both friend and foe. Dissatisfaction grew within the Red Blade tribe, as well as an uneasy struggle for power among its few remaining elders. It was Greggar Ironfoot, who had proven a trusted and valued friend to the missing chieftain, who was said to have found Kozgugore, and returned him in the middle of to a tribe meeting to bring an end to the increasing power vacuum within the tribe. Although his fate following the Siege of Theramore remains unknown, it is rumoured that the chieftain went into hiding in the battle's aftermath to escape Warchief Thrall's wrath, who still had a fragile treaty with Jaina Proudmoore of Theramore. Few, however, claim the chieftain actually returned from the dead. When asked about this, Kozgugore remains a closed book.

Following these strange events, the unrest within the tribe was brought to an end, and a tenuous pact between Horde and Alliance was held in place. Using these relatively quiet times of peace, Kozgugore took the opportunity to delve deeper into the records of Clan Redblade that were left behind by Akesha before she disappeared, acquiring knowledge about old clan figures such as the Wolfking and Mruthgor and his Cult of the Wolf and using it to reorganise the tribe’s structure.

Spoiler: Call of the North • show

During Kozgugore's attempts to lead the Red Blade tribe into a prosperous time of tradition and peace, he maintained attempts to keep Orgrimmar's streets safe from the presence of a criminal group who called themselves the Sixty Thieves. It was during these attempts that Kozgugore secretly began meeting with a member of the Sixty Thieves by the name of Morgeth. Although they were enemies at first, they slowly grew closer towards one another. Kozgugore learned of the thieves and the unrest within their ranks, as well as the troubled past of this thief in particular.

Far away from any whispered threats that began to surface from Northrend, the two orcs talked and began to care for one another on a deeper level. Kozgugore aided Morgeth in running away from the Thieves' grasp, taking her in to the tribe instead, as to safekeep her from any retaliation the Thieves might have had  in store for her. It did not take long before the two went on a bonding hunt together, sealing their oaths to one another. Their first child was expected to be born not long thereafter, following a blessing from the spirit of Kraag the Wolfking himself.

There was not much time to settle into their bond, however. It was during an expedition to Hammerfall, where the Red Blades were investigating the Arathorian threat in the highlands, when whispers of unrest across the Great Sea in the north reached the tribe, as well as rumours of a ghoul plague and increasingly dangerous Scourge attacks. Although a war with the Alliance was at hand, even Kozgugore, despite his Warsong roots, deemed a ceasefire with the Alliance necessary in order to create a united front against the Scourge threat.

Upon his return to Orgrimmar where he sought to continue his efforts to bring the Horde and Alliance together, Kozgugore met with the Covenant in Grommash Hold. As the meeting drew to a close however, the looming threat grew into reality: Frost wyrms and abominations began their assault on Orgrimmar that very night, causing chaos and destruction in the streets of the orcish capital.

It would not take long before the final decision was made to send the Horde to Northrend and to take the battle to the Scourge. Kozgugore led the Red Blade tribe to Northrend’s shores, where the campaign led them to the Battle of Angrathar the Wrathgate and the successive Battle for the Undercity, both of which caused his relations previously forged with the Alliance to break due to the renewed distrust that followed these events. Where this led to an uneasy tolerance for one another and an equally uneasy cooperation in Northrend, it led to further escalation upon their return to Kalimdor, where an army of dwarves led by the Dwarven Rifle Squad invaded the Horde lands up to the very border of Durotar. In an effort to retaliate, Kozgugore launched an assault upon the shores of the Wetlands. Despite the odds that seemed against their favour, the tribe, with aid of the Grimtotem Tribe, fought its way into the seemingly impenetrable mountains and deep into Loch Modan. There, they inflicted a heavy blow upon the town of Thelsamar, where the dwarves had dug themselves in.

A welcome blessing in these tenuous times was the birth of his first son Kraag, named after the spirit who granted the unborn son a second chance to life, as well as the birth of twins a year later by the names of Muzg and Katashka, named after Kozgugore's old blood brother and Morgeth's mother.

