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Topics - Gnash

#1
Name: Ozurok the Red Whirlwind
Level: 110

Tell us something about your (role)playing experience:
Hey gang! Nice to see you up and running again! ;D

Some of you may know me as Gnash. I've been a part of ORB since the Defias Days. The last few years I've been playing quite casually on a few characters. I've joined in on a few events after you all moved to Argent Dawn, but never could invest the time to become a stable member of the guild again.

Now, I'd like to join up once more on my orc, Ozurok. The introduction below is pending on Krogon's approval since I wanted to give my character ties to the fabled Redblade Blademaster but haven't discussed it with him.

And finally, please write a short story and/or (IC) introduction about your character:
Ozurok the Red Whirlwind is a blademaster, and former apprentice to Krogon Devilstep. Although he once saw great potential in Ozurok, the grizzled blademaster grew more and more frustrated by his student's brash nature and lack of discipline. Eventually, this accumulated into a heated argument in which Ozurok tried to strike his teacher down in anger. To this day, a scar running down his back reminds him of his folly.

In the decade that followed, Ozurok travelled the known world in search of adventure and worthy adversaries to hone his skills with the blade. Since the faithful day that he was bested by Krogon, he has not come across a foe that he could not defeat in battle. As time went on, Ozurok's hot-headedness got tempered by experience and wisdom. He started to feel overwhelming remorse on how he had treated his former teacher, and set out to uncover what had happened to him.

Which ultimately lead him to encounter a clan unlike any other...
#2
Game Related / A few words
May 31, 2015, 02:44:23 AM
Hey orcs, been a while we since we last spoke, but I just wanted to say thank you for keeping my profiles and those of other dormant red blades intact on the forums. I was just reading a couple of them and it hit me right in the feels. We had a lot of good times over the years, haven't we? :)

At any rate, I haven't been playing the past few months, but perhaps we shall see each other again on Argent Dawn in time. Thanks for all the memories and good luck with the move!

Love,
Gnash
#3
Introduction
If you are reading this, that must mean you have bought your own copy of Buckshot’s Battle Ball Compendiumâ,,¢. If you haven’t bought it â€" meaning you have acquired it illegitimately â€" shame on you! I, Rembus Buckshot, chairman of the BBA (Battle Ball Association), welcome you to the noble sport of Battle Ball! This sport, though modernized in the present, has been played for ages and ages and ages.

During the days of the Gurubashi empire, in example, a similar sport used to be played in which the atheletes used their upper thigh to shoot a ball through a hoop. A major difference, however, is that the losing team was violently decapitated after the match was over. This sport used to be played by the Darkspear Trolls in an advance of the game that was slightly milder.

Battle Ball is also heavily influenced by a game the taurahe of Kalimdor play. This game could be best described as a wrestling match between entire tribes. The goal of this game was to carry a totem across a line drawn in the sand, by all means necessary. The current chieftain of the tauren, Cairne Bloodhoof, has banned this tradition however. Too many tauren died during such matches â€" and, having to deal with the encroaching centaur threat, he deemed it was best to outlaw the game fully.

When these two sports came into contact with each other under Thrall’s reign as warchief, and the forming of the New Horde, Battle Ball was born! Come with me, as I explain to you the basics of this great sport. An exciting journey, indeed!


Rules
A legitimate battle ball team consists of three field players, in addition there is the possibility to bench one additional player. During a match, there may not be more than two teams playing at one time. Any team is expected to wear an identical kit during matches.

The size of the official battle ball pitch has been the subject of debate between the two major battle ball leagues: The Kaja'cola League and the Tough as Nails Division. After a decade of arguments, they have finally decided to agree to disagree. The size of a pitch is now estimated to be between four to eight full grown kodos in length. On the far ends of the pitch, banners are placed by both teams. The objective of battle ball is to press the ball against the banner. You score one point every time you do this. Throwing or kicking the ball against the banner will not grant you any points.

Fouls can happen in two scenarios. Firstly, a foul can be made against the team in possession of the ball. If this is the case, the opposing team must fall back their banner and allow the opposing team to advance ten yards. Secondly, a foul can be made against the team not in possession of the ball. In that case, the opposing team obtains the ball and the game resumes at the location where the foul was made.

