Oke I'll cut to the chase.
Do you think implementing the Death Knight for all races or to WoW at all will work or destroy the RP/Lore?
From my point of view (and keeping in mind the basics of the lore i know) if they do it correctly the Death Knight might become a boost for both the RP and Lore of the Warcraft story.
1) How can they make the Death Knight's break from The Lich King 'realistic' or correct to the lore?
Well I've thought up something like this.
Blizzard could make a faction of Rogue Death Knights in Northrend, available to both Alliance and Horde of course, where one of The Lich Kings previously most powerful Death Knights rule.
How did he end up as a rogue Death Knight?
This Rogue Death Knight hero might've done this. Gotten the news about Kel'thuzads' defeat. A Lich that strong defeated by puny Alliance and Horde scum? This is one of many proofs that the Alliance and Horde (players) are growing stronger.
And then in Outland, Heroes of both Alliance and Horde, vanquishes Magtheridon, Vashj, Prince Kael'thas AND the very powerful Illidan Stormrage, who almost destroyed Icecrown once.
Perhaps he is doubting the power of Ner'zhul and belives that either the Alliance or Horde could defeat The Lich King if they tried.
After this he starts to train his mind, to try and become more resistant to the communication between his mind and Ner'zhuls', but also the brainwashing. A while after he's done this training he start working on a spell to break his will and soul from The Lich Kings' control. Once he succeeds (not saying it would be easy) he tries to recruit some of the lower ranked Death Knights to his cause, as it would not arouse as much suspision as going after a General Death Knight.
2) Why can all of the races become Death Knights?
Well here's my opinion.
There's a huge amount of different individuals in the various Nations (races) and, would it be strange if some had a lust for power with no worries about the cost? And wouldn't the ultimate power be to serve The Lich King Ner'zhul in the form of a Death Knight, the Scourges most effective warriors and commanders?
I really can't see why there wouldn't be a Tauren whom abandons his Naturistic/Totemic culture they have lived in, in search for power. And on second thought the Tauren is a very powerful race, and durable. Why wouldn't The Lich King want to add some pure brute force to his ever expanding army of undead?
3) The player quest to release the Death Knight from Ner'zhuls mental shackles.
Well, the first quests could be some gruesome deeds. And after you do this maybe your hero starts hearing his old personality and moral like a small voice in his head stating this is wrong.
After 1 or 2 quests this 'Hero' of the Rogue Death Knights might contact you somehow, requesting you to bring him some reagents ( or perhaps something that reminds you of who you once were ) so that he can cast the spell to break the bond between you and Ner'zhul.
Once the spell has been cast, it would be fitting you'd have to fight your way out of the place you're in (seeing as it's most likely filled with a small plutoon of Scourge soldiers) and visit this 'Hero' and he sets you off to your old Faction without your old Death Knight gear, as this would be seen as to frightening and not very friendly for the citizens and heroes of Azeroth.
----------------------------------------------------------------
Might add more. Also going to add this as a topic on the WtoLK forums and see the responses i get over there. Perhaps a blue response ^^
Was really fun writing this actually :D
Ahh sorry lost me. ::)
But good writing.
I understand what you says, but haven't Blizz said something that you will serve under Ner'zhul, somehow.
Anyway, the real question is (if you ask me). Shall we allow Orcish Death Knights in the Tribe?
From what I understand, all deathknights will be human; at 80 you can do an quest that unlock the death knight thing, then you create an -new- char that is an death thingy so you have ex, in my case your shaman still.
That means that we will have a lot of humans running around in Orgrimmar (or Northerands "Shattra City") :/
I thought Blizz confirmed really early on that all races would be allowed to be Death Knights. Definitely not human-only at any rate. And I'm all for Death Knights in the Blades. If you squishy-minded Seers and Sythegores don't want 'em, the Darkwolves'd be more than happy to keep them away from you, anyway. :)
Kag, my point was that each "death knight" will be human, though to get the class-death knight you can be any race.
Quote from: Moggrash on December 24, 2007, 02:17:35 AM
That means that we will have a lot of humans running around in Orgrimmar (or Northerands "Shattra City") :/
Dalaran ;)
From what I've read you might be able to create a Death knight if you have a character of 60+ or something similar. But to continue lvling your Death Knight after the starting area, you have to do a quest line that breaks your bond with Ner'zhul. So yes when you start your Death Knight you will be serving Ner'zhul but afterwards you wont.
So... When you make a DK char, will you start in Valley of Trials at level 1 then?
no DK's will start high blizz say's 55+ at moment and you can only create 1 as well. Also that you can't get a death knight till your character is lvl 80, but then again seing as WotLK, won't be out till next winter at earliest, i see many changes yet
I can't wait for World of Death Knights to be released.
/sarcasm - hurry up War.
So... I guess that there will be no /LF Tank <Northerend Instance> since it will be atleast 50% DK running around in the lowbie regions.
Quote from: Azuril on December 24, 2007, 10:56:05 PM
I can't wait for World of Death Knights to be released.
/sarcasm - hurry up War.
Meh, in fairness the same thing was said about the Belves prior to TBC getting released, but they're not exactly swarming everyone to death.
Quote from: Kagmosh on December 25, 2007, 02:26:36 AM
Meh, in fairness the same thing was said about the Belves prior to TBC getting released, but they're not exactly swarming everyone to death.
its cos they got such a crap mount, helped alot too.
im positive to DK in the tribe. But never ever in the Seers ;) if DKs are orcs at all... ill create one asap, but ill probebly get stuck quite early :'(
The cool thing with maybe having a DK in Tribe is that it could be your past main (perhaps my warrior) that has fallen to the Lich King but wants to return because he sees the wrong in his actions.
