Orcs of the Red Blade

 

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Topics - Okiba

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16
The Campfire / [Story] Devilstep
« on: August 28, 2015, 07:03:39 PM »

Quote
"This is not the end, my son, Nor is it the beginning. Just another turn in the wheel, a change from this life, to the next. Do not mourn for me, for we will be reunited again." - Unkown

Devilstep: prologue

He took a slow breath. Deep, but calm. It had to be done right. Perfection was the goal, and anything else would simply not do. A standard was expected, and even now on this twilight day, perfection would be attained.

Just don't cut your thumb off.

He dragged the hardy Whetstone across the edge of the long, curved blade one last time. The cold blue alloy sang as sparks flew. Each side of the swords edge had been a torturous chore to sharpen to the perfect standard he wanted, and needed. Setting the tool and blade down at his side he allowed himself a ragged breath, he was done. Though what he would use the blade upon? who knew, all the prophecies, riddles and warnings were unclear. But, he would be ready for it come what may, as he always had been.

Now you are ready, with nought but time on your hands.

Krogon nodded to himself, his gaze drifting around the camp. Frostwolf overlook was quiet, the first rays of the dawn sun had only just begun to rise over the eastern mountains. Morning was upon the outpost, the rest of the tribe would soon be stirring... His favourite part of the day. Seeing them each arise from furs, either cranky from the previous nights ale, or bright eyed and ready for the challenges of what lay in the day ahead. Each Orc among that mass of sleeping rolls, furs and makeshift bed piles was so different from the last and the next, yet he called them family. His family.

Such a hard thing to give up and leave behind, after so long seeking it and with so little time to appreciate it.

He rose to his sandaled feet, sheathing his blade to the singing of steel and the click of the scabbard. A sigh of exhaustion escaped his lips. His body hurt, from foot to shoulder and bone through to muscle and sinew. Sixty five years he had walked the two worlds, and now each step was a chore, getting harder as the decades flew by. He concealed it well, or at the least thought he did.

Spirits have mercy, I will be glad to shed off all this pained weight on my bones.

Light, careful steps took him to the edge of the outpost. Its perimeter was lined by the ruined walls of some ogre settlement now long gone. From atop this small rise he could comfortably lean his left shoulder against the imposing great stones of a half fallen pillar, the cold surface relaxing his lifelong aches. Each had a story, usually ending in spilt blood or broken bones.

Many well deserved too.

He smiled at the thought. He had after all, not always been a 'good' Orc. Nay, it could be said in a past life he was much the opposite at times. From his first years to here, his last day, his life had been a flowing river of ups and downs that he could scarce believe.

So many memories...

With the folding of his arms, he inhaled deep the morning scents, dew damp grass, the smoke of fresh fires burning dry wood for the dawn meal. The sound of clattering metal, of woken bodies and stifled yawns permeated in his old ears. Sights, sounds and sensations he had grown used to, grown to love since he came out of his seclusion and joined the tribe. Things only someone part of a pack, of a greater family could appreciate, seeing and feeling the rhythms of each day among others.

His heart skipped a beat, struck with a pain. Flustered he placed a hand over his chest, was his aged heart betraying him? or perhaps...

No. But a wave of sadness, for that which I won't see again, not in this life anyway.

He forced a grim smile, standing along by his pillar as he watched all those green and brown faces of Orcs he knew begin to gather about the camp fire. He would miss every one of them...

...the songs and games in the shadow of Oshu'gun at Kosh'harg.

...the chants and cheers for the combatants at the tournament of the blades.

...the knowing grins and frustrated groan at a Wyvern challenge.

...the jokes and laughter around the campfire tree of Razor hill.

...the proud, welcoming yells for those who had newly taken the oath.

...and the howling of the wolves in anticipation of the hunt, blood, battle and victory.

Everything. I'll miss every dam thing.

He shuddered with a grunt, letting his heart beat freely at a pace now... nervous, worried, fearful and happy all at once. It was a torrent of emotion he had not let run over him in all his six years in the tribe. Six years he would not trade for all the gold in Ironforge.

A wistful sigh escaped his lips. It had been a long road to get to this day, and as much as he wanted to keep on going, he knew his body would not last... world weary as he was. He had near fully ruined what was left of his strength, securing victory at the last two tournaments of the blade. He had to spend every ounce of effort claiming the title of champion. If he did not, then he knew when the time came for the prophecy's and visions to be fulfilled then someone else would fall in his place. And today was the last effort, last task, last push on Draenor before they returned home...

It has to be today, it will be today.

 He inhaled sharply, composing his breathing and thoughts. He had his memories, and would hold them close. He could not continue limping on as he had, from one scrape and caper to the next. What honour was there in surviving for no purpose? none, it would be an agony and a shame. But what really hurt...

...So many future adventures, so many new stories I will miss out on.

He forced a smile. The future and its glories belonged to them beyond this day, the past was his, and there he would soon stay. There was no times for doubts, or regrets, even if he could be allowed it, full well knowing what he had coming. His mind span, reeling back in time while the sun continued to rise...

How did I get to this point? How did I come to need so badly to be part of this pack? How did this road lead me here...

He quizzed himself, furrowing his brow forcing himself to recall. Shifting through the depths of time made into moving images upon his mind. The answer was obvious though, and he ought to of realized sooner...

That maimed old Goat--

At that thought he paused, and laughed. His own thoughts had become  littered with an Irony. There was little else to it.

Stretching his arms high, with the crack and pop of extended limbs and joints he smiled. Beginning his stroll down into camp, today he would eat a hearty breakfast, spend time with his pack and look back on his life in his own mind. for dying was a taxing business, and he would make 'death' work hard to claim him... but not before he was content with running among wolves for one more day.

With the nods and greetings of the others welcoming him to the fire, he thought to himself and looked back through the memory of his days...

...it all began, long, long ago. With a One-armed Orc, named Ashlan.



17
Game Related / Goodbye
« on: August 28, 2015, 07:02:02 PM »

Quote
Goodbye.

Where can I even start....?

Six years, and by god they have been good.

As many of you will know, this has been on the horizon for nearly a year, and set in stone for eight months now as I hurtle toward beginning my new job. And dam, has that time flown, the months slipping by faster than I could of imagined. Too fast, in fact. My new career will have me returning to sea once again, and this time I fully intend to make a full effort with it... no more distractions, ten years of WoW now and it's time to crack on with life. The adventure has to end someday after all. Krogon died a few months ago now, and his farewell has come and gone, now it is my turn to say farewell and thank you from me the player and person.

