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Messages - Gnash

#16
Game Related / Re: Poll: Red Blade - Multiracial?
January 02, 2012, 10:24:00 PM
Right, I understand a lot of people would prefer the safer route of letting trolls and tauren come along to our events. I still want to elaborate on the other option, though, to try and show the good sides of allowing trolls and tauren in the guild. Mind you, this is all hypothetically so please do not get upset or anything.




Trolls and tauren have little reason to join a tribe of orcs. It makes little sense because they do not share most customs and culture. An alternative to this would be a union of tribes. The orc tribe would naturally be the Red Blade tribe. Let's call the tauren tribe the Cloudmane tribe, and since the Darkspear tribe being quite, we can simply call the troll tribe that.

So now we have:

  • the Red Blade tribe
  • the Cloudmane tribe
  • the Darkspear tribe

Each tribe would need its own ranks to make it plausible. Below I've comprised a small list of changes to these ranks. The actual ranks can easily be added in player notes to keep the guildtab clean. The colors I've used above will indicate which ranks is for which tribe to try and keep it understandable. Naturally one can argue about the names of the ranks, but keep in mind this is all just hypothetical pondering so it's unnecessary to get in too much detail.

New Blood
The same for each tribe.

Warrior
[Nag'ogar] [Longrunner] [Headhunter]
Veteran
[Rrosh-tul] [Brave] [Primal]

Spiritual
[Gosh'kar] [Seer] [Soothsayer]
Elder
[Thur'ruk] [Elder Seer] [Witch-Doctor]

Special
[Varog'gor] [Spirit Champion] [Shadow Hunter]

Tribe Leader
[Chieftain] [Chieftain] [Prime Shadow Hunter]




Warbands are something I have personally always wanted to see implemented. Basically it entails that members of the warrior caste in each tribe must form warbands. Warbands can be best described as mini-regiments. Every warband picks its own members, outfit and name and may not consist of more than five warriors (one of them being a veteran and leader).

So for instance, an orc warband earns the name The Red Dogs for being known to act vicious and dishonorable in battle. Together they decide that all their members must wear Savage Saronite Pauldrons to indicate they are part of the same warband. Every orc that wants to join The Red Dogs must endure a specific trial that its members have come up with to prove his or her merit.

In short, warbands are self-sufficient role-playing groups in which their is room for creativity from individual members. If you don't like a warband, you can simply leave it and join another. Moreover, warbands would be ideal to keep role-playing in your own race's tribe flowing. Which warband a warrior is a part of can written down in the officer notes.

Some examples of names for warbands:

  • The Red Dogs
  • The Band of Stronghand ( teehee )
  • The Plainstriders
  • The Sons of Mu'sha
  • Shango's Spears
  • Bethekk's Berserkers




We've taken care of the warrior side of things, now let's talk about shamans and other dress-wearing scum. Since the nature of role-play of spiritual characters is quite different from your average warmongering buffoon, we could integrate the concept of a 'shaman circle' into the tribes. It would be cross-racial, all the members of the spiritual castes would have to contribute to it.

Unlike the warbands, this circle would have a political aspect to it. Chieftains would be honorary members of the circle and together with the elders they could decide what courses of action to take and on which matters to focus. Elders would need to deliberate and try to convince the leaders of the tribes.

Apart from that, the spiritual caste would organize some kind of masses for their own race, and organize cross-racial role-playing events like celebrating a solstice, midsummer or midwinter. Lastly, they would need to train shamans and other gown-wearing pansies to become one of them.

Like the Earthen Ring, a goal of greater importance would be a good way to bind together this circle. Needing to mend the elemental rifts in Horde territories that have been caused by Deathwing and the Twilight's Hammer for instance...?

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One final note: this is all just hypothetical and has only illustrative purposes. Speaking of illustrations, what do you think of the banners I've squeezed in here? I had been mucking about in Photoshop and wanted to show off. ;D
#17
Game Related / Re: Poll: Red Blade - Multiracial?
December 31, 2011, 01:51:43 PM
I thought a chieftain dictates everything and whoever doesn't like it can eat his axe!