Lastly, in battle ball the referee's decision is binding. You are never allowed to (mortally) wound the referee or kill a member of the opposing team. In fact, you are not even allowed to carry weapons on a pitch! After the Warsong Wailers versus Boom! Inc. incident, explosives too have been banned from the game.


Player actions
Pass

  • You pass the ball to your current target.
  • You must be within 30 yards distance.
  • Your pass has a 100% chance of success.
Quote/script if (GetRaidTargetIndex("player")==2) and CheckInteractDistance("target",1) then SetRaidTarget("player",0); SetRaidTarget("target",2) end

Pressure

  • You pressure the person in possession of the ball, to try and force a fumble and/or to seize the ball.
  • Only works on a player carrying the ball.
  • You must be within 10 yards distance.
  • You have 5% chance of stealing the ball.
Quote/script if(GetRaidTargetIndex("target")==2) and CheckInteractDistance("target",3) and (random(20) > 18) then SetRaidTarget("target", 0);SetRaidTarget("player",2) end

Tackle

  • You tackle the targeted player.
  • If the player in possession of the ball is tackled, he will be incapacitated for five seconds.
  • If a player who is not carrying the ball is tackled, this move results in a foul.
  • You must be within 10 yards distance.
  • Tackling has a 15% chance of success.
Quote/script if(CheckInteractDistance("target",3) and (random(20) > 17)) then if(GetRaidTargetIndex("target")==2) then SetRaidTarget("target",8);SetRaidTarget("player",2) else SetRaidTarget("player",7);SendChatMessage("** Foul**" , "RAID") end end


Referee actions
Pause game

  • Pauses the game, magically returning the ball to the referee.
  • Is used in case of a foul or unforeseen events.

Quote/script SetRaidTarget("player",2)
/rw **Game paused**

Ball in play

  • The ball is brought back into play by the referee.
  • This is used after a foul, unforeseen events and after either team scores a point.
Quote/script SetRaidTarget("target",2)
/rw **Ball is in play**

Clear icons

  • This macro used to clear one of the three icons used in Battle Ball (circle, skull and cross).
Quote/script SetRaidTarget("target",0)


BBA approved pitches
The Rumble on the Ridge

The Courtyard Clash

The Cry Me a River

The Bridge of Broken Bones

The Isle of No Return

An Ordinary Night at the Pleasure Palace

-----
Credits to Jeanpierre for the macros!
#4
Odds & Ends / Gnash Stronghand's Guide to the Tavern
August 05, 2011, 01:03:33 AM
Published post mortem

Introduction

As an avid drinker and gambling enthusiast I cannot stress the joy the tavern can bring. As a well-known patron of the Orgrimmar drinking establishments, I've comprised a small starter's guide to the tavern. In this first issue the subjects that will be covered are Tavern Etiquette, Tavern Tricks and finally a fair warning. I hope it will inspire those that have taken an interest in drinking and hollering. Remember, orcs, we can all rise to become the star of the tavern - a mountain is only as steep as its slope!

***

Speaking the language
To become a member of the inner drinking circle, a full-fledged patron of Orgrimmar's fine establishments, an orc must speak the language of Orgrimmar. When entering a tavern for the first time in the city, expect to be met with hostile stares and disproving grunts. Do not flinch! These are normal greetings! Continue and sit down at the bar. You'll most likely be watching the proprietor's back at this moment.

The next step is crucial. The proprietor will ask you, facing neck, if "You want a shot of Blue Balls?". Do not acknowledge! If you do, the patrons will grab your arms, knee you in the groin and throw you in the gutter. Instead, mutter - almost inaudibly - a low 'no'.

If you pass this test, the proprietor will turn to face you and ask broad-grinned "What's the matter, never been to a tavern before?" Now - and this is key - slap your knee, slam your other fist on the counter and turn to the patrons, bellowing: "I dunno, you ever worked in one?!" and chuckle loudly.

If you have done as stated above, the patrons will laugh in your example and, accordingly, buy you a round of drinks. Congratulations, you are not accepted among the drunkards, crooks and ne'er-do-wells of Orgrimmar!