Though my time in this illustrious guild and gathering of fine souls did not end as I, and likely many others, would of preferred... I can say whole heartedly I hold no grudges or ill feelings. What is done, is done. And with that, I shall cling to a great many fond memories.

I have these fond memories because this guild has a spark of magic that others can't even touch, it has a social bond of friendship that can overcome all hurdles and most importantly it has the gifted ability to provide the single best Roleplay experience that I have ever encountered.

Thanks to this guild I have fought terrible monsters, won great victory's in battle, felt sadness and joy, glory and grief. Scaled the tallest mountains, sank 3 ships (allegedly), Stoked the flames of revolution and made a name for myself and my characters. This guild gave me the tools to make, share and enjoy brilliant experiences and go on a real adventure with friends, and among friends.

But with the end of my adventure, begins so many more. I envy you all, you have so many wonderful things to come. Enjoy the camp fires, the jokes around the shared flame. And most importantly relish the story in all its highs and lows, because the best roleplay tugs on all our heart strings, and we enjoy every second of it.

Along with this farewell, someone will have deposited a little gift into the guild bank to mark my departure. Use it wisely, but most importantly enjoy using it, it's more or less all I have left to give. on top of that, I shall continue to frequent these forums to read your brilliant story's and keep in contact. And lastly, I plan to post a weekly chapter in a story I've had planned for a few years now... Krogon being so old, I built up a considerable and hidden back story to his life before he joined the tribe, so from now on I plan to share it with you all. Part writing practice, part fun, it should with some luck make my 'darkness' story look small scale in the end (though not drive me nearly as frantically neurotic), Any IC reactions/thoughts/reply's to this or the story can go here or there (not that I know how that would work?).

And what else can I say now? I don't know, the pangs of regret in my chest are starting and the itch at the corner of my eye is on its way...

Thank you all, and best luck to this amazing guild in the future. Enjoy the Adventure!

For the blood of the Tribe!

--Krogon

18
Game Related / [pvp] Arena Skirmishes (for gearing up)
« on: July 08, 2015, 01:07:21 AM »
Hello! if your not yet aware, Arena skirmishes are currently a great way to gear up for honor gear, awarding on average around 80 honor per win plus a strongbox that contains honor/gold and maybe an aspirants item. Further more...

ITS SKIRMISH WEEKEND THIS WEEK!

Which means a win gains you three times as much honor, so thats around 250 honor per win. To that end, using my alts, i'm more than willing to boost anyone who wants to gear up a red blade character with honor gear.

So, if your interested, drop your name here. i'll be doing so friday/Sunday/monday. (away saturday).

19
Game Related / [PvP] gear preperation in 6.2
« on: June 16, 2015, 05:09:42 PM »
Hello! I thought I'd drop a quick suggestion in here for people who want to quickly gear up in the new honor gear coming in patch 6.2

If Blizzard follows its usual trend, the new honor gear will have stats on par with the 6.0 and 6.1 (season 1) conquest gear. So grabbing it quickly will be the key to getting a good/easy head start in season 2 and beyond. So here are my suggestions!

1) Get honor capped. this should be fairly obvious, 4k honor can buy you several pieces of gear, so get capped!

2) Don't worry about conquest. This will be turned into honor, and extra honor will be converted into gold. So either spend it now or be ready for some extra shiny.

3) Have 21 work orders ready to be collected at your Gladiator sanctum (if you have one) on patch day. This way when you log in that morning, you can spend your honor, then collect these work orders for More honor, plus new honor items (if they do drop from it, if not then its vendor stuff), plus conquest.

4) cap Ashran artifact fragments (to 1000) if you can. this can be more tricky, as deaths in ashran will result in you losing half your fragments. But having the full thousand means you can ... after spending your honor from other sources, hand them in for thousands more! the conversion rate is approximatly 3 honor for 1 fragment. so 1000 fragments will give you 3000 honor, well worth getting.

5) get some Gold, silver and bronze strongboxes from Battlegrounds up to 2 days before patch day. these have the chance to contain honor, conquest, gold and new honor gear (maybe). When patch day comes and you've spent your initial cap, open these bad boys up!

6) "Domination of..."  Missions are also an option, leave them un-used in your mission list for two days prior to patch night, then the night before send followers out on all of them. Only collect them -after- you have spent your honour cap though, otherwise the honour will be lost.

7) Option seven is very in-efficient and I don't recommend it unless you are desperate or swimming in garrison resources. Namely, buy Rush garisson orders from Sergeat grimjaw outside your garrison town hall, these will speedily complete five work orders. In this case, work orders from the gladiators sanctum, though it costs 1000 resources a pop, so be careful!

8] Have the tol barad and wintergrasp honor quests completed in your quest logs, ready to hand in. on patch day, once you have spent your initial cap, hand these in for a quick boost! sadly the blue sky logging grounds quests no longer reward honor.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


While some of you may have full conquest and little to no use for this new honor gear, it does have some very, very nice models... so check the link below! the LFr/honor gear is the bottom selection. I'm unsure which color variants are for LFR and which are for honor, but fingers crossed you all get what you want!

http://www.wowhead.com/news=247360/patch-6-2-armor-models-and-set-bonus-preview

Enjoy! and happy stabbings!

20
Game Related / Retcons, and how I've shot myself in the foot.
« on: June 04, 2015, 04:50:27 PM »
Right... so, this isn't easy to explain, so here it goes!

Basically, I'm getting emotional withdrawal from not having Krogon to play. This is in part because of routine, but in part because a little voice in the back of my head is tormenting me with the fact i should probably of waited with his death until the end of august. However, that is done, and he won't be coming back, nope, full stop.

My real problem is my choice of part time replacement. With Krogon gone, i wanted something simple to play that didn't get too sucked in and wasn't too much of a 'deep' character, namely Thrork the raider. Yet this morning I woke up and literally bumped my head on a wall repeatedly in realizing that by making Thrork into Kaang'esh, i've taken several back-steps. I'm dragging myself back into krogon'eque circles of behaviour and giving myself reasons to keep playing WoW beyond August (which with my new job, would be beyond folly.)

So! heres the question...  I don't want to Retcon Krogons death, But I -do- want to go back to Thrork the raider, otherwise I feel I may stop playing my rogue all together just to teach myself a lesson. And I'd rather a scalpel cut at a time as opposed to a blunt force amputation of my rogue.

Would Anyone have any great protests if we just wipe him from our memories and i go back to him being that funny smelling raider? And do feel free to voice any concerns or opinions, I'm just annoyed with myself that I did something so silly.

