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Topics - Gnash

#21
Game Related / Stance on Death Knights
September 21, 2010, 04:19:10 PM
Watching a discussion somewhere on death knight role-play, I started to wonder how my fellow tribesmen view death knights.

I was wondering how the orcs (not the players :P) in this guild treat death knights, and more specifically orc death knights in ORB. Do they honor them as heroes? Or maybe treat them indifferently? Or even resent them?

Moreover, how do you, the player, think death knights have a place in ORB? E.g. should they be treated as any other orc, or do they have a seperate status due to their, well, undead nature? And if yes, how should that status be expressed?
#22
Game Related / Question:
September 19, 2010, 03:37:32 PM
How the fook do I add events to the calendar here? ???

Much obliged!
#23
Event Planning / The Great Kalimdor Race (September 19th)
September 03, 2010, 03:29:37 PM
    The Great Kalimdor Race


    ---General Information---

    Date: September 19th
    Time: 20:00
    Location: Gadgetzan, Tanaris

    This event is essentially free for everybody to join in. All participants must pay a fifty gold fee to enter this race, however. But rest assured, this gold will all end up in the prize pot (which you will win, of course)! The prize money will be distributed amongst the racers that finish first, second and third. They will respectively win 60%, 30% and 10% of the total prize money.

    To ensure that this event will be fair for everyone attending, participants are restricted to only use a 60% land mount during the course of the race. Moreover, talents and abilities that increase the movement speed of participants are not allowed. For a brief summary of the rules, read the rules section below.

    Lastly, the idea is that you role-play throughout the race, and -- obviously -- have fun!

    ---Rules---

    The list of rules is quite short, but if you participate in this event and are caught breaking them you will be disqualified!

    • Only 60% speed landmounts are allowed to be rode
    • No speed increasing talents or abilities are allowed (in example On a Pale Horse or Crusader Aura)
    • Participants must pass the marked checkpoints during the course of the race
    • Participants must stay in the event raid at all times
    • Participants are not allowed to kill other participants for personal glory
    • Roleplay like a muthaf***er
    ---Notice---

    I'm still in need of *cough* officials that stand on route at checkpoints to ensure that everybody stays on track. So if you're interested in helping out in the organization, give me a PM here or contact me in-game.


    #24
    Game Related / Buckshot's Battle Ball Compendium
    June 19, 2010, 11:18:40 PM
    Summary
    1. Introduction
    2. Teams
    3. The Pitch
    4. Match Length
    5. Tackling
    6. Passing
    7. Scoring
    8. Fouls


    1. Introduction
    If you are reading this, that must mean you have bought your own copy of Buckshot’s Battle Ball Compendiumâ,,¢. If you haven’t bought it â€" meaning you have acquired it illegitimately â€" shame on you! I, Rembus Buckshot, chairman of the BBA (Battle Ball Association), welcome you to the noble sport of Battle Ball! This sport, though modernized in the present, has been played for ages and ages and ages.

    During the days of the Gurubashi empire, in example, a similar sport used to be played in which the atheletes used their upper thigh to shoot a ball through a hoop. A major difference, however, is that the losing team was violently decapitated after the match was over. This sport used to be played by the Darkspear Trolls in an advance of the game that was slightly milder.

    Battle Ball is also heavily influenced by a game the taurahe of Kalimdor play. This game could be best described as a wrestling match between entire tribes. The goal of this game was to carry a totem across a line drawn in the sand, by all means necessary. The current chieftain of the tauren, Cairne Bloodhoof, has banned this tradition however. Too many tauren died during such matches â€" and, having to deal with the encroaching centaur threat, he deemed it was best to outlaw the game fully.

    When these two sports came into contact with each other under Thrall’s reign as warchief, and the forming of the New Horde, Battle Ball was born! Come with me, as I explain to you the basics of this great sport. An exciting journey, indeed!

    2. Teams
    Teams consist of a maximum of four players. Three field players and one goal keeper. The use of substitutes is allowed â€" and a maximum of three players may be benched at any given time. Any team is expected to wear an identical kit during matches. The goalkeeper should stand out from the field players by wearing a different attire (or differently coloured).

    3. The Pitch
    The pitch to be played on is decided on by the home team. Generally, a pitch is agreed to be roughly the size of four full-grown kodo’s in length. On both ends of the pitch, a banner is placed. This banner serves as the goal for the opposing team to shoot.  Each team is required to bring their own banner to matches.

    4. Match Length
    A match’s general length is roughly twelve minutes of playing time. Half-time breaks are announced after six minutes of playing time. This break lasts for roughly three minutes . However! The referee decides when the break is and when the match is over. If his sense of time does not correspond with your team’s, you are not allowed to assault the referee. This will result in a loss!

