Is it okay to discuss here? If not I'll delete and take it somewhere else.
I think by and large what you've done up there works really well, although I've only seen it small scale thus far. But I have a question for discussion.
What's Boot to the Head's take on using attacks/abilities that does additional/other things than simply damage? These kinds of character/class flavour helps people like me come around to emote fighting (when we literally RP in a game that has pvp fighting, emote fighting needs to have something to lure us in!).
Some examples:
- a death knight wants to do a "death strike", and actually gain some health back?
- a druid wants to root you in place for a moment?
- a rogue poison you so that if you don't do something about it in your next turn, you might lose more health?
- a pet bites you while I also shoot you for potential 2 hp off?
I think by and large what you've done up there works really well, although I've only seen it small scale thus far. But I have a question for discussion.
What's Boot to the Head's take on using attacks/abilities that does additional/other things than simply damage? These kinds of character/class flavour helps people like me come around to emote fighting (when we literally RP in a game that has pvp fighting, emote fighting needs to have something to lure us in!).
Some examples:
- a death knight wants to do a "death strike", and actually gain some health back?
- a druid wants to root you in place for a moment?
- a rogue poison you so that if you don't do something about it in your next turn, you might lose more health?
- a pet bites you while I also shoot you for potential 2 hp off?