Anyhow, If such is allowed, I'm sure any personal/one to one RP can be discussed and revised.

Thanks for reading this!

21
Odds & Ends / [Will] Last words of Krogon Devilstep
« on: May 24, 2015, 10:58:19 PM »
Within the crisp, thick paper of this envelope, once the red wax of the seal is broken, is a letter. Upon it in fine italic script is written the following...

Quote
The Written Will of Krogon Devilstep

If you are reading this. Then what I prepared this document for has come to pass. Since the Kosh'harg well over a year gone, and with my time spent captive to the Dark shaman, I have had much time to consider what is to come.

I do not fear death. Nor should any of you. Prophecy is a murky, complicated thing, and I chose not to let it dog my twilight hours. I hope I died in some way befitting this tribe and its legacy. Though I cannot decide where I am burned or how my pyre is risen, I would ask that my ashes not be scattered on this Draenor. Rather, throw them to the winds of our home, our real home of Durotar above razor hill. My fondest memories are of you all around the tree above the town. I would be honoured if I could be set free there when, not if, you return.

I have done many things in my life, that I regret, However... I can say with resolute certainty, the greatest honour of my life is that in the winter of my days, I ran with wolves.

For the Blood of the tribe, my brothers, my sisters, my family.



My Belongings

Of what I owned in life, I give now to my kin in death, let these objects pass to those that I decree so that they may benefit.

To Sadok Sharptongue, I give what funds I possess. Upon news of my demise, what assets I own will be made ready for you to use as and how you see fit, for yourself or the pack..

To Trakmar Beastbane, I give my Garn wolf if it yet lives. J'ror is young, but strong. He will no doubt serve you longer than I. Should you feel it wiser, set him free once more in Frostfire, the choice is yours and I trust you in this.

To my Blood brother Rargnasha Bloodmark, I give one of my swords. It wouldn't burn on a pyre anyway, too dam well made. May it be ornament or tool of war, let it be something of me given to you.

The second of my two swords, I give to Kozgugore Feraleye. I swore to you once that It belonged to you, and I would serve in this life or the next. let it be a token of that loyalty, or a fine wall decoration my wolfking.

To Therak Duskstalker, though we in the end did not see eye to eye, I give you one of my Gronn bone daggers, the blade made of Adamantite. May it cut your enemies deep.

To Kargnar Bloodpaw, I give my banner. It will no doubt be wrapped about my waist, fly our tribes colours proudly.

To Groshnok Gorewrath, I give my main dagger. Forged of adamantite with a gronn bone handle. No doubt you'l do plenty of good 'cutting' with it.

To Gridish Rimeweaver, I give my wyvern daggers from the challenge. Six in total, let them be a fine reminder that cunning is a trait to be valued, one I believe you and I share.

To Mokh'tar Axenheart, I give my smithing tools. A Dark Iron hammer among them. Craft perfection, solid and sharp.

To Rhonya Steelheart, I give my satchel pack. within you will find my survival tools, medical box and general belongings. May you make good use of all that is contained within.

To Srelok Grimtide I gift my prayer beads. May they guide and aid you with the spirits, and shield you from the worst of them.

To my nephew Kaang, should you ever come across him, I give my black war gear. I trust in his new trade it will be of use to him, wrapped among a panthers fur it is with the tribes stores.

My daughter, you have all you need. The knowledge that your mother and father loved you.

Anything else, you may do with as you see fit.

And with that, I have little else to give of worth or note. Though of my Wolf mask, keep it upon my head. A wolf should not be without his face for his pyre. And the Axe I forged as Nag'ogar, that too... Never know which spirit I may need to whack into shape in the next life.

Strength, Cunning, Wisdom. For the blood of the tribe.

Signed,
Krogon Devilstep


 

22
Red Blade Records / Krogon Devilstep
« on: April 24, 2015, 04:44:22 PM »

Quote
"Ours is the most important of charges, a ward we must protect with our lives at all costs. To Safe-guard against corruption and evil of the likes once wrought upon us by the Warlocks and accursed Fel. We perform this without mercy, We do this without thanks or reward, We do this Until our last breath" - Akinos Steelclaw, Blademaster

Name: Krogon Devilstep
Alias: Aka'oni (Red Devil, To the Darkspear), Uch-hera-taw (Green eyes, to Tauren), Nogork, Render/The Render
Rank: Nag'ogar

Age: 61
Gender: Male
Race: Orc
Clan: Burning Blade
Class: Blademaster (Rogue)
Alignment: Chaotic Good

Family: Shazula (Daughter), Kaang (Nephew), Rargnasha Bloodmark (Blood Brother), Tro'gon (Brother - Deceased), Bor'la, (Mate - Deceased).
Known Friends: Tribe Red Blade, The Darkspear Elders, Burning Blade Clan, The Frostwolves.
Known Enemies: Luk Vileclaw, Warlocks of the Azeroth shadow council, Dark Shaman, Grim Stonepaw.

Appearance:
Krogon is an Orc of many years and ritualistic habbit, As such he stands with good posture despite lacking any great height. His Body has numerous small and great scars that he displays openly on his bare chest and the rest of his body. His Face sports a short, neat, grey beard crowned with a scarred head he keeps shaved. Both His eyes are a Sharp Emerald green which inspect and pierce through even the most mundane of things and situations.

His Raiment includes, like all Red Blades, A Wolf mask first and Foremost. He will often wear the traditional Blademaster Pants with armoured plates on the outside of the Thighs. He is also never seen without his Red Waist-wrap, the symbol of the blademasters... A horde banner folded and wrapped about his waist, within this sit many of his combat tools and 'tricks'. At each hip he has his two hand made Deadly Adamantite Katana, and one Dagger of the same craft.

Personality:
Krogon is an extremely unpredictable and Complicated Orc, To some he is deeply loyal and honest, To others he is Disloyal, mischievious and deceitful. The Truth is he is both, when and as required. Krogon follows a strict set of personal rules, Ethics and a sacred code that often causes him to have a great deal of internal conflict when presented with hard moral choices and situations.

When his Ethics and Code are stripped away, Krogon is an Orc of Experience, patience and devilish Cunning. He enjoys riddles, puzzles, solving problems and learning new concepts. When presented with a challenge, he preffers to employ stealth and deception over Brute strength, be it in war or simply engaging in a battle of wits. Both unconventional, and innovative, Krogon takes a small levy of enjoyment from using Fear and confusion to win his battles.