***

The market hustle
A trick for which the author has fallen many a time (most of which he cannot remember, but he did wake up naked dressed in a barrel on numerous occasions) is the market hustle. Scour the tavern for a patron with something of value or something you need. Approach this patron and strike up a conversation ("Mok-ra. Damn, you heard about that big Maelstrom Thrall tried to subdue? Isn't as big a hole as [enter prostitute's name here]'s snatch though!")  

Now that you've become friendly with the patron, tell him you want to make a small bet. Say this - and say it word for word - "Nice [enter desired object here]. Tell you what -- if I can tell you where you got it, will you give it to me? If I guess wrong, I'll buy you a round of drinks!" whilst giving him an amical slap on the back or punch on the shoulder.

The patron agrees to the bet. Now, laugh long and obnoxiously, pointing at the object. "You got it right there, you dumb shit! Now hand it over!" Congratulations, drinker, you have just obtained the desired item!

***

The wine list
A saying that often leads to caved in heads is 'asking for the wine list'. A grave mistake! Orgrimmarians despise wines (not strong enough a drink) and in particular lists (reading is considered something for shamans and sissies), so combining both can only lead to harm! Requests for wine lists often lead to lynch mobs and public hangings. Do not attempt!
#7
Odds & Ends / Path of Conquest: Conqueror's Journal
July 25, 2011, 01:29:02 PM

Entry #16
Kargathia Keep hasn't fallen. The Alliance has thrown everything at us they possibly could, but still we stand, still we hold our ground. After this last desperate attack of the Alliance, our forces have left Ashenvale via Azshara. I expect this stalemate to last for months at least, so there is no reason to keep warriors stationed there. Instead, we shall reinforce our position in the Southern Barrens and the Stonetalon Mountains. As our resources swell, so will our army's numbers. In time, we shall march to Ashenvale in even bigger numbers. And then, the Alliance will be trampled under our charge. But for now we shall have to bide our time...

Entry #15
Despite our grand victory at the Silverwind Refuge, the razing of Raynewood Retreat proved to be more difficult than we had expected. After we had secured a large portion of the Retreat, Alliance reinforcements arrived. Ill-prepared for their vast numbers, we were eventually pushed back and forced to advance in a different direction. Now, we amass at Kargathia Keep, as the Warsong Lumber Camp is expected to be attacked next. We cannot afford to lose it. We will not lose it.

Entry #14
[This entry has become illegible as a large piece of paper has been ripped out]

Entry #13
The resistance we faced at the Talondeep Pass was greater than expected. Despite our best efforts, we were unable to breach the Alliance's fortified position. Therefor, other arrangements have been made. The Warchief's airfleet has been picking up our forces at the Unearthed Grounds. From there, they are being brought to Azshara, where the border of Ashenvale is not as heavily protected. Let us hope we can arrive to Silverwind Refuge in time.

Entry #12
We're prepared for the conquest of Ashenvale. With the help of a treacherous draenei, we've been able to sabotage the Alliance's sniper's nest in the Windshear Crag. This plateau was being used to shoot at our warriors from afar with high precision cannons. Now, only debris and corpses remain. With that hurdle out of the way, nothing keeps us from marching into Ashenvale.

-----

Entry #11
Tal' darah burns. The Alliance - although unyielding in its attempt to halt our advance - had proven to be no match for the might of the Horde: their presence is destroyed, their morale shattered. Like the Southern Barrens before it, the Stonetalon Mountains have been claimed in name of our Warchief. A celebration ensued in Sunrock Retreat. The calm before the storm, as soon we will make our last move...

Entry #10
As our scouts had reported, the Alliance had its eyes set on the Sludgewerks. Due to our quick reaction, we were able to fend off the assault, and secure the oil rig. The oil has been transfered to the front in Battlescar Valley, where it shall be used to fuel our demolishers. With these engines of war, we will be able to break the Alliance's defensive line with ease. At dawn, the Stonetalon Mountains will be under the Horde's rule once again.

Entry #9
The Deep Reaches proved to be too hostile to fend of the Alliance. With dwarves as our adversaries - tunnel bred and wayward in these narrow corridors - we were not able to claim the large mine for Horde's war effort. Instead, its iron now is forged into blades for the Alliance. As our warriors were pushed out, a rumble was felt that shook the foundation of Krom'gar Fortress: the entrance of the Deep Reaches had collapsed! Surely by the hands of those blasted dwarves!

