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Raiding / Instance Running

Started by Claws, July 28, 2008, 03:15:47 AM

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Claws

Please read it you may learn some thing.
                                       
Posted on another site but reposted for the benefit of the Tribe I hope.




“Lack of Communication” or “You want me to do what?”

Lack of communication can be a killer for raiders.
The leader communications breaking down due “too many chiefs, not enough Indians” is the main problem with in any raid party.
Oddly this hasn’t been a problem for the small groups I have played with.
In raids I have been apart of and have worked have been about 5 people discussing what we should do/strategy.
The reason we haven’t had problems and disagreements is because we discuss and have an extreme amount of respect for each other and there character abilities.
This candor and teamwork is rare in raids, you need to work on it and hold on to it for dear life.

The leader/group problems exist mainly when things go wrong.
The main attribute as to why is understanding.
If something goes wrong, people in the raid need to tell the group what they saw go wrong but do so in an orderly manner.
Leaders need to be able to calmly organize for an additional attempt with changes from the first attempt in a polite and explicit manner.
It does not mater that a mage pulled agro from a patrol it happens that is what makes the game the unknown. LAUGH IT OFF.

Fight coordination is paramount, and most new raiders do not see the big picture of the fight.
After a wipe, you do not want to be scolded by your raid leader in a very brash/rude manner.
A bad leader is one that never gives any advice as to why you failed (wiped) or directs  you to do better, by yelling for you to do it right.
Many if new to the raid party do not know what “right” is with in the raid.
Raid leaders must always keep this in mind for all encounters, especially if you have the same people in a raid group as last time.



“Lack of Perspective” or “Learn to play”

Lack of perspective can cause infighting in raids.
Anyone in raids needs to get rid of the mentality that any class as a whole isn’t doing their job. “Where the hell were my heals?” and “Aren’t you even trying?” are comments that are unfair for anyone to say.
First let’s back this concept up a bit and focus on people of similar class.
There are two types of players in the game: those that know how to play their class and those that don’t.
For the first type, we have no issue in raids with them as far as performance.
For the second they can slow down the raid or be dead weight.
If this is the case, it is the raid leader and the whole of the party’s responsibility to help said person become better in and out of the raid and to do so in a courteous manner, may be put them under the wing of a veteran raider who is solely responsible them is the answer here.
New characters to the raid should not feel that they can not ask “why do that etc” 
We have declared that we are a group of friends or a friendly group that will die for the tribe *cough*.
If anyone under the friend’s umbrella isn’t willing to do the above for another “friend”, they should not be under that umbrella.
Doing so forms stronger friendships and bonds between all of us which turn good players into great ones and great ones into legends like me *cough*.

Cross-class, perspective is important to understand in how you should do things and how others are doing things to help you.
In raids players need to do what they can to heal there selves and not rely upon healers alone.
Doing so allows healers to focus on keeping there selves alive as well as the party
(It is no good the healer dieing this leads to all dieing) but having said that healers should not just sit back and not aid we can all do that easy job.
All classes need to keep that in mind about all other classes or at least try to.
That being said, if anyone outside your class asks what you are doing, be respectful enough to give them the general idea so they can help accommodate your moves with theirs.
Again, if this doesn’t happen, class A can begin to resent class B = Anarchy.
Let the classes do the job they are made for i.e., rogues do the “stunning”.
Do not give them the negative attitude / you can’t hit as hard as me if that the way you wish it to run fine let the rouge hide in the back sheathed run into a few mobs run out of heals then see how good that hard hitting is.
And on a personal note here when the rogue does there job stun / sap and it takes, act before the stun / sap dissipates do not stand around looking at the pretty lights going around there heads the stun is the start of the attack go to it. (My rant over)



“Loot and patience” or “I want that or I leave”

Raiding is for fun, but loot happens.
I hold it as a personal rule that if anything I want drops, and I find myself unable to freely pass it to a friend that needs it more than me I will roll need the rest is greed to give the need characters the chance.

