Orcs of the Red Blade

 

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Red Blade Records / Muzjhath Farstride
« on: April 26, 2015, 11:42:43 PM »
Name: Muzjhath Farstride
Alias: -
Rank: Varog'Gor

Age: At time of death ~35 years.
Gender: Female
Race: Orc
Clan: Bleeding Hollow by linage, unknown.
Class: Blademaster trained archer.
Alignment: Psychopathy

Family: Blood Brother "Gruthikk", Unknown great grandfather "Marogg Stonefist"
Known Friends: -
Known Enemies: Humanity, Black Bloods, Demons, Warlocks

Appearance:
Muzjhath was a slightly smaller than average orc, yet lean and muscled in extreme ways showing signs of very physical and spartan living. Her skin was dappled with burn scars and her hair came in patchy so she kept her scalp shaved. Her left arm was almost entirely covered with tattoos in swirling patterns.
What hair she had was reddish brown and her eyes were brown with a grey tint to them.

Her face was twisted in an almost constant snarl, if not for that many orcs would likely have found her face pleasant, even if her nose was on the big side.

Personality:
Muzjhath was the gem of the tribe, if one was looking for a bundle of uncomfortable rage. She didn't really enjoy the company of others, was bad at interactions, disliked talking for longer than a few sentences. Her company has been described as having a thorn inside of your armor by her blood brother.

She pushed orcs away rather than talk to them unless necessary and her ideal way of breaking up a fight was hamstringing all participants.

Yet with all that she was fiercely loyal towards the tribe as a unit and to her Chieftain Feraleye in particular. To be looked at as a rabid dog with one true master.

History:
She was carried through the dark portal as an infant tied to her mothers back. A place where she spent most of the first and second wars. Her first memories are of scrounging food in the internment camps and she was formed heavily by her mothers apathy and the other adults lack of care.
She got close to Gruthikk in the camps where they protected each other and worked together to find more food.

After the great rescue she vowed to never get put into a cage again and punish those responsible for the mistreatment and torture of her race.

During the third war she served as a scout in northern Kalimdor where she quickly took to archery and tracking along with other woodsman skills. She severed along with a small scout group with whom she didn't really get any long lasting connections.

After the war she lived quite isolated in Ashenvale and met and formed a bond with a worg. Occasionally travelling to different parts when unrest took her. Mostly when she felt the need to continue her personal crusade against humans.

It was after a trip such as that she realized that one orc alone likely couldn't do much alone, so she sought out a group said to take in orcs with no other ties. Which was the Red Blade tribe. After a rather awkward interview with Morgeth Feralheart she was accepted into the tribe. Where she stayed quiet mostly at the start, talking only when forced to yet showing her competence.

Her tutor who told her of the ways of the tribe and prepared her for her oath was Vraagár Blackmane, a hunter who's skill she came to respect even if no deeper bond was created. During her time in training a few mishaps did happen, one which might have had her banished had the full scope of events been known, or the coin of fate landed differently.

The day she took her oath to the tribe was the same as the yearly martial tournament to name the master duelist. Where she surprised the whole tribe by winning the battle royalé after the main tournament. By guile outlasting almost all of the tribes best fighters and being the lone orc standing, surprising every orc present.

She became a solid fixture in the tribe, if rather friendless considering her demeanor. She managed to become trusted due to competence.
During the campaigns in the north she earned the title of Nag'Ogar, after which she partook in Om'riggor, earning herself a second name after walking far and taking down a gigantic spider.

During the Elemental Unrest occurred she helped in the defense of Orgrimmar until she was severely injured by a charging fire elemental. Which left her with her skin and armor melted together. Rargnasha Bloodmark and a friendly troll witch doctor helped with the removal, which was a painful partial flaying. The act that left her with little to no hair left, and her dappled skin.
During the Cataclysm itself she and Grin, her worg, was in Ashenvale on patrol when the volcano erupted, where Grin sacrificed herself to push Muzjhath out of the path of lava. She was half catatonic by that loss when the tribe found her, and had to be slowly coxed out.

Some time after this Krogon Devilstep presented an interest in training orcs in the art of the Blademaster, something she felt would help her in her goals, as well as put her more firmly into the tribe, something she was still insecure over.
The training was grueling both physically and mentally. Done along with very few other orcs and under Devilsteps harsh eyes. Demanding mastery of both her body, weapons as well as getting in contacts with the elemental spirits to use them to become a more efficient fighter. The latter was done under the tutorship of High Blade Thur'ruk Mazguul Sharpeye. An experience that made her feel that the Thur'ruk was trust able.