In more Relaxed settings such as the tavern or with tribe red blade around the fires, He is quiet, calm and collected. Difficult to read, or predict unlike his younger self. The alloy of his personality has been forged from the ores of his Youth, a young Orc who was once impulsive, Brash, arrogant, brutal and passionate. These rarely, but still do, show underneath the discipline of his elder years.

History:
Krogon was born among the frostwolves on draenor some years before the rise of the horde. When the warlocks did at last rise, and the dark portal opened he travelled to the new world with his mate 'Borla', full of Blood rage and the demons fire in his veins, quickly joining the burning blade clan. Serving through the first, and second wars until the defeat at blackrock, Krogon spent 15 years caged and unable to stand in his 'box of solitude' at hammerfall internment camp. This is also when he was separated from his mate, who was heavily pregnant and never seen again as females and pups were force marched to unknown places.

When Thrall, Son of Durotan and Ogrim Doomhammer freed the Orcs and the new horde was born, Krogon saw a flicker of hope on the horizon of his peoples future. Quickly recruited into the Circle of what they was now the young Warchiefs personal honor guard, he swore fealty and a blood oath with his brothers to forever protect the horde from corruption of the likes they had succumbed too before, the Blademasters were reborn with new purpose.

When Hyjal was eventually won, and the Demon lord Archimonde defeated, Krogon found himself seldom with any purpose or use. When the campaign in outland ended, He sought audiance with a Tribe of Orcs he had heard much of. A tribe that held precious the old ways, respected honour, and defended the values of the new Horde. Krogon Joined Tribe Red blade, swearing loyalty to Chieftain Kozgugore feraleye. Eventually he even found his long lost Daughter, shazula, became blood-brothers with Rargnasha Bloodmark, and became one of the most familiar and regular faces around the tribes camp fires.

Krogon Has had many up's and downs with Tribe red blade. Rising to Varog'gor as one of the Chieftains personal bodyguards, only to allow the over-zealous nature he had in youth spoil this by defying orders. He quickly found his Code, and habbit for protesting causing him to be eventually exiled.

It was during his exile that Krogon built his Mental tree, a way of organising his thoughts, and behaviour through meditation and visualiszing a tree by which to arrange his thoughts and memories. With this done, and with a new found sense of discipline, Krogon Returned to Tribe red blade and was granted a second chance. As time wen't on, he was exiled twice more for disobedience but always welcomed back for one reason or another.

Demise:

Spoiler: show
Since the end of the siege of orgrimmar he has had a hap hazard relationship with the changing leadership of the tribe, but eventually settled into the roll of Nag'ogar. However, in the following months Devilstep was plagued with worry due to a re-occuring prophecy. At Kosh'harg the young Thur'ruk Rhonya Steelheart spoke the words... "When that dreaded bow is strung, at last your immortal song shall be sung". This prompted great speculation, and no small amount of concern for Krogon. As months passed, the prophecy was repeated and added to by other shaman, a sooth-sayer and even the ancestral spirit of matriarch Grugna long-hand. Many of the tribe took little notice, others worried, Devilstep pondered. In the end, upon the time-wraped world of Draenor the tribe began discovering hints at the presence of the old clan red blade, as well as the regular unsettling discovery of massacre sites marred by corpses filled with deadly poison arrows. Krogon began to put two and two together...

When the final skirmish of the first draenor campaign came to an end, the tribe found itself face to face with the Iron horde version of Akesh the poisoner himself. Demanding that the tribes champion fight his in the name of honor, the tribe complied... the clash ending with Devilstep killing Akesh's warlord champion. However, as a spiteful parting gift before he escaped, Akesh planted one of his deadly poison arrows in Krogons chest then fled.

After escaping a hail of iron horde mortar fire, the tribe brought the dying Devilstep to Frostwolf overlook, and began a desperate attempt to save his life. Despite best efforts, the poison had done too much damage, thus it was decided that it would be better to cut short his suffering. Krogon Devilstep died from a killing knife blow delivered by Chieftain Kozgugore Feraleye, as a last act of kindness, while surrounded by his family, daughter and tribe. His pyre marked the end of the First Draenor campaign fought by the Red blades. His ashes were eventually spread upon the razor winds of Durotar, above razor hill by the tree the tribe holds so dear.


Legacy:

Spoiler: show
Devilsteps legacy is hard to sum up in any straight forward fashion. He was a controversial Orc that often butted heads with elders and chieftains over morally grey matters. However, he was also responsible for training numerous elders, bringing the shadowy Gul'thauk into existance, leading tribes Orcs and allies to key victories in battle, as well as partaking in inspiring feats of cunning and personal willpower.

Perhaps his most important action and moral initiative was pulling the varied forces of the northern rebellion together, prior to the siege of Orgrimmar in the name of Vol'jin and the subjugated peoples of the Horde. But he was also noted for his outspoken attitudes and in particular his deeds at the hands of the Dark shaman Mala'Kal.

As for physical legacy? Devilstep has left an array of belongings and gifts to tribe members, including several weapons to the elders of the tribe forged from precious spirit-blood steel.

In the end he left a different lasting impression on everyone he encountered and effected, challenging those around him to question themselves and what deeds they live by. Perhaps that is his legacy? A moral example for others to take a pause for thought when right and wrong become grey and unclear.


Things you may know about this character:
-Krogon is a Master of Weapon crafting.
-He is exceptionally well read for an Orc.
-Organized and set the ground work and eventual strategy for the Northern Rebellion in the lead up to the siege of Orgrimmar.
-Has been a Varog'gor, Twice, but for various reasons has been up and down the hierarchy.

Things you may not know about this character:
-Krogon Once Had a mate named Bor'la, she was separated from him in internment and long since presumed dead.
-He has a daughter to Bor'la, Shazula. However, Bor'la and Krogons first child, a male, died in child birth during the winter siege of Ironforge during the second war.
-Krogon has a deep disdain for Orcs who do not take the rite of bonding for mates seriously, considering its beyond folly to treat it so flippantly.
-Was once a prisoner of Dark shaman after the rebellion, and forced to kill two children (though it is known of).

Memorable Quotes:
"Do not think that fixing the mistakes you have made earns you praise or reward Orc, these are things you ought of done out of duty and sense, not personal gain..."
"I never sought to tell you what you wanted or wished to hear, rather I opted to speak words needed speaking. Is that not the truest advice?"
”Do not dare speak to me of honoor, Mala’kal. I vowed I would kill you for what you did. But your judgement is not up to me. I sentence you to nothing, nothing but what you brought upon yourself. Reap what you have sewn dark shaman...”
"Sometimes the determined Individual is far more dangerous than an army of fools"

Story's:
Spoiler: show



Images:

Spoiler: show


Spoiler: show

23
Game Related / [Realm forum] Why we should use it more
« on: January 22, 2015, 08:12:44 PM »
Copy pasted from defias-RP, excuse the particulars of language!