Entry #8
Nights earlier, some of our scouts went missing in the Overgrowth. Among them were the commander of the Sin Belore forces, Kristeas Sunbinder, and the revered elder shaman of the Red Blade tribe, Mazguul Sharpeye. A plan was devised to free these captives. As the sun went down, several battles erupted at the Stonetalon border. During the turmoil of battle, an infiltrator managed to free and evacuate the prisoners. The Horde marches on to Krom'gar Fortress.

Entry #7
The air is dry and the sun scorches relentlessly as the plans for our conquest of the Stonetalon Mountains unfold. The hammer bangs with firm beat on the plate. The blades glint as they are sharpened and their shimmers dance on the soil. The Horde prepares for war. Hunter's Hill is not aptly named. It be the Hill of Warriors, the Hill of the Brave and Valorous. Our Hill.

-----

Entry # 6
Today, a blow has been dealt to that smudge south of the homeland. Theramore was crippled as the might of the Horde trampled across it's Highway to the Southern Barrens. Siege engines, catapults and watchtowers have been set ablaze in a glorious pyre in name of the Warchief! And to the North, our Warchief's eyes are already upon those other lost lands -- the Stonetalon Mountains with its lumber and riches. The army assembles once again...

Entry #5
Outside, the men drink and feast. No more clatter of steel tonight. No more bloodshed. No, now we can only celebrate. We've successfully defeated the Alliance: a crushing victory that will be passed on in legend! With the tail between their legs, they now make a hasty retreat. The Southern Barrens are finally the Horde's to claim!

Entry #4
Today the Horde has suffered its first loss. Its proud warriors were unable to lay claim on the three watchtowers that overlook the Barrens' plains. Without this tactical advantage, it may prove difficult to be victorious in the Battlescar. There, the fate of the Southern Barrens shall finally be decided. Low morale torments the troops. The scorching heat and the many dead and wounded have taken their toll. Despite this, they know: failure is not an option.

Entry #3
Though stalled by heavy Alliance resistance, the Horde forces have finally reached the Southern Barrens. After a huge clash inside Northwatch Hold, the brave warriors were finally pushed back. Due to the efforts of the Coppergut Collector Co. sappers, however, they could eventually continue their advance and breach into the Overgrowth. Some say the loud explosion could be heard in Mulgore! The Horde marches on to Vendetta Point.

Entry #2
The course of the Barrens' campaign has been outlined and final preparations are being made. Despite some minor setbacks -- couriers that haven't arrived; night elves snooping outside the gates; the path around Northwatch Hold being blocked off by a caved in wall -- I am confident that tomorrow the Horde will be glorious in its victory. Our advance will prove to be swift and relentless.

-----

Entry #1
Across the length and breadth of Azeroth, preparations are being made for the war that is to come. Couriers have been send across the Great Sea, to instruct our allies in the Eastern Kingdoms of our plans. Soon, Kalimdor will belong to the Horde and the Alliance shall be left crippled. Victory or death!
#8
The Campfire / An imp's folly
July 25, 2011, 01:57:21 AM
Milling freshly picked herbs near the cauldron, Gnash hears his imp’s voice loud over the boiling and shuddering water, perhaps because it is louder, or because he’s become especially attuned to its constant whining and nagging tone. “Look, why don’t you at least hear him out? Perhaps he’s got a sweat deal for you! I bet he will,” Jakmat said whilst keeping his gaze cautiously fixated on the young warlock.

“I know your friend and his deals,” Gnash boomed “and if you keep on trying to persuade me, I’ll start using this inventively!” He raised the pestle threateningly at the imp, who immediately flinched and started to screech in despair.

“Okay-okay, I’ll keep quiet! Don’t hit me!”

“You should know better by now.”

Gnash started to swing wildly at the little mongrel. Jakmat lurched backwards and banged against a rock. He covered his head with his hands to escape the flurry of hits. Stunned, he dropped to the ground and knelt on all four.