It was during this training as well that she, unknown to her, came into consideration to be taken up as a Varog'Gor. Which she found out about by a letter she couldn't read. Which she made Mazguul read for her, and after which she forced the Thur'ruk to teach her how to read since it was a weakness and shame she couldn't abide again.

The training for Varog'Gor was done together with Groshnakk Wyrmbreaker and Kaigron Ripclaw, and was a set of tasks from both High Blade Feralheart and the three considerations. To check skills, to learn trust, as well as prove themselves equal to the tasks asked.
The ritual that made the three Varog'Gor in full tied them to the chieftain by the spirits in beneficial ways.

After she became Varog'Gor she often acted as the tribes enforcer. Silently making sure no rules were being broken by members of the tribe. This changed when she was charged by the High Blade to hunt down a cabal of warlocks who had threatened the Chieftains children. This took over a year and was a slow hunt, during which she lost most of her gear. The magnificent bow she had gotten as a gift from Devilstep upon completing her training among it. After she managed to complete her task she returned to the tribe, even more withdrawn than before and stinking of fel, even if her soul was unmarred, due to events.

It was not long after this she gave her life for the chieftain in southern Kalimdor while fighting a crazy warlock who had managed to control Sadok Sharptongue's mind long enough to launch a spear of ice at Kozgugore, whom she tackled out of the trajectory and getting impaled herself, dying on the spot.
She was later burned in ritual where the tribe spoke of her deeds, her spirit returning to nature.


Things you may know about this character:
-She was very skilled with the bow.
-She had a bow that also had blades that worked in close combat, with which she had developed a highly efficient personal style.
-She often got extremely annoyed when Sadok Sharptongue was speaking, thinking he used big words to confuse her.
-She hated humans to an insane degree.
-She was trained as a blademaster, yet used a bow.
-She had respect for Night Elves
-She was very competent in first aid having learned a great deal during the third war.

Things you may not know about this character:
-She was a sociopath and would have been branded under psychopathy in a court of law.
-The elemental spirits of fire had a strange attraction to her. Which made her bad at controlling elemental fires.
-She felt the only mercy humans deserved was genocide and thus killed any human she could.
-She had a tattoo on her left shoulder that under close inspection would be a faded and stretched Bleeding Hollow clan tattoo.
-She forced by threat of violence Mazguul Sharpeye to keep quiet about her lessons in reading.
-She once severed Gnash Stronghand's jugular as he was bullying Gruthikk, yet managed to get a healer there in time to save his life and managed to keep suspicion on what happened in the dark.

Memorable Quotes:
"Snort"

Other Information:
If she had been alive when Bloodmark challanged Kozgugore she would likely have stabbed him in the back before the duel could happen. If she had been stopped from doing so she would have followed her cheiftain in his lone hunt.
She would have (unless following Kozgugore) been on Hellscreams side during the events surrounding the Sha of Pride since she considered his goal of ending the alliance by all means necessary a noble goal aside from when it came to Night Elves.

2
Game Related / End of an Era.
« on: August 28, 2012, 11:18:37 PM »
As some of you know. One of the tribes Varog'Gor died today, saving Koz' from an evil mindcontrolled Thur'rukk
Which would be Muzjhath.

I'm doing this because my WoW subscription runs out at about 2am on the 30th of this month. As I don't find the game worth paying for anymore.
I came back since I didn' like the loose end of Muzjhath, and it's fixed.
Still like you, and the day WoW goes F2P is the day I come back if the guild is still in existance.

I'll still be around this forum, and the general DBRP one.
I'll be spending my time playing GW2 and other games. I also plan on dropping my notes in the "who I am in other games" thread.

Hope you've enjoyed Muz. Hope she's at least to some degree the trusted yet rabid dog I've kinda have tried to RP her as.

See you!

3
The Campfire / Scouting Uldum
« on: July 17, 2012, 12:38:54 AM »
Muzjhath stands before the cheiftain, on the dock of Gadgetzan to avoid the hubub, and smell, of the town propper. The former orc is reporting the activities of the last evening to Feraleye.

"Me, Oathbound Marshfang, and two rather recent new bloods. A sneek and a... less pleasant one. Went to explore the way the tribe might travel. That Uldsomething to the South West.
We set out from th' goblin Tarpit in the evenin' After the worst sun had left. Runnin' across the desert.