The greatest thing this game can provide any of us is friendships.
Is a tarnished friendship worth +5 agility, +5 stamina upgrade on my shoulders?
Not only no, but hell no.
Keep that in mind when purples drop do not get the fever check your own stats against it do you really need, remember a lot of blue items are better then the purple any way.
By taking that item are you breaking the set you already got / looking for.
Do not roll on items only with selling it in mind when it would be of use to others with in the group.
Don’t be crushed if you do not win that item you wanted except it, you can always do the run again.
And under no circumstance roll for other characters that is not fair on the group who have got of there backsides to do the run just so you can pass to a alt.

Patience is also something that needs to be applied when we are doing these runs.
That being said, your set piece/weapon that you want will come in time.
The same perspective can be applied to killing bosses.
If there is a boss you haven’t killed yet, it’s ok if you take a couple runs to figure out how.
This isn’t a race, we aren’t competing against anyone.

The destination of what we are heading towards is NOT as important as the path.
If you are hurried and hell-bent on getting somewhere right away, when you do the instance it will seem like business as usual “Raid Fatigue” boredom once again comes to visit.

If we enjoy what we are doing as we are doing it, it will always be fun.
It also promotes, dare I say it, RP in territory that is unknown to the new raiders in the group which opens up new and some times funny scenarios it is up to us.
Remember “Variety is the spice of life”

If we raid all the time, we will experience raid fatigue.
If you keep in mind that everyone in the raid is actually thinking about what to do and is making split second decisions 100s of times per run, that kind of mental workout wears you down after a few hours sit make a fire have some fun.

No one we hope is just sitting at there computer there pressing a single button at their leisure.
One thing that does get lost in any party game is there is another person on the other end of that character trying to play the same game as you respect that person.



“Preparation” or   â€œI need “Water”

A prepared raid is a good fun raid.
Get your foods, healing/enhancing potions, water, health stones, soul shards, vanishing powders, poisons, etc. before you start raiding.
Preparation shows eagerness and respect for your fellow raiders.
I know it seems like hard work at times, but its one of the things that can break the game.



“Knowledge is Power”

Get to know the mobs you will be fighting.
Know which damage they do when attacked, know what is needed to kill each: when and how.
If you are a warrior, know that you may have to off tank if things go bad.
Damage meters/healing meters are good for gauging how you are doing vs others of your group nothing else they do not enhance the game play.
The highest person on each doesn’t get a shiny star by their name on the teacher’s list. They do not get a special reward.

From a characters perspective in instances, a character that contributes a lower total damage and a lower amount of heals is far more valuable than a character that does tons of damage but needs tons of heals.

In an instance any player that lasts the duration with minimal death “wins”.
Everyone will die at some point in the run, just try not to for reasons you could avoid. Know that our healers are, at times, hard pressed, heal yourself and help them out.



“Respect and Friendship” or “You can call me claws now”

Respect your fellow raiders and you will receive the same.
That is simply that.

Cry 'Havoc,' and let slip the dogs of war...

                                          CLAWS!
True Blood
Once a Blade Always a Blade.

Retired Right hand of the Blades.
Lived enough to be older and wiser then many pup's

Remember a journey is not a final destination.

Gal'Bash

Ehm...what to say...maybe...Wall of text hits Galbash for 9526dmg (crit)...

nah really...it was exhausting but at most its truth. BEhave when raiding...btw Clawsie? its not entirely truth that its not a race...Actually it is a race when you are in some HC Raiding guild or so...I remember we were like "OMG OMG those faggs are alredy in SSC...alright lads...Lets push the tempo!!! Kara is set for 2 groups 4x a week! and we go for Voidreaver 2x a week alright?"

...cant say I lasted longer than 3 months...than I fell off tired as hell
Fire mission battery! TRP 005! Pointe fussed! Pointe fussed! Firing for effect! Firing for effect! - over -

Gohomi

I never did want to be part of a hardcore endgame guild.

But I always considered being part of an endgame guild which paces itself on the bosses. That finishes Illidan juuuuuust around the time that Sunwell opens. And which will kill Kil'jaeden juuuuuust when WotLK comes.

That kind of raiding guild would be da bomb...well...and they'd have to respect RP policies obviously. :)