I always love reading these! Keep it up!
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Show posts MenuQuote from: Keishara/Makaroth on December 04, 2015, 02:05:06 PM
Im going to play devils advocate here, because while you know full well what I think you all do is fantastic, I have a few issues about this campaign (Which I can actually comment on because i've been here for every event, yay!) that im going to raise. I'll try not to be harsh because its a lot of work gone into it; But i won' dance around any points at the same time.
The Plot: I think the plot had great potential. I loved the survival aspects and the maddening whispers in the area referencing that a certain something wasn't entirely defeated as was first thought back in WOTLK. I loved the environmental updates and I loved the general theme of the place and not knowing where we are. I disliked that some folks acted like they knew where we were - But that's out of our hands, and its down to those individuals to have a suspension of disbelief and go along with the plot otherwise it ruins things. I could genuinely have had a survival plot as we made out way out of Storm Peaks, with the whispers as an undertone and scene setting in the background as simply another thing to escape from (We've barely any gear, food is limited and we're all struggling to sleep as it is.) Before we found civilization and then went on to find this Dwarf warband and take them out for good.
Heres what I don't like: Why on earth are we so driven to take out the source of these whispers when it's clear that the further away we are - We wont hear them. We're struggling for food and supplies. We're overtired, struggling to sleep and frankly in some of the worst conditions we will ever face and we're delving into Ulduar and the surrounding areas to stamp out whatever source is offering these whispers, which in real terms is going to be a being of some formidable power if im perfectly honest. It makes such little sense for a Tribe that I consider to be quite logical in it's actions. We could move out, get our bearings. Find some maps from a nearby town in Grizzly/Howling Fjord or get some local intel. Recharge up and then head back in for the final confrontation; Yet we're needlessly I feel trying to struggle against a foe we could easily come back to and take out when we're in a better place. It feels strange, and Makaroth shared the same view; We never heard any whispers before we got here why don't we just leave instead of taking the fight when the odds are stacked against us? I've deliberately stopped mentioning it IC'ly because I feel all it will do is create more tension without changing anything - As I can't expect the plot to just get dropped and be done with it; Thats not fair on anyone at all, mostly the guys involved creating this plot.
I feel it's tarnished the experience a little. I know the Tribe has never been to Ulduar, and it's a cool place to incorporate into the storyline, and probably would be an extremely awesome story-arc; But the current conditions we face I can't get past the fact it just feels like lunacy to go against this foe when we're struggling to stay alive.
As for Skidderbeard; I could go on about how we could have jumped on the Goblin when he said we were going to fly into a storm; But we needed a way to crash the zeppelin, so I can suspend disbelief for that one - I can't think how the Tribe would ever trust the character again though.
What happens next?: For me, I absolutely despise Christmas. I am bah humbug in every sense of the word, which I won't rant about here because now's not the time (Don't ask me unless you want your ears blown off in an anti-Christmas hate rant.) I personally wouldn't mind staying in Conquest Hold and just having some down-time. I'll be online all over the Christmas period and willing to hold some mini-events and the like (Hunts, game nights; things like that) for anyone who does want to come online but i'd be apprehensive about heading back to Razor Hill just for the sake of RP and to go and mingle; As I feel it'd tarnish the immersion somewhat of Northrend. Would also give me a chance to get through the massive Steam library I have of games i've never played on nights where it's quiet and nobody's on (Christmas day anyway? I'll be playing Fallout 4) - But thats not a priority of course.
Ideas: I realize this isn't for everyone - But I love PvE roll emote battles. I'd love to see more, but I know that there are some horrible memories of hours and hours of rolling battles floating around, plus I know there's a large consensus that doesn't like roll battles in PvE situations. I'd personally love to implement full detailed character sheets for us to fill out, DnD style with lots of different customization options; Again I fear i'm probably dreaming here - But i'd happily help create such a thing if it came to fruition.
I hope that at least offers a critical but fair viewpoint. I do love all the work you do and you know I always want to help out whenever I can. I love this Tribe, and I'll always want to try and improve things with you all.
Much love my cherubs.