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Realm Forum

What is this? Well, funny you should ask. Of late, dare I say this last year, I've noticed our realm forum (thats this one) turn from a dissused and often forgotten thing occasionally full of bumps for RP guild recruitment threads, become one swarmed over by W-pvp/pvp/Griefers guilds. We have lost our main forum. Though many will shrug and not much care about this, I beg you to reconsider, though this forum (DefiasRP) has its used, it essentially over the years has made us reclusive and hard to reach. Don't get me wrong, this place has uses but we really can't just hide and shy away here. And furthermore, all this has some long term effects...

1 - the RP community looks non-existant. We get no coverage, all the while other guilds such as <Mithridatism>, yes a guild who's sole purpose is to annoy us, gets better promotion than us.

2 - It leads to the continued (but more hastened) decline of RP populations.

3- More W-pvpers will flock here seeing that its a haven for their 'wants'.

So, what can we do I hear you ask? well, simple.

1 - Post/bump your guild recruitment threads on the realm forum. regularly, give them a bump/nudge every two days by cycling between officers/guild members. Add some gentle conversation to keep it active.

2 - Place queries, game threads, story's and everything else random on up there. Our game related section is stuff with threads that are worthy of the realm forum, everything from "your characters voice" to questionaires.

3 - Avoid confrontation with Griefers/trolls, but be aggressive in how you 'dislike' and report bad behaviour on the forum. I myself this last weeks have been reporting several people and had great success... if you want to know more about how to do this, what language to use, or what to do... check out these pages!

https://eu.battle.net/support/en/article/ingame-and-forum-conduct

https://us.battle.net/support/en/article/rp-and-pvp-realm-policies

http://eu.battle.net/en/community/conduct

4 - Make threads on the core RP website  (This forum). DB needs advertising beyond its own borders, and this forum is great for adverts.

All in all this is a plea from me. If your a Gm/guild officer, copy paste your threads over, promote your guild and roleplay, constructively report and 'dislike' offensive behaviour and ensure our forum, yes our forum, stays very much ours.

Give me a /sign (then actually go do some of this stuff) and lets get the ball rolling! if anyone has any questions/suggestions/gripes, drop a message in here.

24
Game Related / [PvP] How to gear up for pvp in WoD.
« on: January 19, 2015, 09:44:52 PM »
Gearing for PvP in WoD

Hello folks! a lot of people in the guild have been stating their not sure how to go about gearing up and being at their best in PvP for this expansion, so here i a quick crash guide on how to not only get honour, but what kind of gear you want and some other tads bits. Furthermore, I'll have a few words on Ashran to help folks figure that whole mess out.

So first off, Gear has changed. PvP gear changes i-level (strength) depending on if you are in pvp combat are not. For example, fighting an npc you have one set of stats... but if you enter a BG, PvP Area (ashran), RBG or begin fighting another player then the gear switches to its second (higher) I-level values. I'll include some examples in a moment.

Whats also important to remember is that there are a few kinds of honour gear now, ontop of conquest. Further more, Honour gear when dropping from strongboxes or coming from the gladiators sanctum has a chance of being warforged (with slightly better stats). Here are some example:

Primal Aspirants - 600 i-level (660 in pvp combat
Primal Aspirants - Warforged - 606 i-level (666 in pvp combat)
Primal Combatant - 620 i-level (675 in pvp combat)
Primal Combatant - Warforged - 626 i-level (681 in pvp combat)
Primal Gladiator (Conquest) - 660 i-level (690 in PvP Combat)

So, combatant is better than aspirants, and warforged is always best for both. Though you want to strive for conquest gear every time.


Gladiators Sanctum.

A key compontent for any PvP'ers in WoD, the gladiators sanctum is a building that allows the user to hand in Broken Bones in exchange for works orders called 'tribute'. Tribute when complete, can give you gold, honour, conquest points, both kinds of honour gear as well as helpful items for pvp. To gain broken bones, you need to kill other players in pvp combat in draenor (world or ashran.)

This building also conveys several useful bonuses:

Level 1 - increases out of combat health regeneration in draenor

Level 2 - Gives you safe-fall and underwater breathing outdoors in draenor.

Level 3 - When brought below 35% hp outdoors in draenor, all damage is taken is reduced by 50%.

As you can see, all three are very handy.


Farming honour (and conquest) in Ashran.



Read Square - Horde leader
Blue Square - Alliance leader
Red Line - Main fighting path/road
Green square - Flags
Orange Circle - Bonus objective Area
Blue circle - Rare mob area
Yellow star - Rare mob
Purple spot - Artifact fragment Cache
Red Star - Kor'lok the ogre


The ultimate aim of Ashran is to Kill the enemy leader in the enemy base. to do this, from the start of each reset of the area you must Control the flags littered up and down the main fighting road, until you reach the one closest the opposing base. once you do this, you have a ten minute window to push into their base and kill the leader. If you succeed, you get 300 conquest points, a lot of honour and an epic strongox filled with items (once a day for conquest and strongbox).

However, its not that simple. As you fight, both sides can gain or lose advantages such as summonable captains, a summonable ancient, and other things. Battles can go back and forth... which is slow and unlikely to provide conquest points or significant honour.

To that end, to ensure a win... you need to farm Artifact fragments and complete the bonus objectives in the side areas. Every 40 minutes a objective will take place, the winning side gains 125 conquest points, plus honour and a chance at a strongbox. Always attend these, even if it costs you the main battle... you lose nothing if your side loses so it hardly matters, especially since this winning strategy best works on a fresh reset from the mid flag.

So...

1) Complete bonus objectives, attend every one.
2) kill Rares - they provide useful items and lots of artifact fragments
3) Find and open the hidden caches, shown by the purple dots for more items and artifact fragments
4)on a fresh reset, hand in artifact fragments for a captains whistle (summons an npc and gives 100 honor), and then "give all your other fragments" to the summoner who summons the ancient (kronus for the horde), this will give you stacks and stacks of honour.
5) with five or more captains and kronus summoned, you will steam roll the enemy team back to their base and more than likely win.

So, to recap...

A) to get honour, hand in artifact fragments.
B) use the fragments to win on a fresh reset.
C) you get conquest from bonus objects far more than from winning.