Oh wait, that's our beloved Warchief. ;D
#18
Game Related / Re: Poll: Red Blade - Multiracial?
December 31, 2011, 01:58:57 AM
Don't we already allow that? :)
#19
Game Related / Re: Poll: Red Blade - Multiracial?
December 30, 2011, 09:49:39 PM
You don't need to repeat your vote, I'm not trying to convince anybody -- I'm just trying to discuss the idea in a friendly manner ;)
#20
Game Related / Re: Poll: Red Blade - Multiracial?
December 30, 2011, 09:38:52 PM
Well, as Kozgugore stated in the OP there is a cause -- to give trolls and tauren (and I'm still including goblins dammit!) an alternative to the current 'evil' guilds. Granted, we'll need to remove the 'orcs' from Orcs of the Red Blade, but I'd rather look back on our current concept with satisfaction and move on than squeeze every juice out of it.

I personally don't think some fresh air is a bad thing, since what the Horde lacks the most is the interaction between races. The Gurubashi's stay in the jungle and the elves in Silvermoon and the forsaken in Tirisfal. I'm missing the Horde in the Horde, frankly. Currently we just stick to ourselves and hardly interact with others. Broadening our horizon could simply increase the amount and kind of role-play we have.
#21
Game Related / Re: Poll: Red Blade - Multiracial?
December 30, 2011, 08:50:42 PM
Racist! ;D
#22
Game Related / Re: Poll: Red Blade - Multiracial?
December 30, 2011, 07:27:08 PM
I really like this idea. A guild that provides a home for orc-, tauren-, troll- and goblin roleplayers could very well be the best way to go during this time of dwindling numbers. And Kozgugore, you shouldn't worry about new guilds not having a chance -- they already do not have a chance. A good example being the Kajaro Trading Co. which failed directly because of people not wanting to join a level 1 guild. Well... that and most goblins being alts. :P

What I do want to know is in what way they'll get a place in the guild. My personal opinion is that we'll have to reform the guild's concept to a fairly large degree, since we cannot currently cater to the needs of non-orc role-players. Our rites, ranks and customs are currently not something a troll or tauren can incorporate in a plausible manner in their role-play.

In a nutshell, my vote is yes.
#23
Off Topic / Re: Merry Christmas!
December 23, 2011, 06:35:20 PM
Merry christmas and a happy new year, everybody!
#24
Game Related / Re: Speak your mind: Yap, yap!
December 21, 2011, 03:09:32 PM
Civ 5?

I must've played that game for +100 hours now...
#25
Off Topic / Re: Art Section and creations!
October 09, 2011, 01:35:44 PM
I like your style, Sadok. Very playful.
#26
Game Related / Re: So long and thanks for all the Yolk
September 17, 2011, 11:36:20 AM
In other words, U GOT TROLL'ED
#27
Game Related / Re: So long and thanks for all the Yolk
September 16, 2011, 05:24:52 PM
^Trolled.
#28
Game Related / Re: So long and thanks for all the Yolk
September 15, 2011, 11:55:04 PM
A mere nine years to learn how to predict people's futures?!

Amagad.
#29
Game Related / Re: Childhood Training
August 27, 2011, 08:57:46 PM
My father was a mean sonovabitch. He wanted me to become a choir boy at the catholic church down the street.

/childhoodtrauma ;D
#30
Introduction
If you are reading this, that must mean you have bought your own copy of Buckshot’s Battle Ball Compendiumâ,,¢. If you haven’t bought it â€" meaning you have acquired it illegitimately â€" shame on you! I, Rembus Buckshot, chairman of the BBA (Battle Ball Association), welcome you to the noble sport of Battle Ball! This sport, though modernized in the present, has been played for ages and ages and ages.

During the days of the Gurubashi empire, in example, a similar sport used to be played in which the atheletes used their upper thigh to shoot a ball through a hoop. A major difference, however, is that the losing team was violently decapitated after the match was over. This sport used to be played by the Darkspear Trolls in an advance of the game that was slightly milder.