Spoiler: The Shattering of Azeroth • show

Following the events in Northrend, a period of relative peace dawned upon the tribe. Kozgugore sought to use this period to raise his children and to uncover the secrets of the past of Clan Redblade, which led to the reinstatement of the old Gosh’kar, pupils to the Thur’ruk. Making a violent end to this period of prosperity was the arrival of Deathwing and the Shattering of Azeroth, however. In the ensuing chaos and the newly erupted war between the Horde and the Alliance due to Garrosh Hellscream’s antagonizing, the tribe found itself scattered across Kalimdor. Kozgugore led search parties across the lands to bring the tribe back together, his mate and firstborn son among those missing, who had been caught in the middle of the Alliance’s assault upon Camp Taurajo.

While a great many orcs went missing following the Shattering, the tribe was slowly pieced back together in the following months. Despite having overcome the initial consequences of the event however, it would not take long for the tribe to be dragged into the war between the Horde and the Alliance. Though carefully supportive of Garrosh Hellscream’s initial rise to the title of Warchief, Kozgugore slowly stopped beginning to see eye to eye with the leader of his old clan, having second thoughts about the renewed war efforts. In time, Kozgugore chose to turn away from the escalating war, as to instead concentrate his efforts within the tribe itself. Following the promotion of the new High Blade Thur’ruk, Sadok Sharptongue, the tribe set out to continue uncovering pieces of the past of Clan Redblade, among which the fabled sceptre of the Shaman-King Mruthgor.

The war between the Horde and the Alliance continued to escalate however, and it would not be long until the Red Blade tribe would be pulled back into the clutches of war. In a tiring campaign, they helped lay siege to Theramore, only to have it be destroyed entirely by a manabomb following the Horde’s forces’ withdrawal. It was during this time that Kozgugore slowly began to grow embittered by the state of the world, as well as that of the tribe, distancing himself more and more as two of his trusted Varog’Gor found their death: Muzjhath Farstride after she sacrificed herself to protect him, and Groshnakk Wyrmbreaker following her betrayal, exile and death by Varog’Gor Vashnarz Talonslayer.

Spoiler: Alpha No More • show

Following the destruction of Theramore, the war was bound to reach an all-time high. Warchief Garrosh Hellscream sounded the call to arms to the newly discovered continent of Pandaria, and the Red Blade tribe, too, found themselves forced to answer it. Following the initial incursion and scouting trips throughout the continent, the tribe was eventually put in charge of the Jade Fist Campaign in the Jade Forest. While achieving significant victories against the Alliance, the forest remained largely divided, with neutral Pandaren villages caught in the crossfire. In an attempt to preserve these villages from the fires of war, Kozgugore negotiated an agreement with the Pandaren and Alliance to ensure those neutral to the conflict would remain unharmed, thus bringing an end to the conflict following the Horde’s victory.

Upon his return to Orgrimmar however, Kozgugore received new orders to resume the war efforts in the Jade Forest. His orders were to burn down the neutral villages, and kill any who would refuse to join with or submit to the Horde. The Pandaren and the Alliance alike. Refusing to follow the orders, Kozgugore was imprisoned in Garrosh Hellscream’s increasingly militarized Orgrimmar.

The tribe itself was left standing at a crossroads: To either follow through with the Warchief’s orders, or to oppose them and to find a means to see their Chieftain freed. Ensuring the Chieftain’s disappearance would not result in inner turmoil and a power struggle, Morgeth proclaimed herself Matriarch of the tribe, expelling any who would refuse to stand with the tribe in order to free the imprisoned Chieftain. While only few refused to obey the Matriarch’s call, the tribe counted far too few to attack Orgrimmar head-on in order to free Kozgugore. Instead, a nightly raid was set in motion with the aid of several other independent parties and individuals. The raid was a success, and Kozgugore was freed along with several other imprisoned orcs. As a result however, the tribe faced permanent exile from Warchief Hellscream’s Horde. What’s more, shortly after his rescue, his mate, Morgeth would go missing. Unbeknownst to her fate, Kozgugore searched for her in vain, but was unable to properly commit to the search following their exile.