    5. Tackling
    To gain possession of the ball, a team must tackle the opposition player carrying it. Please note that weapons are banned from the field of play! Tackling the goalkeeper will result in a foul. Killing a player of the opposing team will result in a foul.

    Quote
    Tackling macro:
    /e attempts to tackle %t!
    /roll 1-10
    /ra Tackling!

    The player carrying the ball should immediately press this macro --
    Dodging macro:
    /e attempts to dodge!
    /roll 1-10
    /ra Dodging!

    If the dodge is the same number or higher than the tackle, the player with the ball dodges and may continue running, may pass the ball, or may shoot. If the roll is lower, then the player is tackled, and the ball should be given to the player who tackled them. The player being tackled only needs to roll higher than the first tackle made on him in the case of simultaneous tackles. When tackling keep your range in mind; try to tackle in a 2 yard radius of the player with the ball.

    6. Passing
    Teams may pass the ball between themselves as many times as they wish while on the attack. Players must also declare who they are throwing the ball too, before they throw it. Failure to declare this will result in a foul. Whenever the goalkeeper saves a ball from hitting the banner, he must announce ((in /yell)) that the ball is being brought back into play. Failure to do this will result in losing the ball to the goalkeeper of the opposing team.

    Quote
    Passing macro:
    /s Catch, %t!
    /e throws the ball to %t.
    /use Heavy Leather Ball

    This is simply to make clear who has the ball â€" otherwise it could get VERY confusing.

    7. Scoring
    To score a goal, a field player must shoot the ball on the opposing teams banner. Meanwhile, a goalkeeper of the opposing team will attempt to save the ball by catching it before it hits the banner. The team that scores the most goals during the match is declared the winner.

    Quote
    Shooting macro:
    /e shoots!
    /roll 1-10
    /raid Shooting!

    Meanwhile, the keeper should use the following macro:
    /e attempts to save the ball!
    /roll 1-10
    /raid Saving!

    If the goalkeeper rolls the same or higher than the attacker, the ball is saved. If the goakeeper rolls less, it’s a goal. The balls must ALWAYS be passed on to the goalkeeper after a succesful shot, regardless if it's a goal or a save!

    8. Fouls
    Any foul that happens will result in the ball being passed to the opposition. Play restarts wherever the foul took place. Fouls are currently awarded for:

      Failing to announce who the ball is being passed to,
      Tackling the goalkeeper,
      Assaulting/killing/tackling the referee,
      Killing an opposition player,
      Taking the ball out of play.

    #25
    Game Related / Painful
    June 13, 2010, 02:48:48 PM
    QuoteGuild Reputation
    Firstly, the whole guild currency idea has been scrapped. The rewards that they had originally had in mind for that system, like special guild tabards and mounts (with your guild insignia on them and everything!) are now unlocked by guild achievements. Rather than buying them with guild currency, you buy them with simple goldâ€"but which rewards you can buy is restricted by your guild reputation.

    You farm guild rep by doing four things:
    â– Completing quests
    â– Doing rated Battlegrounds
    â– Killing raid bosses (to get credit, the raid that downs the boss must be mostly comprised of guild membersâ€"7/10 for 10-mans, and 20/25 for 25-mans)
    â– Earning guild achievements
    Basically, you'll be farming rep with your guild in exactly the same way you would farm any endgame repâ€"and the rewards will (presumably) be similar. A final decision hasn't been made yet about how guild reputation will transfer (if at all) between alts, but they did say that leaving a guild won't immediately wipe your guild reputationâ€"though joining a new guild probably will.
    Source: Wowhead.com

    Seems we will have a hard time getting access to these flavour items. Pretty borked imo. What do you guys think?
    #26
    Game Related / My gad.
    May 18, 2010, 11:22:06 AM
    I hope the male orc models get changed to match this!



    That is Garrosh's by the way.
    #27
    Event Planning / Trial of Blood (05/15/2010)
    May 14, 2010, 06:40:51 PM
    In ancient times, the most fearsome warriors of Draenor went toe to toe in a sacred tournament -- to prove their honor to the ancestors and gods. This tournament was called the Trial of Blood...

    In their quest to restore this tradition, the orcs of the Red Blade have invited the factions of the Horde to engage in combat as has been done in times long lost. The Holy Land awaits you, combatants.


    ---General Information---

    Date: May 16th
    Time: 19:30
    Location: Ring of Trials, Nagrand

    First, I'd like to point out that even though this event is primarily about engaging in PvP combat, this is by no means a PvP event. In fact, the PvP is inferior to the role-playing surrounding the tournament. This is, and has always been, the main reason of organizing such events. That's why I'd like to point out that it's not really about winning -- not to mention the prize money is mediocre at best. Sure, you can come in PvP gear, there are no regulations to stop you nor will there be any fuss about it, but nonetheless I want to advise attendees to come in RP gear.

