You seem to automatically assume that "clan" seems to imply a -big- gathering of orcs. This does not need to be so. The lore has in the past made mention of a few much smaller clans already. Moreover, if you do want to RP being a part of a self-made clan that, ICly, is bigger than its OOC memberbase, that's perfectly acceptable if you just claim the majority of the rest of the clan is out doing whatever. I've seen countless of IC organisations in-game that claim to be bigger than they are beyond their OOC memberbase just because it would be logical.
As for what is or isn't server lore, it can be made into an endless discussion if we were to go simply by the fact of what we can or shouldn't allow in server or WoW lore - not just clans. That's a different discussion entirely in my eyes, but as for server lore, it's inevitable to have some integrated guilds and organisations on every separate server. None of them will look the same, and I think that's a positive thing. It's always nice to see how some servers can be different in certain details, but they never have to be polar opposites, as Blizzard's own lore will always be the same and always direct the course of actions on every server. The rest, like who claims what kill or attack and what organisations or (self-made) clans and such that are involved, are all simply a means to the same end (that end being Blizzard's official lore).
You, or the poster, whatever may be the case, seem to automatically assume that a clan needs to be mentioned in Blizzard lore in order to be recognized. There have been made plenty of mentions of anonymous clans in Blizzard lore however. In the novel Rise of the Horde, a few clans were mentioned that were not known prior to that book, and that was only because they were -briefly- mentioned. One can only imagine how many more clans have been thrown into the fire, as the book itself actually states that countless of clans gather to be integrated into the Horde.
If your concern is merely the fact that the guild concept -might- be abandoned shortly after it's been created, I think that's simply a matter of planning well enough in advance. Regardless of whether it's a long-lasting house or clan or whatever else, they all do exactly the same: integrate itself into the WoW lore by adding a new component to its history. Whether that is allowed or a good thing or not is entirely up to every player to decide and can be discussed into oblivion, regardless of whether it exists for just a week or two or even years. The thing to me is that people should be allowed some freedom into the WoW lore in this respect, as it would be very bland if players would not be allowed some sense of free rein within the WoW/server lore and were only allowed to stick with "official" lore-related organisations. How far they push their IC position or importance is up to them, but I feel the server has done a great job in always kind of restricting its own playerbase in making sure it never got pushed too far in terms of IC power. Nobles can be made kings, sure, but they'll need the support of other nobles for that. And people in WoW are so segregated that they won't just allow that to happen neither ICly or OOCly.
I've forgotten about this thread but now I have returned to wreak your mind, the first point that I've put in bold. Could you please give me a few examples in Blizzard lore of this?
Secondly, oh yes I'm well aware what several organizations have a much larger in character hold than their actual player base, but in relevance to that discussion, those that do mostly tend to be a branch of a much bigger organization, i.e an actual NPC established one, so they have a reason to say this. Would it be fair if I claimed to have a hundred personal bodyguards but nobody actually role-played as such? Why would it be fair? I don't feel that it would be a fair decision on other people who want to interact with me in a conflictual way.
You're right, server lore is a different discussion, but I feel as if you've slightly drifted off the point in the second part of the paragraph, especially in relation to various realms being unique in their own way. Server lore is very much open to interpretation, but the definition I have so far went with is - Lore that does not interfere with Blizzard lore, to raise basic examples, the Stormwind council, the Dwarven senate, the Darnassincouncil, these all interfere with Blizzard lore and wouldn't be an ideal example of server lore. I like to think that the best example of server lore is the characters we create, the ideas we breath into our special ten charaters (or less) that we have. Not claiming huge titles that directly cross Blizzard lore just because your friends agreed with you when you made it. Most importantly however, I feel that 'server lore' should never be treated as something that can A) Conflict with Blizzard lore or B) Be placed above Blizzard lore.
A) Conflict with Blizzard lore - When one creates a character or organization that contradicts what's very clearly written down in Blizzard lore.