As we aproached the new terretory we slowed to a walk. Entering through a built way. High sides that would be a perfect ambush site if someone would be out to get us. When the tribe passes this way I highly suggest sending out scouts. Two or three to a side. To make sure no hostile force that would know our way would be lying in wait.

After that we entered old, rather impressive, ruins. Infested with all kinds of bugs and gnomelike humanoids. My advice, seconded by Marshfang, would be passing through quickly not stopping. There is a wide throughfare westward. Continueing west we came to a sweet water river. Rather fastflowin'.
'Round it was an oasis o' green. Good plants, much food. If quite a lot o' dangerous animals. If we'd not find a settlement te stay in. Along the river would be our best bet of stay from what I scouted.

Moving south we came to a farm held by a... Catlike centraur?
They seemed to be the people who had built the earlier ruin, based on structures. They had a settlement on the otherside o' a lake. Probobly created by a dam that we crossed, more impressive than the dwarven one in the east.
On the other side they had a propper town with a marketplace. Seemed te show good handywork in their wares. But, a dwarf an' a human were sighted. The latter talkin' with what seemed. Someone important.

Marshfang talked with the same induvidual. About us maybe getting to have our base there. But for a bigger group only their king seemed te have authority to say they could stay and due to. Who we where an' the hour we did not seek an audience.

After that we headed back, by a slightly different route. It was now we discovered the gnome like things in the ruins, in high numbers. Due to our low numbers i opted for not going further in than the edges. We also crossed over the mountains, finding some easier climbs. Checking out the rather artificial seeming pass from above. Would be easy to hide big numbers up there, thus the afor... earlier mention of having scouts out!

We should also have that when crossing the city ruins.

I plan on mounting more scouting trips to other parts o' Uldsomething before we head out."

Bowing, Muzjhath walks away, letting the cheiftain use this information as he see's fit.

4
Event Planning / Current points of intrest.
« on: November 05, 2011, 05:04:45 PM »
While not an event per say, it is a quite good thread, and one worth keeping alive.
http://www.defiasrp.com/t4067-current-point-of-interest
This came up today, and has a quite good thing. I'd say it would be good keep it it up to date with what the Tribe is doing. Also good for those orcs who consider themselves connected/roam a lot.

5
Event Planning / Concerning Kosh'harg
« on: March 16, 2011, 10:17:27 PM »
I come bringing news!
Seem's there are new orcs in town (or, mostly orcs I'd guess):
http://eu.battle.net/wow/en/forum/topic/1849937768

So, shall we welcome them to the Defias fold and invite the guild for Kosh'harg on Sunday, maybe even the pilgrimage there?

6
Game Related / If you keep crashing.
« on: October 21, 2010, 10:52:04 PM »
If you keep crashing after mouseovering/clicking the Pumpking for HH, soul portals from locks, mage table rituals, flags in WSG, nodes in AB.
And instantly crash in a slow and painful way.
This will fix it:
http://www.wowinterface.com/downloads/info18389-CrashProofTooltip.html

The crashes are due to some tooltip error that blizzard right now being lame won't admit too.

7
Event Planning / Om'Riggor the 24th
« on: September 18, 2010, 12:57:03 PM »
So, as most likely everyone knows there is an Om'Riggor for the tribe on friday the 24th that was originally planned for thursday the 23rd.

I've got a question about this move.
Why did it get moved to a friday?
It's seriously a bad day for events like this since people want to go out and not to be forced to choose between "meet friends away from keyboard, or gain a rank in my Role Playing Guild". When it ended up on the "Thursday" of the first "Thursday/Friday" when it was said I was happy just due to this fact.

So, why did it in the end get moved? I'd gladly like to know.

8
The Campfire / The rise of Stonefist
« on: November 16, 2009, 06:31:49 PM »
Taking a deep breath and rolling his shoulders to loosen them up one last time Marogg saluted his chieftain turned around and headed out. After a walking the first few steps to get the last stiffness out he started running, knowing he had quite a bit to travel to get to the place he knew he would find his pray.
The terrain flew past him, blood pumping in his veins. While running he fully well knew that if not for that dishonorable bastard fixing his knee he would not have been able to do this. Pushing that thought he kept running, knowing that his mind would need to be clear for the task at hand. Also pushing down the old memories of his first Om'riggor, the traditional one. Where he had earned his first honour name by being able to grip orcs, some of them a bit bigger than he himself, and throw them around by the neck. The times long before the war or even the thought of the Draenei being an enemy.
The scenery and nature changed around him, the old orc only noticing by the animals his run was scaring up and setting running. Either from hiding places or gracing, constantly scanning towards any that might attack him, double checking his dead side. Damn hearing being severely hindered when running!