Unfazed, Gnash took the opportunity to dump the crushed herbs into the cauldron. He whiffed the fumes that were rising from the concoction. “Hrmm â€" more gall,” he exclaimed as he walked over to the cupboard and started to scour the shelves for a bottle.

“There was no need for that! You’re a shitty master. You always hurt me for no reason. The former master was a lot more friendly than you, shit-face!”

“And where is he now?”

“Well, I killed hiâ€"waaait, that’s not the point: you ought to treat me better. I always try to serve you well!”

“Then serve me by shutting that grom-damn hole of yours for a change.”

The orc’s stoic determination worried Jakmat. It made him jumpy and nervous â€" or rather, it enhanced these traits of the imp. It would be hard to break this orc, he thought. Quite hard. But they all break… eventually.
#11

----------

For generations, we orcs have kept an ancient tradition alive in the shadow of the sacred mountain, Oshu'gun. When the Horde was formed, this tradition was soon forgotten. With the New Horde formed, and the way back to our homelands open once again, this tradition has been rekindled. Not only to remind us of the older days, long passed, but to show our young ones what it truly means to be an orc.

This tradition, is the Kosh'harg. Time upon time again, orcs have celebrated the joy of the living, as well as the peace of the honourable dead. Though formerly an exclusively orcish celebration, all allies are invited to take part in these festivities. Games, provings, storytelling, rituals and, of course, liquor and food will all be part of the celebrations!

On the eighteenth day of this month, the Red Blade tribe will gather on the docks of Ratchet to make the long voyage through the Dark Portal, and back towards the Land of the Winds. Any who wishes for some company on the long way there, or is unable to make the long trek by him- or herself, is welcome to join our pilgrimage. We will depart from the shores of Kalimdor after the eighth drum has been sounded.

Two days later, on the twentieth day of the third month, the pilgrimage will continue from Garadar towards the sacred mountain of Oshu'gun. There, our festivities will be held proper at the eighth drum. Be it orc or any other ally of the Horde, be welcomed to join us in the celebrations! Beware that all manners of violence are forbidden, and failure to uphold this will result in removal from the site of the festivities!

For the Blood of the Tribe!

Kogzugore Feraleye
Chieftain of the Red Blade


----------

Pilgrimage to Outland
Date: 18th of March
Time: 20:00
Location: Ratchet

Kosh'harg Festival
Date: 20th of March
Time: 20:00
Location: Garadar

((Copied this here so that the calendar fills up a bit, and naturally so that orcs can discuss the event if they wish!))
#12
The Campfire / Notice Board: Northern Barrens
March 07, 2011, 08:13:46 PM

----------

WANTED

The chieftain commands that the  interlopers must be pushed out of our borders. The orcs who bring the head of one of the Razormane, Kolkar or Venture Company leaders will be handsomely rewarded. Seeing some of you be a bit too bold for their own good, here's a warning -- do not attempt to slay these curs alone! They seldom travel unguarded and many an orc already has been curled around their steel. Speak to the elders for further information.

Razormane


  • Tortusk

  • Kreenig Snarlsnout

Kolkar


  • Kurak

  • Wyneth

  • Hezrul Bloodmark

  • Barak Kodobane

  • Krom'zar

Venture Co.


  • Tinkerer Sniggles

  • Foreman Silixiz

  • Boss Copperplug

  • Grand Foreman Puzzik Galliwix
                                                                                                                GrUuLg wUz HEre
----------

((Just something fun to do randomly during the RP-focus. Since I know that some of you orcs can get carried away I'll lay down some ground rules first, however.


  • You are not allowed to kill any of these leaders In Character alone. Rally some orcs and do it together.
  • You must do more than only kill the leader -- make a happening out of it with different objectives to fulfill.
  • You are not allowed to be involved in the killing of more than two of these leaders per orc during the focus.
  • You must check in with one of the elders before you head out to kill one of these leaders. They'll run by this checklist before giving you the green light.

That's it! And don't forget to have fun! ;D

Also, feel free to use this thread to add your own In Character notes involving the Northern Barrens! I'm sure you all have got some ideas you want to share or some specialties you want to inform your fellow tribesmen of!))


#13
Event Planning / RP Focus: Northern Barrens
March 06, 2011, 02:58:44 PM
A note is pinned to the Notice Board:

Mok-ra!

