Here is the link to the discussion on the TTH forum, so far only one reply.
http://forums.threehammers.org/viewtopic.php?f=8&t=2542
http://forums.threehammers.org/viewtopic.php?f=8&t=2542
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Show posts MenuQuoteWarcraft is at a constant war of course this has something to do with role-play.
QuoteWhy do people who have no stake or interest in the RP community have an impact on the RP community?
QuoteFor this one I don't entirely know if 20,000 dwarves could fit into ironforge however I could be wrong and if there is solid proof that there that many dwarves then i can understand this. However I don't think every person living in Ironforge would be a fighter. Most would be civilians
QuoteType Capital, city
Population 20,000
Races Ironforge dwarf (17,400)
Gnome (2,000)
Human (400)
Wildhammer dwarf (200)
Dark Iron dwarf
Night elf
QuoteBecause I am pretty sure alot of roleplayers are happy with these events. Enjoy a night to sit back a little pvp RP a bit and enjoy themselves.
QuoteThe other questions you will need to ask Rarg or even Eloresh about it. But again il just say that the wall of text on both fourms was not needed surely speaking to the individuals would of been more constructive.
Quote from: Kozgugore on April 16, 2012, 11:19:39 AM
You seem to automatically assume that "clan" seems to imply a -big- gathering of orcs. This does not need to be so. The lore has in the past made mention of a few much smaller clans already. Moreover, if you do want to RP being a part of a self-made clan that, ICly, is bigger than its OOC memberbase, that's perfectly acceptable if you just claim the majority of the rest of the clan is out doing whatever. I've seen countless of IC organisations in-game that claim to be bigger than they are beyond their OOC memberbase just because it would be logical.
As for what is or isn't server lore, it can be made into an endless discussion if we were to go simply by the fact of what we can or shouldn't allow in server or WoW lore - not just clans. That's a different discussion entirely in my eyes, but as for server lore, it's inevitable to have some integrated guilds and organisations on every separate server. None of them will look the same, and I think that's a positive thing. It's always nice to see how some servers can be different in certain details, but they never have to be polar opposites, as Blizzard's own lore will always be the same and always direct the course of actions on every server. The rest, like who claims what kill or attack and what organisations or (self-made) clans and such that are involved, are all simply a means to the same end (that end being Blizzard's official lore).
You, or the poster, whatever may be the case, seem to automatically assume that a clan needs to be mentioned in Blizzard lore in order to be recognized. There have been made plenty of mentions of anonymous clans in Blizzard lore however. In the novel Rise of the Horde, a few clans were mentioned that were not known prior to that book, and that was only because they were -briefly- mentioned. One can only imagine how many more clans have been thrown into the fire, as the book itself actually states that countless of clans gather to be integrated into the Horde.
If your concern is merely the fact that the guild concept -might- be abandoned shortly after it's been created, I think that's simply a matter of planning well enough in advance. Regardless of whether it's a long-lasting house or clan or whatever else, they all do exactly the same: integrate itself into the WoW lore by adding a new component to its history. Whether that is allowed or a good thing or not is entirely up to every player to decide and can be discussed into oblivion, regardless of whether it exists for just a week or two or even years. The thing to me is that people should be allowed some freedom into the WoW lore in this respect, as it would be very bland if players would not be allowed some sense of free rein within the WoW/server lore and were only allowed to stick with "official" lore-related organisations. How far they push their IC position or importance is up to them, but I feel the server has done a great job in always kind of restricting its own playerbase in making sure it never got pushed too far in terms of IC power. Nobles can be made kings, sure, but they'll need the support of other nobles for that. And people in WoW are so segregated that they won't just allow that to happen neither ICly or OOCly.
QuoteAt the end of the day, Blizzard's definition of Clan and indeed the creation of much of their lore was essentially created for and around a set of Real-Time Strategy games. In wake of WoW, some players have taken creative freedom upon themselves to flesh out the World of Warcraft, and you know what, I don't think there's much wrong with that, assuming what is created it plausible.
QuoteBesides, Blizzard have broken the lore many many times, for the betterment of gameplay. Can't we, as players paying for the enjoyment of our experience, bend it just a little bit the betterment of ours?
QuoteThe lore is a work of fiction. I honestly concede that we can add to it, within plausible and believable guidelines. I'm a firm believer that everyone in the this guild knows what we can and can't do.
QuoteOfcourse, there are those that will break that notion and claim to have trained Thrall from a baby, but then there are players called "Epicmage" - So which are worse?