And... You can be schizo! :D If it's possible by lore, you have just a slightly different name from your main and your DK, and then you swtich... like if he's got 2personalities, you get what i meen? ;o
Quote from: Kagmosh on December 25, 2007, 02:26:36 AM
Quote from: Azuril on December 24, 2007, 10:56:05 PM
I can't wait for World of Death Knights to be released.
/sarcasm - hurry up War.
Meh, in fairness the same thing was said about the Belves prior to TBC getting released, but they're not exactly swarming everyone to death.
Blood Elve's didn't offer anything new though. Releasing a Single Hero class in an expansion? Bad move.
And I'm against Death Knights in the Tribe.
Bubuhbut! They hav ruuuuunez!
In my opinion, it depends on how they look. If they look humish, no. But if they are a bit orcish looking then yes.
well i'm not to excited about the DK's i want a Mohawk hairstlye like mister T's NE ;D ;D ;D
I am against the whole DK thing it wil unbalance the game and screw up the whole Lore in wow so NO i say we dont take them in our tribe.
Quote from: Grundar on December 30, 2007, 09:20:46 PM
I am against the whole DK thing it wil unbalance the game and screw up the whole Lore in wow so NO i say we dont take them in our tribe.
Personal i think you have hit it on the head.
This game is fast moving away from what it was originally intended and is a monster of its own success.
Blizzard are now just adding in elements to keep the the money rolling in and to hell with the game law etc.
Helicopters! yea right!
There was a time you got a ban for using stupid OOC names but look at it now.
(Cant make money banning people ohh better drop that rule).
It is fast turning into a clone of Gameswork Shop.
((Still cant break away from it though ((YET))
It's not a big diffrence between Blizzard and EA nowadays... :-\
Quote from: Claws on December 31, 2007, 12:05:52 AM
Quote from: Grundar on December 30, 2007, 09:20:46 PM
I am against the whole DK thing it wil unbalance the game and screw up the whole Lore in wow so NO i say we dont take them in our tribe.
Personal i think you have hit it on the head.
This game is fast moving away from what it was originally intended and is a monster of its own success.
Blizzard are now just adding in elements to keep the the money rolling in and to hell with the game law etc.
Helicopters! yea right!
There was a time you got a ban for using stupid OOC names but look at it now.
(Cant make money banning people ohh better drop that rule).
It is fast turning into a clone of Gameswork Shop.
((Still cant break away from it though ((YET))
Most of the Wow devs jumped ship to help develop War. Oh the irony :P
Actually... The original warcraft was going to be a Warhammer game, but a fallout with Gamesworkshop caused them to develop their own universe. WoW isn't becoming Warhammer. It started as Warhammer. So gnomish inventions were always gonna be there eventually. Also, the gnomish helicopters have been in the games since WC2. They're not just something that was added in WoW. Although it is another reason to hate gnomes! Stupid gnomes... ;D
Ok... so Death Knights might be a stretch and are bending the rules, but as long as they write a good story for it and they make it fit I say good on them. I'm sure they will try to make it balanced. So it's going to be a tank/dps. I'm guessing you can either be one or the other, just like warriors. It's all about what you specialise in.
Sure it has its flaws, but I love the game! :) An awful lot of work goes into the game. I've played many MMOs and this one is well rounded and well made, unlike many others.
Quote from: Moggrash on December 31, 2007, 02:11:14 AM
It's not a big diffrence between Blizzard and EA nowadays... :-\
At least it's not SoE!
Quote from: Emar on December 31, 2007, 09:30:57 PM
Quote from: Moggrash on December 31, 2007, 02:11:14 AM
It's not a big diffrence between Blizzard and EA nowadays... :-\
At least it's not SoE!
Thank de Spirits! Ya know, 'em businez-Spirits. Wiv' oddie clothies.
If Warcraft started out as Warhammer then thank the gods that it changed into something else. I will welcome Death Knights into the tribe provided that they are actually orcs. I do not think that they will break the established lore, but rather show that WoW is a setting where things actually change and evolve over time. These new Death Knight will be something that has never existed before, but how many of us have complained in the past about static worlds where nothing ever happens?
I for one, will not be tempted away from WoW by WAR. I won't repeat here the reasonsn why I dislike Warhammer so much but the fact thyat I will not be playing WAR will come as no surprise to many people. Infact my enforced 2 month exile from WoW has only made me realise how much I miss playing this game. No other MMO I have tried has been as well crafted as WoW. The controls are incredibly intuitive and it manages to create a real sense that you are controling a character which has a real physical presence in the world (even if you can run through other people). No other game has acheived this as well as WoW and I can totally understand why it is the biggest MMO out there.
I did think, before its release, that I could be tempted away by Middle Earth Online. However that game proved to be as disappointingly clunky as other MMO's I've played in the past. You never fealt that you actually were your character or that your character had any real physical existance. The next batch of MMO's on the horizon may well prove to be just as disappointing so I refuse to get excited about any of them until I actually have a go at playing them.
Of course WoW has its faults, mainly its painfully silly bits. The game which does finally lure me away will be a game which is as playable as WoW and also has a world which takes itself entirely seriously. I long for a game with no comedy goblins, steam tanks and npc's with (not very) amusing names. Right now the only possible contender is Age of Conan. It remains to be seen whether AoC delivers on the gameplay front. Until then I fully expect to still be playing WoW until well after the next expansion and beyond.
you warlocks should want them... then you wont be the only class to be made fun off ;)
tbh, if they have a good story and if they look like an orc i would welcome thhem.
If the orcish Death Knights look like orcs but have, for example, pale skins (Like the human death knights in good 'ol WC3) then I want them in the tribe. But if they have the human 'groundform', you know, ugly dance, small shoulders. Then I'm against it.
I think they're gonna look exactly like orcs but with rune blades.
Cant wait to try RP an cold blooded death knight ^^