The air around him went from dry to moist, and the setting sun over head disappeared below a roof of leaves. Marogg knew he was getting closer to the place of his pray. Even with quite a lot of force down here going into the trouble over the last years they where still not over with. As they said long ago, the only thing that could measure up to an Ogre's stupidity was it's persistence from not moving from it's home. He ran though the horde encampment and kept on running, new strength getting to him knowing he was almost in place.
Feeling the pain in his legs he slowed down and getting control of his breathing, and started to move a bit slower but almost noiselessly, moving towards the sounds of the Ogres. Something he had learned from his father for hunting animals. Sneaking passed several aggressive and deadly animals of the forest he came out to the old ruins, hearing the sounds much better and seeing some of the creatures. Scouting around the outskirts he found the place he needed. Was empty of most animals, who had learned not to stray too close, and not in sight from the Ogre camp.
Marogg made ready, stretching out and getting his tired muscles as relaxed as he could and collecting several smaller stones. Collecting the stones between his left arm and his body he silently set out again and found his pray rather quickly.

It was an Ogre, a rather big one but seemed slow almost by their standard. As it lumbered around the outskirts, it carried a large axe against a shoulder, and while walking around like a scout it hardly was looking around but mostly seemed to look where it sat it's feet. Marogg took up a stone, and threw it so it made noise in his direction.
The Ogre looked up, and in the right direction. He threw another one, and the Ogre changed so he stood facing towards the area. At the third rock the Ogre started moving to investigate the sound.
Quickly reacting the old orc moved back, and up a bit on a cliff outcropping. As the Ogre came round it took a few step in, and stopping to look around.
At that moment Marogg sprung his ambush, throwing himself with a snarl from his position, his huge fist connecting soundly right on the Ogre's eye. He tackled the Ogre with his body as he slid to the ground, which it hardly seemed to notice. All it did was say a crude "Ouchee" and kick the orc that had appeared in front of it.
Grunting in pain Marogg got hit square across most of his body, flying away hitting the grass roughly. The Ogre hefted his axe and lumbered toward him, to kill the pest that hurt it. Swinging down with it's axe it connected with a thumping sound with the dirt. The orc had been resilient enough to be able to take a kick from the huge creature and as it swung it's axe down roll to the side.
Getting up on his feet again Marogg slapped up with the stump his left arm ended in right in the Ogre's groin. Before the Ogre had time to howl in pain his fist connected over the side of it's neck, making it abruptly lose breath in an exhale that brought blood up with it and over balanced it.
The huge Ogre dropped it's axe and fell over, Marogg with his balance intact and on top. From there he kept punching down on the Ogre's neck and the side of it's head, not coming back to himself for several minutes.

When he finally came too he noticed the dull pain in his hand. Something he had expected. What he had missed planning was how to bring his pray back to the Tribe. He got up, lifted up one of it's legs and started pulling. And strong as he was he got about as far as most one handed orcs attempting to pull an Ogre get. A few centimeters.
Realizing that it would be pointless he looked for the dropped axe. Finding it he got a grip he could manage, it being far heavy for him to wield only with one hand, and started sawing through the flesh at the neck.
After some time of the bloody work he looked like he had just left a butcher's shop he had most the flesh of, he got a surprise. As he gripped the head to tug it a bit to keep working he noticed that the spine was snapped, some of it almost dust. With the spine of the last work did not take much time.

Discarding the axe he picked up his price, gripping it by the spine. All the while he had been working he had heard whispers from the tribe noticing that others also had some hardships they might not have been expecting. He rolled his shoulders and bent his knees. Then started the long run back. Keeping far from the same speed he had on his way there.

Once again running and hardly noticing the terrain not counting what might be dangerous for him he got back to where his Tribe was camped. Slowing down as he came close he heard them grow silent, hearing his approach.
He got welcomed back, and with pride showed off his price, asking for water and to catch his breath before he told his tale.

The tale that would give him a new name, as with the ending of that name he would be known as Stonefist.

____

OOC: There is the story of Marogg's hunt during last night's Om'riggor. Hope it was a somewhat enjoyable read. Working on some more texts for the old orc that I will soon post. Just need to get the thumb out of my arse and finish writing them.

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