The tribe, having so long stood at the forefront of the Horde’s defence, was now hunted by its very own Kor’kron and bounty hunters. They were forced to flee from the Horde’s lands, and instead sought refuge in the Eastern Kingdoms where they came to the defence of Hammerfall from the Alliance in spite of finding themselves greatly outnumbered. The victory would soon to be Kozgugore’s last battle honours as Chieftain and commander, however.

Following rumours of increasing tensions on Kalimdor and word of an uprising rebellion under the leadership of Vol’jin, the tribe made its way back on Kalimdor. After a perilous journey through Winterspring and Felwood, they linked up with other supporters of Vol’jin in Zoram’gar Outpost in Ashenvale. There, the Rebellion would officially be proclaimed. Among those present, the Red Blade tribe committed itself to the cause, and newly appointed High Blade Rrosh-tul Rargnasha Bloodmark was voted General of the Rebellion of those gathered. The night proved to be all the more momentous as Kozgugore presented his tribe with a choice, however. Following not only the deaths of his two Varog’Gors as well as the unexpected disappearance of his mate, Kozgugore had grown increasingly distant from the tribe. Moreover, his disagreements with Rargnasha made him unable to truly submit himself to the orc’s command within the Rebellion... a rebellion which Kozgugore himself had little desire to take part in despite his imprisonment, fearing he might have to kill Warsong orcs loyal to Hellscream which he once called friends. He let the tribe choose between him and Rargnasha as their new Chieftain. Not expecting the results to weigh so heavily against his favour, Kozgugore was left aghast with the one-sided result as nearly every orc present voted for Rargnasha to take over. Kozgugore unceremoniously handed over the title of Chieftain, and said his farewells on that very same night, refusing to take part in the Rebellion and instead wishing to commit his efforts to finding any signs of life from his missing mate. He walked out into the forests of Ashenvale with Shrewd by his side, not to be seen again.

Spoiler: A Stranger in the Pack • show

Almost an entire year passed as Kozgugore spent his days in solitude in the wilderness, only rarely paying visits to towns or encampments in order to catch news of the far-away rebellion. And even then, he remained in anonymity. He devoted his days to tracking down any signs of his mate, though he slowly came to the realization that she was not going to be found unless she herself wished to be found... were she still even alive. He slowly succumbed to animosity, letting the Wilds comfort him as he more often than not sought refuge in a worg’s life rather than an orc’s. After several weeks of threatening to lose himself, this changed when, by sheer chance, he happened upon his old Red Blade tribe in the Twilight Highlands. Though keeping his distance, he would soon be reacquainted to some of its orcs. After a brief meeting with Rargnasha, he was elevated to the position of High Blade of the Varog’Gor.

Serving as advisor to the Chieftain he still had to grow used to serving, Kozgugore slowly began to discover the ins and outs of a tribe that felt largely unfamiliar to him. Though he willingly joined the tribe on its way to the Outlands, he still had trouble truly fitting in with the band of orcs again, and regularly parted ways from the tribe to continue his forlorn search for Morgeth Feralheart. In his anguish, he began receiving visions of his former mate, balancing between reality and his own imagination as he struggled to maintain his composure as a High Blade of a tribe still so unfamiliar to him. It was not until the threat of the invading Iron Horde upon Azeroth that he forced himself to commit his full attention to the tribe’s safety as Varog’Gor, even serving as a surrogate Rrosh-tul for the training of a new generation of Nag’Ogar for a few months. When it became obvious that there was no choice for the tribe but to pass through the Dark Portal with no certainty of a safe return, Kozgugore said his farewells to his children, and finally forced himself to leave the ghosts of his past behind when he was gifted with a spirit snare from his daughter Katashka. None who were to venture beyond the Iron Horde's Dark Portal were expected to return.

Spoiler: A New Horizon • show

Upon their arrival in the alternate Draenor, the Red Blade tribe faced a difficult time – not only in withstanding the Iron Horde’s onslaught, but in attempting to remain undivided as well. Following the initial battle at the Dark Portal, the tribe found itself scattered in the aftermath. In the chaos of the Dark Portal’s collapse, Kozgugore, too, was separated from the others, and spent weeks stalking through the forests of Tanaan before at last linking up with the rest of his tribe in Frostfire Ridge once again. It was there, following the tribe’s first attempts at regaining a foothold and earning the local Frostwolves’ favour, that Kozgugore’s fate took an unexpected turn.