Battle Ball is also heavily influenced by a game the taurahe of Kalimdor play. This game could be best described as a wrestling match between entire tribes. The goal of this game was to carry a totem across a line drawn in the sand, by all means necessary. The current chieftain of the tauren, Cairne Bloodhoof, has banned this tradition however. Too many tauren died during such matches â€" and, having to deal with the encroaching centaur threat, he deemed it was best to outlaw the game fully.

When these two sports came into contact with each other under Thrall’s reign as warchief, and the forming of the New Horde, Battle Ball was born! Come with me, as I explain to you the basics of this great sport. An exciting journey, indeed!


Rules
A legitimate battle ball team consists of three field players, in addition there is the possibility to bench one additional player. During a match, there may not be more than two teams playing at one time. Any team is expected to wear an identical kit during matches.

The size of the official battle ball pitch has been the subject of debate between the two major battle ball leagues: The Kaja'cola League and the Tough as Nails Division. After a decade of arguments, they have finally decided to agree to disagree. The size of a pitch is now estimated to be between four to eight full grown kodos in length. On the far ends of the pitch, banners are placed by both teams. The objective of battle ball is to press the ball against the banner. You score one point every time you do this. Throwing or kicking the ball against the banner will not grant you any points.

Fouls can happen in two scenarios. Firstly, a foul can be made against the team in possession of the ball. If this is the case, the opposing team must fall back their banner and allow the opposing team to advance ten yards. Secondly, a foul can be made against the team not in possession of the ball. In that case, the opposing team obtains the ball and the game resumes at the location where the foul was made.

Lastly, in battle ball the referee's decision is binding. You are never allowed to (mortally) wound the referee or kill a member of the opposing team. In fact, you are not even allowed to carry weapons on a pitch! After the Warsong Wailers versus Boom! Inc. incident, explosives too have been banned from the game.


Player actions
Pass

  • You pass the ball to your current target.
  • You must be within 30 yards distance.
  • Your pass has a 100% chance of success.
Quote/script if (GetRaidTargetIndex("player")==2) and CheckInteractDistance("target",1) then SetRaidTarget("player",0); SetRaidTarget("target",2) end

Pressure

  • You pressure the person in possession of the ball, to try and force a fumble and/or to seize the ball.
  • Only works on a player carrying the ball.
  • You must be within 10 yards distance.
  • You have 5% chance of stealing the ball.
Quote/script if(GetRaidTargetIndex("target")==2) and CheckInteractDistance("target",3) and (random(20) > 18) then SetRaidTarget("target", 0);SetRaidTarget("player",2) end

Tackle

  • You tackle the targeted player.
  • If the player in possession of the ball is tackled, he will be incapacitated for five seconds.
  • If a player who is not carrying the ball is tackled, this move results in a foul.
  • You must be within 10 yards distance.
  • Tackling has a 15% chance of success.
Quote/script if(CheckInteractDistance("target",3) and (random(20) > 17)) then if(GetRaidTargetIndex("target")==2) then SetRaidTarget("target",8);SetRaidTarget("player",2) else SetRaidTarget("player",7);SendChatMessage("** Foul**" , "RAID") end end


Referee actions
Pause game

  • Pauses the game, magically returning the ball to the referee.
  • Is used in case of a foul or unforeseen events.

Quote/script SetRaidTarget("player",2)
/rw **Game paused**

Ball in play

  • The ball is brought back into play by the referee.
  • This is used after a foul, unforeseen events and after either team scores a point.
Quote/script SetRaidTarget("target",2)
/rw **Ball is in play**

Clear icons

  • This macro used to clear one of the three icons used in Battle Ball (circle, skull and cross).
Quote/script SetRaidTarget("target",0)


BBA approved pitches
The Rumble on the Ridge

The Courtyard Clash

The Cry Me a River

The Bridge of Broken Bones

The Isle of No Return

An Ordinary Night at the Pleasure Palace

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Credits to Jeanpierre for the macros!