Orcs of the Red Blade

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Messages - Nekrul

#1
Game Related / Re: The Arena Thread!
January 19, 2011, 07:51:06 AM
Would like to join a team myself, I'm game for anything.

Saurok - Arms Warrior extraordinaire!
#2
Also at the same time I'd like to point out that this system could be used for more situations than just simply fights/duels.

At the moment, the in game duels only really works from an IC perspective if two players actually wish to stage a fight to the death, or a sparring duel. It doesn't leave much room for anything else., ie. arm wrestling, a challenge who can drink more booze before passing out, etc. The original idea was that these dice rolls aren't just limited to brawls and fights, but instead trying to incorporate a broader spectrum of activities where two characters might be in contest with each other.
#3
Quote from: Greggar on October 21, 2010, 01:36:41 AM
It all sounds good to me! But let's say my Greggy is attempting to dodge something, and as rogue he's very agile. Would I get a roll + 10 or something regarding dodging, running, agile and speed in general? and regarding physical strenght against a warrior a roll - 10?



I quite like the sound of this. But we'd have to take into account that we don't want to complicate the rolls too much. After all we'd like this dice roll system to keep the roleplay fluent and smooth, and not to cripple it with mathematics related to dice bonuses.

I like Greggar's suggestion a lot. I'm just struggling to include it in a way that won't complicate it too much. I guess that if your character's highest stat is for instance agility when you're trying to dodge, you should get a bonus. If it's strength, you'd get a bonus to hitting someone, and if it's stamina, you'd get a bonus for resisting pain perhaps. So instead of saying "I'm a warrior, I'm automatically superstrong!' and using that as justification, you'd have to have a look at your character's in game statistics.
#4
Game Related / Roleplay Suggestion - Dice Roll System.
October 21, 2010, 12:44:50 AM
Hello everybody!

Saurok speakin'. Gnash and I had a bit of a discussion the other day after the Blackblood meeting which, even though a roleplay scene (which is good!), turned out to be quite long and messy due to various factors. Especially when it came to conflicts handled through emotes, ie. my character trying to punch another character in the face for being insulting.

Now let's take such a scenario where an exchange of words suddenly turn into an exchange of physical actions. Either both players could just emote away and constantly dodge attacks or always be able to hit, OR wouldn't it be more interesting if the outcome of a physical action was left to chance, ie. a dice roll ( /roll in the chat command of the game ) to see who wins?

As a heavy roleplayer both in World of Darkness and Dungeons & Dragons, these sort of systems always seemed more appropiate to me, as it kept the roleplay fluent and fair. Sometimes you win, sometimes you lose. It keeps you on your toes, having to adapt to the unfolding events. More importantly, no one could hide behind their overpowered emotes and for instance, be able to dodge a shot from a rifle five yards away. Gnash and I then took it further by saying how the dice roll, or dice pool, could be influenced by the level of your character so that if you're level 80, you can roll between 1-80. This would then be able to demonstrate the power of the character compared to a character with a lower level. Let me try to demonstrate an example.

Garrosh (Level 80) the orc and Raztafari the troll (level 20) are having a bit of an argument. Things get out of hand, and Garrosh tries to punch the troll in the face to shut him up once and for all! Raztafari, however, is rather fond of his face and decides that he'll try to dodge the attack. IE, Garrosh will roll a dice between 1-80 to see if he hits Raztafari in the face, whereas Raztafari will roll a dice between 1-20 to see if he is able to dodge the attack.

Garrosh's dice ends up with a 74.

Raztafaris dice ends up with a 14.

Thus, Garrosh is able to smack Raztafari's face up and send the troll away with his tail tucked between his legs.


Of course, one dice roll shouldn't decide the outcome for a whole encounter. Several rolls would be done depending on the situation where there is a contested roll, ie. player versus player.

I've tried this out every now and then, /w people to play with if they're alright with it. And the times we did, I had some of the best roleplay I've had on this server just because of the fact that both players had equal chances of getting their way. Of course, that means I lost my action rolls (failed to pick someone up, punch them, stop them from hitting me, etc) a lot of the time as well. But losing can be fun! It means you have to stay on your toes and adapt to the roleplay scenario, which in turn makes it more creative, vivid and genuine. And it keeps things balanced.

Of course, common sense would have to play a big part in these rolls. For instance, my character Saurok who has a high stamina but low agility seeing as he's a warrior tank, wouldn't suddenly be able to jump five feet into the air and fire a bow like a ninja even if he managed to win on a related contestant roll. Stay true to your character's strengths and weaknesses.

Anyway, we thought that it'd be an interesting idea to share with our roleplay community. Thoughts?
#5
Game Related / Re: [Cataclysm Raiding!]
October 13, 2010, 11:28:41 AM
I'll keep on playing Saurok throughout Cata, so you've got another prot warrior meatshield available if need be!

#6
Event Planning / Re: Tournament of the Blades (15/8)
August 11, 2010, 05:33:36 PM
Who would be more worthy than an orc of the Warsong Clan to enter this trial of steel and blood? Do your worst, orcs of the Red Blade, I will pit myself against the best our tribe has to offer! I, Saurok, will be waiting with axe and shield!

Lok'narash!



OOC: Any rules on equipment, etc? Or is it free-for-all, pve/pvp and rp gear?
#7
Game Related / Re: Quitting WoW
July 29, 2010, 02:49:46 AM
I MISS YOU DAMNIT. D: