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Today's pointless question .....

Started by Akesha, April 18, 2008, 10:21:57 PM

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Kargur Bloodaxe

Typh! \o Hi!

How are you?!

Sorry, derailing the topic..

But I agree with the it stops you from getting places too fast, though I doubt I'd have the patience with a character who doesn't have some kinda of speed increase these days, currently levelling a hunter and shaman, nice and easy travel compared to running everywhere in plate like poor Kargur had to.

Grundar

the could lower the lv yes and the price maybe lv 30 and the training for 50g mount 10g that would be resoneble right?

Drevan

I respond to Sakareth and Azuril too.

Ugluhk

Once a pup, always a pup :'(
Offical BUCKET HEAD!
Ugleh, Zhurd, Nose and now Gorback

Tirnak Lynxclaw


Karak Stormsong

Mounts at 40.

So casual adventurers can't get them. I STILL own Koz heaps of money for mine. Its all about putting you in your place - the casual gamers are doomed to walk for all eternity and get utterly thrashed in any PvP situation, whereas high levels are doomed to be identi-kit and come to the horrible realsisation that most high level stuff is all about gear rather than skill...
Mounts represent the evil capitalist inetent of all the NPC traders in Azeroth. You get a horse (finally,. after years of grinding and selling junk to vendors) - you pay an exorbarent amount to the stable master (More money for NPCs), so now you are marginally faster, meaning you can advance faster (More money for NPC vendors etc.) and do more quetss (I.e. housework for NPCs)

makes you wonder where all that money is going...

Mounts. Corrupters of the naive
Old uncle Nazgrel;felling trees,
Cut his legs off at the knees.
"I'll sew them back on!" cried his daughter,
"No!" he said, "I like them shorter"
-By Karak, shortly before being throttled by Claws

Kad

I will reply to this question with another question. What does a level represent?

I have always seen level based systems as flawed right from the start. The leveling system is a rough representation of power that - when challenged with proper Role Playing - is bound to create unrealistic situations and paradoxes.

So my answer to the initial question is that ANY game that chooses the leveling system as its core advancement system is bound to have a level limit for such things as riding horses, going through a specific door, wielding a specific dagger and/or drinking beer... :'(

The best system I have seen in a computer RPG is the elder scrolls series - however I can see how this could become silly in an MMO what with all the repetition and all. I feel that until there is a system that offers PROPER game mastering (As in pen and paper RPGs) we will not see a solution to this problem.


Ugluhk

KAAAAAAAAAAAAAAAAAD IS ALIIIIIIIIIIIIIIIIIIIIIVE!
Once a pup, always a pup :'(
Offical BUCKET HEAD!
Ugleh, Zhurd, Nose and now Gorback