Following visions that gripped his mind as well as certain discord and unrest within the tribe, Rargnasha decided he had to commit his time to properly uncover the meaning of the visions, and laid down his title as Chieftain as a result. As the most logical choice, Kozgugore was given the mantle of Chieftain anew, and was once more responsible for the path that the tribe was to set upon. Having been thrust in the deep however, the only path that laid ahead was through the Iron Horde’s ranks, and so the Red Blade’s efforts to oppose the Iron Horde continued. In order to gain an advantage over the enemy that far outnumbered them, Kozgugore set out to lead a hunt against a pack of local Garn, large dire wolves that are known for their ferocity. After the demise of their alpha following an arduous hunt, Kozgugore addressed the remainder of the pack, consisting of half-breed of the Garn, who then agreed to forge an alliance between worg and orc. Because of this achievement, the orcs soon began to cry out their support for Kozgugore, hailing him as Wolfking of the Red Blade tribe despite not being a descendant of the old Wolfking’s bloodline. He hesitantly accepted the title, and with the newfound alliance with the pack of half-blooded Garn, the tribe set out to take the fight to the Iron Horde. A chase across the alien world of Draenor followed, as Akesh Redblade, the Chieftain of Clan Redblade turned Clan Felblade in the alternate timeline, proved a wily opponent and was personally responsible for the deaths of some orcs in the tribe. A confrontation with the warlock-chieftain at the foot of the mountain to the Throne of Kil'jaeden marked an end to the Iron Horde conflict, when the Red Blade tribe successfully defeated Clan Felblade and was at long last able to return home.

Upon the return to his children and following his ascension to Chieftain and Wolfking, Kozgugore slowly began to find new purpose in life. Not only in leading the tribe that he had grown so fond of anew, but in living a life unhindered by his past as well. Having let go of the mysterious disappearance of his former mate, Kozgugore acquainted himself with several orcs in the tribe, among which Rhonya Steelheart as his new blood sister, as well as Sinami Swifthowl, with whom he devleoped a tightly-knit bond and eventually became his mate. Kozgugore began to find a certain peace with his destiny, and with whatever fate the spirits might have in store for him. For better or worse, the newly appointed Wolfking committed himself to his newly found tribe and family, ready to begin a new chapter in his long life.

Spoiler: From the Ashes, Arise a Clan • show

Though Kozgugore had returned home to his three children together with his new mate following the Iron Horde's defeat, a new threat had already arisen on the horizon. Rumors of impending threats of the Burning Legion began to surface in Orgrimmar, and not long thereafter a full scale invasion upon Azeroth followed. The Red Blade was mobilized to aid in the defense of the orcs' homelands, focusing their efforts primarily on the Barrens and Ashenvale. Though a few Red Blades fell following this conflict, it would not be until the Horde's and Alliance's joint invasion of the Broken Isles that the Red Blade, too, would suffer severe losses. Following a failed attack upon the Broken Shore and after that a more successful but ultimately doomed campaign in Highmountain, the Red Blade tribe suffered the greatest losses it had ever seen - greater than even previous disasters such as the Cataclysm and the Iron Horde invasion. Though Kozgugore was one of few survivors to return to Kalimdor safely, the Red Blade tribe had suffered too many losses to effectively continue the war effort against the Burning Legion. In all but name, the Red Blade tribe had practically been wiped out...

Several months passed. With hardly any orcs left to remain in contact with, Kozgugore spent the majority of his time with his new mate, Sinami Swifthowl, his children, Kraag, Muzg and Katashka, and few remaining friends such as Therak Duskstalker. It was not until an attempt was made on his life that Kozgugore removed himself from obscurity and uncovered a plot of a sleeper cell of the Burning Blade cult in service to the Legion. These cultists sought to harvest as much Red Blade blood as possible in order to fuel a vile, corrupting ritual of an ancient spirit. In an effort to reach out to as many former Red Blades as well as newly uncovered descendants of the old Red Blade clan who might still be alive, Kozgugore sought to warn as many of them as possible and attempted to regroup them in order to face the cultist threat.