Simples!

25
The Campfire / [Story] Firestorm
« on: November 25, 2014, 10:34:12 PM »
((The following is a joint effort written by myself and Gashuk! Enjoy!))




Firestorm - Chapter 1

The sensation that washed over him was one that nobody gets used too yet he had endured many times now. His blood felt as if it had been drained from body and his mind had span through the sky on a tempest, all the while knowing that despite the fact he had the illusion of being static, a million worlds rushed by in a blink. Though the portal had turned from green to red, passage was still unsettling, his lungs paused for breath until the journeys end.

Mind to task.

Air thrust upon his lungs, forcing him to take a deep breath as his feet took their first surprised steps upon a new, old world. Stone, hard and flat spread out below him as his eyes came to focus on the horizon, only for his breath to be taken again. His ears came under instant bombardment from the cheers and jeers of the enemy amassed before the vanguard and the banners beyond the portal.

Hundreds, if not thousands of Iron Orcs were arrayed in formation between dozens of their infernal siege guns, approaching the portal as one armoured fist. By comparison their own forces were tiny, a nuisance bump in the road to their victory. They had to stand their ground though, weather the storm and achieve their aim if Azeroth was to have any chance.

Do not Hesitate.

All those who had gone before him, following the lead of the Human mage and Thrall, as well as those of the tribe beside and around him surged forward to positions. Weapons were already bloodied but a new urgency overcame everyone as the true scale of the threat they had come to face finally struck home.

War cries of "Lok'tar Ogar!" and "For the Alliance!" rose and fell over the forces of Alliance and horde as the Vanguard took its position at the front of the steps up to the portal. They would suffer the brunt there, while the likes of the banners spread out to care for the flanks, all the while the iron tide began its charge.

Krogon took his place with his tribe, the banners arrayed among and around them. Tauren, Troll, Elf and Pandaren. All races of the horde huddled together to aid one another. A pang of pride fluttered in his chest at seeing their unity, the unity their new Warchief had ushered in. Even if they broke this day, they would fall as one Horde, a free Horde bowing to no tyrant or demon, no dragon or slave master.

We will die free, living our last moments in defence of that freedom.

His eyes shifted around him, setting upon all those Orcs he called family. He could feel fear in the air, but see a steely determination on their faces, born of a thousand struggles and triumphs. today they would not fail, the blood they shared as a pack would see them through. The Red Blades would not meet their end now, no, today they outstretched the arm of destiny and lunged ever upward.

Lok'tar Ogar indeed...

"For the Horde! For the Blood of the Tribe!" came the cry from Bloodmark, his blood brother and chieftain. the first wave of the enemy was imminent, and they would be drowned in blood.

Krogon clenched his fist around the hilt of his sword, the solid Gronn bone handle brought him some comfort, knowing he could rely upon the deadly sharp adamantite to kill with a cleaving arc or a gentle slash. His eyes lowered to the blue hue of the alloy he had hammered into shape with his own hands, the strange but familiar sun bouncing its rays off the surface. It was then he caught glimpse of the weapons held by another to his right.

I can rely upon those, wielded by hands I myself trained.

Gashuk flexed and tensed, his weathered hands gripping the handles of his two axes in preparation. The old shadowmoon warlock now shaman once more was ready, if tense like all others. Krogon set his gaze to meet  that of his brother in arms and gave a firm nod of approval. It was returned with a firm nod and a grunt.

Turning his head back to the front, the Iron Orcs were but feet ahead of them, screaming their iron 'words'.

Now.

With that, and as one the banners thrust forward as one, a deafening united roar was let loose from lungs. Earth shaking steps were taken, Arms swung and magic cast. Krogon swung his sword to meet the neck of one foe, shrill shieks and gurgled cry's came. Blood now flowed all around and the chaos of war, with all its high prices, reigned supreme.

It is a price worth paying.

26
Event Planning / [DM] Sword and Board
« on: September 30, 2014, 10:06:28 PM »

Sword and Board - a DM System


What is this? - This! is my very own Dungeon master system, engineered to land somewhere between the Bloodied blades and other more free style non-rolling DM methods.

Why use this? - Sword and board combines fluid narrative, with a simple turn based roll system, that allows for quick successive combat encounters... all without the bulk of numbers you need to memorize.

Is it strict on the rules? - Nope! its actually very adaptable and I myself often find I alter my own rules/method here and there to make the event at hand work better.

How can it be used? - Sword and board is helpful for all kinds of Dm'ed events. Everything from straight up combat with minor enemies (Bandits), to large heroic foe's like dragons. It can even be used in covert situations, where rolls can potentially decide stealth effectiveness or lock picking. Furthermore, it has potential to be used for non combative events too.

How many people does it work for? - in an ideal situation, five. However, it can work for up to fifteen players using 'waves', Which I will explain later.


Layout.

The system essentially works in this order...

1 - The DM (Dungeonmaster), who is the event co-ordinator, uses raid warning to herald the start of a turn (or new one). This would be done with a promot such as...

/RW Round one - Roll!

2- Every player in the group (or wave), rolls.  (using the /roll command)

3 - When all the rolls are done, it should look something alike to this:

Krogon Rolls 11 (1-100)
Sadok Rolls 50 (1-100)
Rargnasha Rolls 80 (1-100)
Moneyfix Rolls 99 (1-100)


4 - With all the rolls in, The players can begin Writing their emotes in raid chat. Note, these should be written as 'X Attempts to do Y', why will become clear momentarily.

5 - When the first player has written their emote, the DM responds with a Result based on the roll, and relative assessed strength of the enemy. In this scenario, its a  lone bandit. And as 'Krogon' rolled first, he will emote first, while the other participants wait for a result from the DM. Typically I use the emphasis that a roll over 40 is a hit, a roll below 30 is a miss with consequences (the player decides how bad), and between 30 and 40 is a 'nobody gets hurt'. In the end, the following is what should be displayed based on the rolls at point 3:

 /RW  Round 1 - Roll!

Krogon: - Krogon attempts to slash his sword at the bandit! -

DM: - Krogon misses, over-extending, the bandit in turn kicks at the old Bladmasters bent knee! -

Sadok says: - Sadok launches a bolt of ice at the bandit! -

DM: - The bolt hits! staggering the surprised Bandit! -

Rargnasha: - Rargnasha slams his shield toward the Bandit! -

DM: - The shield strike hits! sending the bandit over and onto his back in a daze! -

Moneyfix: - Moneyfix launches a fireball toward the Bandit! -

DM: - The Dazed bandit is hit, engulfed in flames! he quickly burns to death! Incinerated! -

 /RW End of Round !