After having been dragged to the far corners of Azeroth, we are finally going home, orcs. Be it the bitter cold of Northrend or the putrid rott of the Plaguelands, we leave them all behind us as we all make our journey back to the Northern Barrens. To ensure that all orcs know where to find one another I've pinned a map next to this note. This should give you an idea where to go look.

However, do not think our hardship is over yet. Apparently the quilboar and centaur are rampaging across our land yet again, and to make matters worse, there have been rumors of cultists recruiting new acolytes. In short, we've got work to do if we want to secure our homeland. That's why I call upon all orcs to return to the Northern Barrens at once! Report to the elders for tasks -- Grom knows there are plenty of them to fulfill!

So, make haste and march out. The fate of the Northern Barrens lie in our hands!

For the Blood of the Tribe!
Chieftain Kozgugore Feraleye


((The following weeks we'll be populating the Northern Barrens. This is a special kind of role-play focus, since if it turns out okay we'll be taking up permanent residence there. In other words, we'll then be returning to the Northern Barrens when we're not in a role-play focus elsewhere. And as usual, in order to make this RP focus a success, it is essential that you come to this zone as often as you can when you're looking for random role-play!

Elders will be handing out minor tasks to fuel that random role-play. They can usually be found at their ranks' mini-hub. For instance, the Gosh'kar and Thur'ruk take up residence in the Wailing Burrow [see the map (I)] and the Nag'ogar and Rrosh-tul take up residence in the Den of the Brave (IV). In the course of the RP focus we'll try to get everyone acquainted with the various mini-hubs/hotspots that the Northern Barrens have to offer.

Keep in mind that elders may have other engagements, so here's a reminder that you are allowed and encouraged to create your own events as well (small or upscale, whatever you want!) if they cannot fulfill your RP needs. And most importantly, try to have a good time and take this opportunity to get some extra role-play!))
#14
Off Topic / The Friday Topic
March 04, 2011, 03:55:48 PM
Yes, it's that day of the week again. The day that makes one want to ditch work, school and any other obligation. It's Friday. Time to get your freak on, and why not start here? Or if you prefer kicking back and watch the telly, that's fine too. It's Friday, and the world is yours!

Poster


Clip
http://www.youtube.com/watch?v=QUvLZeDgU-c&feature=relmfu

Flash Game
http://www.kongregate.com/games/noanoa/elona-shooter
#15
Game Related / Orcs -- condensed wowpedia information
January 16, 2011, 05:51:20 PM
We all forget some parts of our lore from time to time, and I thought it would be handy to have a summary of links on that occasion you just can't remember what happened to Thrall after he escaped Durnhold Keep.

General information

Summary of orcish culture and history
Draenor
Burning Legion
Outland
The Dark Portal
Warchief
Blood of Mannoroth
First War
Second War
Internment camps
Lich King
Scourge
Third War
Durotar
Nagrand
Oshu'gun
Kosh’harg celebration
Om'riggor

The orcish Hordes

History of the Horde
The Dark Horde (lead by Rend Blackhand [deceased])
The Fel Horde (lead by Kargath Bladefist [deceased])
The New Horde (lead by Garrosh Hellscream)

Notable clans

Frostwolf Clan
Warsong Clan
Mok'nathal Clan
Dragonmaw Clan
Blackrock Clan
Shattered Hand Clan
Bleeding Hollow Clan
Bonechewer Clan
Black Tooth Grin Clan
Shadowmoon Clan
Burning Blade Clan
Thunderlord Clan
Stormreaver Clan
Laughing Skull Clan
Twilight's Hammer Clan
Rageroar Clan

Notable organizations

Sythegore Arm
Kor'kron Guard
The Mag'har
Horde Expedition
Orcs of the Red Blade

Notable characters of orcish descent

Durotan [deceased]
Drek'thar
Thrall
Orgrim Doomhammer [deceased]
Blackhand the Destroyer [deceased]
Rend Blackhand [deceased]
Grom Hellscream [deceased]
Garrosh Hellscream
Rexxar (half-orc)
Garona Half-orcen (not surprisingly; half-orc)
Kilrogg Deadeye [deceased]
Varok Saurfang
Dranosh Saurfang [deceased]
Ner'zhul [deceased-but-kinda-alive-in-a-freaky-kind-of-way]
Gul'dan [deceased]
Kargath Bladefist [deceased]
Eitrigg
Broxigar [deceased]
Greatmother Geyah
Nazgrel

