Right, I understand a lot of people would prefer the safer route of letting trolls and tauren come along to our events. I still want to elaborate on the other option, though, to try and show the good sides of allowing trolls and tauren in the guild. Mind you, this is all hypothetically so please do not get upset or anything.
Trolls and tauren have little reason to join a tribe of orcs. It makes little sense because they do not share most customs and culture. An alternative to this would be a union of tribes. The orc tribe would naturally be the Red Blade tribe. Let's call the tauren tribe the Cloudmane tribe, and since the Darkspear tribe being quite, we can simply call the troll tribe that.
So now we have:
Each tribe would need its own ranks to make it plausible. Below I've comprised a small list of changes to these ranks. The actual ranks can easily be added in player notes to keep the guildtab clean. The colors I've used above will indicate which ranks is for which tribe to try and keep it understandable. Naturally one can argue about the names of the ranks, but keep in mind this is all just hypothetical pondering so it's unnecessary to get in too much detail.
New Blood
The same for each tribe.
Warrior
[Nag'ogar] [Longrunner] [Headhunter]
Veteran
[Rrosh-tul] [Brave] [Primal]
Spiritual
[Gosh'kar] [Seer] [Soothsayer]
Elder
[Thur'ruk] [Elder Seer] [Witch-Doctor]
Special
[Varog'gor] [Spirit Champion] [Shadow Hunter]
Tribe Leader
[Chieftain] [Chieftain] [Prime Shadow Hunter]
Warbands are something I have personally always wanted to see implemented. Basically it entails that members of the warrior caste in each tribe must form warbands. Warbands can be best described as mini-regiments. Every warband picks its own members, outfit and name and may not consist of more than five warriors (one of them being a veteran and leader).
So for instance, an orc warband earns the name The Red Dogs for being known to act vicious and dishonorable in battle. Together they decide that all their members must wear Savage Saronite Pauldrons to indicate they are part of the same warband. Every orc that wants to join The Red Dogs must endure a specific trial that its members have come up with to prove his or her merit.
In short, warbands are self-sufficient role-playing groups in which their is room for creativity from individual members. If you don't like a warband, you can simply leave it and join another. Moreover, warbands would be ideal to keep role-playing in your own race's tribe flowing. Which warband a warrior is a part of can written down in the officer notes.
Some examples of names for warbands:
We've taken care of the warrior side of things, now let's talk about shamans and other dress-wearing scum. Since the nature of role-play of spiritual characters is quite different from your average warmongering buffoon, we could integrate the concept of a 'shaman circle' into the tribes. It would be cross-racial, all the members of the spiritual castes would have to contribute to it.
Unlike the warbands, this circle would have a political aspect to it. Chieftains would be honorary members of the circle and together with the elders they could decide what courses of action to take and on which matters to focus. Elders would need to deliberate and try to convince the leaders of the tribes.
Apart from that, the spiritual caste would organize some kind of masses for their own race, and organize cross-racial role-playing events like celebrating a solstice, midsummer or midwinter. Lastly, they would need to train shamans and other gown-wearing pansies to become one of them.
Like the Earthen Ring, a goal of greater importance would be a good way to bind together this circle. Needing to mend the elemental rifts in Horde territories that have been caused by Deathwing and the Twilight's Hammer for instance...?
-----
One final note: this is all just hypothetical and has only illustrative purposes. Speaking of illustrations, what do you think of the banners I've squeezed in here? I had been mucking about in Photoshop and wanted to show off.
Trolls and tauren have little reason to join a tribe of orcs. It makes little sense because they do not share most customs and culture. An alternative to this would be a union of tribes. The orc tribe would naturally be the Red Blade tribe. Let's call the tauren tribe the Cloudmane tribe, and since the Darkspear tribe being quite, we can simply call the troll tribe that.
So now we have:
- the Red Blade tribe
- the Cloudmane tribe
- the Darkspear tribe
Each tribe would need its own ranks to make it plausible. Below I've comprised a small list of changes to these ranks. The actual ranks can easily be added in player notes to keep the guildtab clean. The colors I've used above will indicate which ranks is for which tribe to try and keep it understandable. Naturally one can argue about the names of the ranks, but keep in mind this is all just hypothetical pondering so it's unnecessary to get in too much detail.
New Blood
The same for each tribe.
Warrior
[Nag'ogar] [Longrunner] [Headhunter]
Veteran
[Rrosh-tul] [Brave] [Primal]
Spiritual
[Gosh'kar] [Seer] [Soothsayer]
Elder
[Thur'ruk] [Elder Seer] [Witch-Doctor]
Special
[Varog'gor] [Spirit Champion] [Shadow Hunter]
Tribe Leader
[Chieftain] [Chieftain] [Prime Shadow Hunter]
Warbands are something I have personally always wanted to see implemented. Basically it entails that members of the warrior caste in each tribe must form warbands. Warbands can be best described as mini-regiments. Every warband picks its own members, outfit and name and may not consist of more than five warriors (one of them being a veteran and leader).
So for instance, an orc warband earns the name The Red Dogs for being known to act vicious and dishonorable in battle. Together they decide that all their members must wear Savage Saronite Pauldrons to indicate they are part of the same warband. Every orc that wants to join The Red Dogs must endure a specific trial that its members have come up with to prove his or her merit.
In short, warbands are self-sufficient role-playing groups in which their is room for creativity from individual members. If you don't like a warband, you can simply leave it and join another. Moreover, warbands would be ideal to keep role-playing in your own race's tribe flowing. Which warband a warrior is a part of can written down in the officer notes.
Some examples of names for warbands:
- The Red Dogs
- The Band of Stronghand ( teehee )
- The Plainstriders
- The Sons of Mu'sha
- Shango's Spears
- Bethekk's Berserkers
We've taken care of the warrior side of things, now let's talk about shamans and other dress-wearing scum. Since the nature of role-play of spiritual characters is quite different from your average warmongering buffoon, we could integrate the concept of a 'shaman circle' into the tribes. It would be cross-racial, all the members of the spiritual castes would have to contribute to it.
Unlike the warbands, this circle would have a political aspect to it. Chieftains would be honorary members of the circle and together with the elders they could decide what courses of action to take and on which matters to focus. Elders would need to deliberate and try to convince the leaders of the tribes.
Apart from that, the spiritual caste would organize some kind of masses for their own race, and organize cross-racial role-playing events like celebrating a solstice, midsummer or midwinter. Lastly, they would need to train shamans and other gown-wearing pansies to become one of them.
Like the Earthen Ring, a goal of greater importance would be a good way to bind together this circle. Needing to mend the elemental rifts in Horde territories that have been caused by Deathwing and the Twilight's Hammer for instance...?
-----
One final note: this is all just hypothetical and has only illustrative purposes. Speaking of illustrations, what do you think of the banners I've squeezed in here? I had been mucking about in Photoshop and wanted to show off.