 /RW Round two! - Roll!


6 - And then a new round would begin against a different enemy, or group, or move onto the next encounter.

7 - HP (Health points) are non existant in this system, its down to the DM's bst judgement as to how badly hurt a particular enemy is and how much damage they can sustain before they go down or die. Likewise, reward players who describe or use their attacks wisely, with strategy, and punish those who very literally walk face first into death.

8 - The player also decides how much damage they themselves sustain. For example, in my above scenario 'Krogon' would likely emote how badly if at all, he was hurt by the bandits counter attack. That is for them to decide, but a roll of '1' should never be a small thing to overlook.

Waves.

Waves allow a group larger than five players to operate in a fashion whereby the DM is not overwhelmed by the size of his group. At best, operating in 'waves' is used for a group of 10 to 15 players. It works as follows.

1 - Each group is a wave. Group 1 is wave 1, Group 2 is wave 2, Group 3 is Wave 3.

2 - Each round, only one wave will roll. For example...

Round 1 - Wave 1
Round 2 - Wave 2
Round 3 - Wave 3
Round 4 - Wave 1
Round 5 - Wave 2
Round 6 - Wave 3


3 - This way every 'wave' gets a go. This is typically best done with large enemies or large groups of enemies, for visual and team work purposes in the narrative, Aka a huge Dragon or a fel Orc warband.


Tips and suggestions.


1 - Use raid markers to give players a visual clue as to where they are fighting, and use descriptive comments in raid/instance chat to indicate what they are, outlining any weaknesses.

2 - Try and ensure raid/instance chat is used only for description, or emotes. This ensures the DM always see's actions.

3 - Keep emotes simple if you can. Over the top attacks/emotes just mean time wasted, likewise keep responses or results brief or simple too. A good idea is to copy paste your attack or even response ready for the player or DM to see, it saves lots of time!

4 - The Rolling below 30 or over 40 thing is not set in stone. However, I've found it to be a fine bench mark for -this- system. Feel free to experiment, but I personally find those numbers to work best.

5 - Plan your events well in advance. Use the terrain, land features, plan for surprises and alternate endings. Nothing is set in stone and players will surprise you.

6 - Experiment. This system is by no means complicated, and has masses of room for developing, adding too or altering.



-------------------------------------------------




And thats all! if you have any questions, do feel free to post them!

27
The Campfire / [Story] Penance
« on: August 24, 2014, 12:48:46 AM »

”Doubt is like a snake, once it wraps it coils about you, you can only suffocate.”

Penance: chapter 1 – Doubt

The streets had changed. The smell had altered. The noises were different. Orgrimmar had finally left the depression of the siege, or so it seemed. Peace had brought harmony, and along with it the regularity the valleys had once known. Beggars did not litter ‘every’ street and the air of lethargy and nervous anticipation among the populace had gone. All in all, it was a favourable thing.

And to think but a year ago these streets ran red with blood.

Devilstep mused, as he began his walk along the Drag. Behind him the sun had near set over the valley of wisdom. The Tauren tents disappeared as the curve of the drag brought the traders shops into sight. During the siege this part of the city was a mess of barricades, debris and carnage. Body’s had been left to rot as both, nay, all three sides had no time or opportunity to collect the dead thanks to the brutal urban warfare. The smell of death and decay had been washed away, but the memories had not. Passers-by had given firm nods, while small groups huddled and laughed outside of taverns. Merriment and contentment, this was unexpected.

Why does everyone seem to have forgotten it all so easily?

The thought had struck him as he entered the city and lingered in the back of his mind since. How could they all have moved on, forgetting so readily and yet he still trudged through it like a minefield. Perhaps they all simply put on brave faces, going about their business with worry and despair buried deep. Perhaps it really was all a facade, and like him they all lived in doubt.

But we must not. I must not. You have made your choices, during the siege and in the dark... live with them.

What other choice was there? He continued his walk at a leisurely pace, his thick woollen cowl covering his face. Though his vision was not impaired it was at least ensured that those who may hold a grudge or some disdain would not know who he was. His grey robes and bare feet marked him out as nothing in particular, hardly a grand disguise but worked for its simplicity. The lack of a sword at his side felt odd though. But he’d not need armament where he was going.

Pay heed to the task. Perhaps it won’t change your mind or how you feel about it all, but it is what the others asked for.

Though Wolfheart had seemed unsure of her choice of task at first, Duskstalker did not. They had both arrived at the same conclusion perhaps, though likely for very different reasons. His punishment had been his disgrace, again, and his redemption it seemed had been set down on a road he had little option but to walk. This task he could of argued against, or debated but in the end he already knew he’d feel no different at its completion, or more likely it would only jar memories from that dark place he did not want to visit in his head.

Their attempts at forcing remorse are short sighted and likely only to lead to despair... or anguish.

He would not doubt what he did. To doubt his choice was to cast himself back into the void, spirits only know how many more would have died...

He grumbled, lifting his gaze. At last his destination had come into view. The run down walls and damaged roof did much to hide the importance of the place, the merry laughter that echoed from inside that doorway made it homely. Though the impatient frown of a pacing matron indicated he was late, rather than what he anticipated to be early. Taking care of dozens of orphans had a timetable it seemed...

Spirits give me strength...

28
Event Planning / Arena - find team mates here
« on: August 23, 2014, 05:42:04 PM »
So! Everyone occasionally needs to boost an alt, find a partner or is willing to help boost a friend through Arena for conquest points.

Using this thread you can post up which alts you want to get boosted, or geared characters your willing to use to boost people. Keep in mind you may want to get a combo/team that compliments your class/spec.

like thus...

Booster:

Arhnum - Balance druid (Grievous, parts prideful)

Suultar - Unholy DK (Grievous, parts prideful)

Krogon - Combat Rogue (full prideful)

Jasignha - Arms warrior (full prideful)


chars needing boosts:

Arhnum - Balance druid (Grievous, parts prideful)

Suultar - Unholy DK (Grievous, parts prideful)

29
The Campfire / [story] Darkness
« on: June 02, 2014, 12:15:08 AM »



“There is a reason mortals retreat to home and a bright fire when night comes and darkness falls”Assassin Proverb



Darkness: Chapter 1 – Dusk


His nostrils flared, irritated. The air was stifling, suffocating even. The coarse grains of sand and dust on the wind weathered his old hide while the sun’s rays scorched him mercilessly, Orcs of Frostwolf blood never liked the heat, never. He couldn’t even begin to guess the discomfort of his allies.