B) Lore written by people that is treated as the holy gospel and the actual real lore disregarded.
That's a rather vague description of my personal interpretation on server lore, I feel that it is relevant to the discussion especially to the Clan concept.
I have again put in bold a part which I'd like you to provide evidence for. Ah yes, the book, but you see it does mention those clans, and those clans can probably be wound on wowwiki or wowpedia.
The next point I put in bold, spot on and I'm in complete agreement, but as previously stated it would be to my personal observation that the integration of these guilds or organizations is done in a way in which it does not over-rule or conflict with actual given lore.
How much freedom in your opinion would you offer to people? Would you for example role-play the right hand man/orc of Garrosh Hellscream? For what reasons would you or would you not? Do you think it would over-step some boundaries? Again, why and why not?
I can't really agree with the last part that much as it conflicts with the points I've laid out three paragraphs before this. I think that once you undertake the capability of role-playing a noble within a set and laid down organization such as Stormwind, that there is an obvious limitation of how far your 'power' can go. As a noble in Stormwind how can you have your power curbed? In what way can other people oppose you if in the majority of role-play, might makes right. We interpret how guards of a city would act from our personal opinion and mostly we interpret this in a way so it would benefit ourselves.
In my view I think it is very, very, very iffy to role-play a position in which you have protection or direct association to a Blizzard created organization. For example, creating a guild for the Forsaken army and calling yourself master general chief of it, or rolling a noble character in whichever nobility you choose and ascribing land to yourself within the confines of the Warcraft universe. I think that if people stopped rolling these sort of positions within society, we'd have more average joes, but that's just my 2c.
Finally, with the last part put into bold, I can't agree more, but I would argue that it's a good thing since history of Defias Brotherhood has shown me that most things that are frowned upon have been created from a group of people who nod their head in agreement to each others ideas, even if they are completely out of proportion.
At the end of the day, Blizzard's definition of Clan and indeed the creation of much of their lore was essentially created for and around a set of Real-Time Strategy games. In wake of WoW, some players have taken creative freedom upon themselves to flesh out the World of Warcraft, and you know what, I don't think there's much wrong with that, assuming what is created it plausible.
I agree with this to the end, however, how do you determine what is plausible, and what is not?
Besides, Blizzard have broken the lore many many times, for the betterment of gameplay. Can't we, as players paying for the enjoyment of our experience, bend it just a little bit the betterment of ours?
Shortly put no. I've seen and heard this brought up many times, it doesn't matter how 'bad' you perceive the lore to be, maybe another person perceives it to be good, what do you do then? It's a personal opinion, and when you alter or go against Blizzard lore you are effectively stepping on other peoples toes automatically who also role-play a similar or same concept. When Kingdom of Arathor existed, they effectively monopolized Arathorian role-play, was this fair? Hell no, but I'm sure we've all learned from our mistakes.
In Stormwind people say "Oh you can avoid the Stormwind council it's your choice to role-play with them" but that's just a polite way of saying you'l be cut off from the bulk of the community who go along with it. There is lore that you can't just grab because your friends bob their head in agreement with you or you think it's badly written lore, it's Blizzard lore, and afaik none of us are Blizzard employees who have the right to change lore. Do we rewrite history because we think it's boring? We don't.
The lore is a work of fiction. I honestly concede that we can add to it, within plausible and believable guidelines. I'm a firm believer that everyone in the this guild knows what we can and can't do.
Ah but you see that's the dangerous game of what is common sense and what isn't, there is no firmly laid down guideline that saids if you do this, you'l affect other people and you might put yourself into a tough situation where you might need to retcon or let go of the concept you were role-playing.
Ofcourse, there are those that will break that notion and claim to have trained Thrall from a baby, but then there are players called "Epicmage" - So which are worse?
I don't really get what you're going with here, but if the person called Epicmage role-play a humble mage who doesn't have three titles and the surname of a heavily popular Blizzard lore character, I'd prefer him!