Notable strongholds

Orgrimmar (capital)
Hammerfall
Garadar
Hellfire Citadel
Warsong Hold
#16
Game Related / Get off mah lawn!
December 07, 2010, 08:45:27 PM
Defias Brotherhood is full
Position in queue: 650
Estimated time: 16 minutes

WHO THE FUCK ARE THESE PEOPLE ON MAH LAWN?!
#17
Off Topic / Confusiorc says...
November 08, 2010, 12:35:15 AM
Another bullshit thread. Let's crack some confusius jokes -- orc style!

I'll start:

Confusiorc say when male lay female on ground, he get piece on earth.


PS try to keep it moderately un-dirty!
#18
Game Related / Verisimilar -- Game Master addon [RP]
October 31, 2010, 05:27:01 PM
QuoteHave you ever wanted to run an adventure in WoW, like you did when playing Dungeons and Dragons, or any other tabletop game? You can do it in the game, but you have to make a lot of compromises. You could pretend to be an NPC using your characters, but the players would still see that they interact with their old buddy.

Verisimilar helps you create that sense of immersion that's sometimes hard to achieve when running your own storylines. It allows the Game Master (GM, and when used in the context of the add-on it does not mean the Blizzard GMs, but the player running their own storylines) to enhance the players' game world, by modifying already existing assets, creating new ones, and interacting with the players through them.

Other than storylines, you can also use it for other occasions that could benefit from a little world enhancing. For example, if you are running a tavern, you could give your NPC bartender more gossip options to develop his personality, or even converse with the customers through him. Or a leader of a military guild could give out that day's duties as custom quests.

Right now, the only assets a GM can modify or create, are NPCs and quests. In the future, you will be able to add new items, books, and create custom loot tables for monsters, among other things.
Legality and Limits

This add-on is completely legal in accordance with the Blizzard add-on policy. It does not add or modify game assets found in the .mpq files. That also means that there are a lot of limitations to what it can do. You cannot, for example, add the 3D model of a character to the game world, much less be able to fight it.

You can, however, affect most of his interaction with the game world that happens through the user interface.

link: http://wow.curse.com/downloads/wow-addons/details/verisimilar.aspx

screenshots:
http://media.curse.com/Curse.Projects.ProjectImages/20854/17191/gyran.jpg
http://media.curse.com/Curse.Projects.ProjectImages/20854/17192/theking.jpg
http://media.curse.com/Curse.Projects.ProjectImages/20854/17193/questlog.jpg
http://media.curse.com/Curse.Projects.ProjectImages/20854/23267/loot.png
#19
Off Topic / EPIC flash games!
October 22, 2010, 01:10:16 AM
I like squandering. I like playing wee flash games too. These are my picks of EPIC flash games you just have to have played! Trust me, these games will -complete- you.

Spewer
Vomit + food + pills = epic puzzle arcade game (wut?)

Mastermind: WORLD CONQUEROR
Be an evil mastermind and lead a band of goons in your headquarters on the moon or a volcano. YEAH, A MUTHERF---- VOLCANO!!!

The Several Journeys of Reemus
And old skool EPIC point-n-click. Join Reemus the exterminator on his several adventures, which are... absurd to say the least

Meat Boy
You're a meat boy. NUFF SAID!

Toss the Turtle
Not -that- kind of tossing, you uhm... tosser! Launch a turtle with a MUTHERF---- CANNON!

Dad 'n Me
Ever wanted to master the EPIC art of bullying (some claim a higher form of kung fu)? Then this is the game for you. It's time to nick some lunch-money!
#20
As you obviously know ORB has a groundrule for its members: keep PvP enabled at all times.

If you're one of the peons (like me) that doesn't seem to remember that instances and battlegrounds turn off your /pvp, this is the solution for you!

Go to http://wow.curse.com/downloads/wow-addons/details/autopvp.aspx and download the Auto PvP Enabler addon! Frustration be-gone!