Through an unlikely twist of fate, the threat of the Red Blade's ultimate extinction was the catalyst that brought them and even some new faces back together, stronger than ever before. Led by Kozgugore himself, the band of orcs uncovered the cult's plot and, in the process, discovered that the ancient spirit they sought to corrupt was none other than a revered spirit of the old Clan Redblade. Akashok was his name, and alongside with the rest of his pack, the great spirit revealed himself to be a guardian spirit who, since the forming of the first orcish clans, watched of the Red Blade's blood. In hindsight, it was uncovered that it was due to the great spirit's very disappearance following the cultists' enshacklement that the Red Blade tribe fell apart during the Burning Legion's invasion. With its shackles removed, the Red Blade could prosper once more. This time however, it would carry on as a true clan, with newfound traditions and an identity of its own. Kozgugore's role in all this would be to carry on as Chieftain, but so too to be the guardian of the clan's beliefs, traditions and customs, with the Code of Akashok, or the Code of Honor, being a focal point in all this.

   
Things you may know about this character:
  • Rarely chooses to speak about his past or even himself.
  • Is a traditionalist at heart, keeping the old values of his people in high regard.
  • Feels more at home in the wilderness than he does in any manner of civilization.
  • Has developed a deep hatred for demons.
  • Was once a shaman, but refuses to try and take up the shamanistic arts again for unknown reasons.
  • Was imprisoned for treason towards Garrosh Hellscream at the dawn of the Rebellion, but eventually refused to choose a side when the Rebellion escalated in all-out war.

Things you may not know about this character:
  • Can reach out and communicate with animals on a metaphysical level.
  • Shares a powerful bond with Shrewd that has more than once before caused him to abandon the shell of his own body and adopt a wolf’s way of life upon times that he tried to escape his own life.
  • Often keeps his face partially hidden from plain view not only because of the meaning of the old wolf mask he wears, but because he desires to keep his true self and emotions hidden from public.
  • Never quite believed himself the most suited orc for leading a tribe, and believes himself inferior to other orcs he once knew that were far more deserving of the title and a long life.
  • Wrapped a spirit snare around his bracer to ward himself from evil spirits. One in particular.
  • Fears being locked in tight spaces, such as cages, due to his desire for freedom.

Other Information:

Stories:

Spoiler: Gallery (click to enlarge pictures) • show


^A Relic of a Lost World. (by Eepox)


^Wolfking Kozgugore Feraleye and Shrewd. (by KimberlySwan)


^Kozgugore without his mask. (by Wulfgnar)


^A young Kozgugore in meditation. (by Posia)


^Kozgugore and Morgeth. (by Karniz)

44
Event Planning / Trailer Filming Night: 31/3!
« on: March 25, 2015, 10:22:30 PM »
Though we normally just make the announcements on the in-game calendar, I figured I'd throw out a heads up here on the forums as well, for those that might not be able to keep an eye on any in-game announcements before that time but still want to take part in the shooting: We're making plans to get a new trailer made for the guild, so if you want your orc "immortalized" in one of its scenes, now is the chance! The coming 31 March, we'll be having a little evening of trailer shooting planned! It'll start at 20:30, so do make sure to join us if you want to have a little place of your own in the shooting!

45
Game Related / The Red Blade Games
« on: March 08, 2015, 04:27:46 PM »
Welcome to the very first edition of the Red Blade Hunger Games! Here are your contestants for today's glorious reaping!



Due to excessive spam, here's just a handful of some of the most... eye-catching events.


Kyrazha, for all her wildness, doesn't know how to climb a tree. GG.


Some kind of irony to be found here.


Blind orcs always shoot with deadly accuracy.


Sadok's inner, darker side is beginning to manifest...


At least Therak proves his love for unconventional means and weapons, even here.


Sadok...? What are you doing?


Sadok! Stahp!


I suppose this is Sadok's true nature, then. A survivor at heart. And a mad dog killer.


Serves him right at least! No one's a winner in the Red Blade Hunger Games!

If you want to make your own little gem, you can find the website right here. Sadly, I don't think there's a way to share any of the ones you've created yet, so do share your shenanigans here, for there's no better place to exact your IC revenge upon a fellow orc through the Red Blade Hunger Games!

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