The Barrens, north and south, are the way they are for a good reason it seems.

He mused wearily, the heat had been an unwelcome companion to the Blademaster and the Siam’quashi party for three days now, the sun’s relentless attack would only be halted come sunset. And that, spirits be thanked, was not far off. Gripping the reigns of his worg he spurred the black furred beast into an ample stride to catch up to the leading troll of the trio, dust rising behind him as the paws met earth.

“The trail continues east then, Jol’tor?” Krogon asked as his wolf came alongside the armoured black raptor in the lead. The Siam’quashi turned his head to peer down at the Orc. His skin was blue, his face scarred and painted... in many shades of black and ebon.

“It be clear dey’ come dis way Blademastah’, We can be stoppin at da border to Dustwallow as da sun sets to make a camp” spoke Jol’tor, firmly as if it was matter of fact and not up for debate, or need not be anyway. His brows rose almost questioningly.

He worries that I intend to try to over-rule him, the Darkspear truly are weary of Orcs now, even those considered close friends it seems...

Krogon grunted, bowing his head respectfully to the senior Troll in acceptance, his gaze turning east as the horizon shivered between hues of orange , red and thinning blue. The sun of course was descending into the western mountains behind them, so his eyes were spared the glare, even if his bare back got no reprieve from the heat.

Krogon turned his head to eye the other two members of the group, and sure enough, they rode behind at a short distance either side of Jol’tor, riding atop their armoured  raptors. Neither looked ahead, that was for Jol’tor their tracker to do. Their task was that of lookouts, their eyes fixed on their flanks and rear for any sign of trouble.

Dutiful and vigilant, these Siam’quashi know their business and how to go about it well.

Nal’aka, the female rode on the north side of the road behind Krogon. She was neither beautiful, nor ugly Krogon guessed... Though she did forever wear that cowl adorned with bones and tusks, so he had no idea what she looked like to begin with. What he did know was that her twin-bladed war-blade looked potent, and worthy of felling a Gronn with one slice. She kept the weapon atop her back, shifting her body calmly with an aura of composure and control.

Tet’shalak, on the other hand fidgeted. On the south side of the road next to Nal’aka he was forever twitching this way and that as if the slightest sound was a warning of impending attack. Also unlike Nal’aka he wore nothing over his face, his bald head, small tusks and unpainted face were nothing unusual, so far as to say Krogon could discern no remarkable or noteworthy features. He did have a rather ornate looking crossbow though, adorned with bones and fine feathers... a bolt already loaded and ready to launch.

I am in good company for this errand I think.

Krogon turned his gaze ahead once more with a grunt, now facing the east and the approaching border to Dustwallow.

Though I get the feeling it has become a Wild plainstrider chase.

 When the tribe had set out for the eastern kingdoms on the chieftains latest campaign, Krogon had been left behind with tasks and errands to prepare for their return. One of which included assisting the Darkspear as best he could with combating the renegade Dark shaman and Kor’kron on Kalimdor. Thus, he was here, ranging far and wide over the southern barrens in search of their elusive and dangerous foe.

The old Blademaster grumbled, running his right hand over the hilt of the sword at his left hip, reminding himself out of habit and ritual that it was still and always present.

I will be glad when the tribe returns and I may resume my proper duty’s.

It wasn’t that he was beginning to miss the absence of the tribe, being separated from its Orcs, It was also the frustration of this hunt. The dark shaman had raided a human caravan south east of Desolation hold and left Horde banners in an attempt to implicate Vol’jins horde. Such cowardly audacity could not be tolerated with the truce so tentative in Kalimdor. Unfortunately it also couldn’t  be dealt with, as the scum wouldn’t sit still and had reduced the party of four to scouring after them in circles, following whatever barely readable tracks and trails they left.

”Da border approach” Jol’tor spoke firmly, nodding ahead at the area drawing closer ahead. Krogon stirred from his thoughts and ran his eyes over the area, his gaze moving downwards as his wolf came to a halt at the top of what was a hill, and below... the marsh of Dustwallow. He could smell its stagnant water from up here.

”We can set camp up here and descend into the marsh to continue the chase” Krogon spoke, nodding firmly. It was the smart thing to do for now. Jol’tor nodded in agreement as he turned his raptor to face the other two trolls who had come to a stop close behind them. Raising a hand to shield his eyes, Krogon watched the last glimmers of the sun dip beyond the horizon to the west, the sky turning from blood red to gold and shades of deep blue as it rolled back over-head and to the east.

There it goes at last, some relief...

Then silence.

Silence is never something to be associated with inactivity, slumber or the absence of sound. That is a fool’s concept, for silence is the deep breath before action, the paused moment before danger and the plunge into chaos. Thus Krogon’s ears twitched as all sound fell away, the wind, the sound of crickets in the bushes...

...then the sound of bows and the whistle of arrows began.



30
Event Planning / Challenge of the Wyvern: The Melon challenge
« on: February 04, 2014, 09:48:40 PM »
This challenge of the Wyvern will be a fair bit different from many of the previous ones. Firstly, it has a start and end date, allowing teams to take their time and come up with a solution to the 'problem'.

So, lets go over the details.

Start date: 4th of February
End Date: 11th of February (you test your 'idea/solution' this night at 20:30 server time, garadar)

Objective: To get a melon placed atop the doorway to the garadar main hall, down to the ground safely without any damage.

Now that may seem easy, but here is the hard bit...

Rules: (IC ones)

1 - all team members must keep their feet on the ground at all times.
2 - Orcs are not allowed to physically touch the melon.
3 - the melon must not be damaged.
4 - magic/spirits/animal companions may not assist.
5 - No assisting other teams -or- getting help from non-participants/outsiders. what you make/do is to be your own work.
6 - Teams may only have two or three members to them.
7 - If a method/solution to the challenge is deemed by me to be either too silly or very likely to result in a failure I will enact a 'clause' causing the melon to be either damaged or a fail to occur... because you know, it happens.

Now then, a quick after part... All designs for either devices/machines/items you create in order to carry out this task must be sent to me via an image of description in Private messages. please do not post your ideas in this thread, otherwise the other teams will know!

That's about it! oh... and you can form a team any time between the start and end date, so you didn't have to be at the launch event to join in, just show up at the end one!

Any questions, bother me! and... listing all teams here too!

------------------------------------------------------------------------------------------------------------------------------


Teams:

1 - Grogona, Gridish, Oguur.
2 - Niranoya, okurah, Mokhtar.

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