    As you have seen in the introduction, this is a specifically guild-based tournament. But, if you are not in one of the guilds on the list below, you are still very welcome to attend as a spectator. And I'm sure that an event of this magnitude will attract some entrepeneurs who are looking to make a quick buck *hint hint*. For this there will be plenty of time too, as matches occur at a 5-10 minute interval.

    ---Rules---

    Teams

    The set-up of this tournament will be three versus three. Any one guild is allowed to have one team to participate. An exception is here that you are allowed to enter a second team for a 150 gold fee -- as I can understand that more people in any one guild would be interested in participating. Still, the fee would serve as some kind of treshold to participate (and of course some extra revenue for the prize money).

    Combat
    The matches will be limited to class and racial abilites. No elixirs, potions, non-equipable trinkets, stat-boosting food and out-of-team butreacle sponge are allowed (You are allowed to buff your team partner, however). The use of any mounts is also prohibited. Use of any of the former items or effects will result in disqualification from the tournament. Bandages are a natural exception.

    Match-making
    The teams are divided into two pools. Rolls will determine which team will end up in which pool. Each team in the pool will face each other once. The team with the most wins in each pool is placed for the finals. The runner-ups in each pools will fight for the third and fourth place (etcetera). Normally, teams from the same guild are not placed in the same pool.

    Misbehaviour
    If a member of a guild happens to misbehave himself, the teams that are competing for that guild will be disqualified automatically - not to mention attacked by the guardsmen. Misbehaviour, in this case, is the lack of restraint from any player during the tournament. You are expected to not behave hostile. The only hostility allowed is of the combatants during matches.

    ---List of attending guilds---

    I have taken the liberty of organizing a little tournament between guilds at the Ring of Trials in Nagrand. So far, the following guilds have been invited to partake:

    •Orcs of the Red Blade

    •Mistrunner Tribe

    •Grimtotem Tribe

    •Second Gurubashi Empire

    •Darkspear Tribe

    •The Cult of Shadow

    •Sin Belore

    •Sunfury Elite

    •Quel Selama (Inactive?)
    #28
    The Campfire / Aftermath
    April 05, 2010, 01:47:16 PM
    That day in the Barrens my fate was sealed. The earth scorched, an orc scorned. I could have known she would trick me. Warlocks never play it by the rules. Morgeth’s words crawled up my veins; through my chest. A curse. Next I knew I could barely lift my weapon. That’s all the chief needed. Without the bloodlust I was a sitting duck for his keen eye. I got hit by three arrows, and collapsed without putting up much of a resistance. A futile gasp for air; the curse squeezed the life out of me like a constrictor snake smothering its prey. I was a goner. Then darkness â€" I can’t remember anything from here until the caravan came and I was rudely awoken from my dreamless slumber.

    Tauren that were on their way to the Crossroads market, selling trinkets made of kodo bones and skins twelve feet average in diameter; hunters of the plains, every single one of them. A large bull by the name of Wotanpache looked after my wounds. He was a stern tauren to watch; never smiling, never speaking, and always gazing at the horizon. During the journey I wondered what he was on the look-out for, but didn’t ask. Mostly due to my wounds, but I assumed he didn’t understand orcish either: I thanked him the first times he removed the arrow tips from my chest, but he just stared at me blankly. It was a three days travel to Ratchet. I spend them all laying in a cart; reliving the moment that should have been my glory, but turned out to be my downfall. My hosts paid little attention to me, only offering me food and water and Wotanpache checking on my wounds occasionally.

    Then we arrived in Ratchet. A bristling port that attracted all kinds of folk. I got dropped off at the outskirts of town â€" the old bull leading the caravan gave me a satchel containing some food and a skin of water. I thanked my rescuers, but got no response save a meaningless smile. In the mean time my wounds still hadn’t healed. I asked directions from the local bruisers, two goblins full of swagger. “Whatcha need t’ do, son, is visit the witchdoctor.” The other bruiser amplified that statement. “Yeah, the doc â€" goes by the name of Mumboocha, see. Strange feller, but he gets the job done… And it sure looks like you need the attention of the doc right now.” The bruiser was right. I felt weaker by the minute. The bleeding hadn’t stopped, just reduced. They goblins directed me to the doc’s office, which was a simple hut by the harbor; mere wooden poles with cloth wrapped around them. The witchdoctor himself was in front of his hut, fishing; a troll with bright purple hair tied in braids and a large belly betraying he lead the  good life. He didn’t seem to have a care in the world. I approached  him with caution as any orc knows witchdoctors aren’t the most trustworthy of folk. But he turned his head towards me with a large content smile from one ear to the other. “Yes? ‘Ow dat ‘appen to ya, orc? Ya look like ya got trampled by a pack o’ dem kodo â€"bruised like a ripe mango fell off a steep cliff. Come, sit by the doctah!” So I sat with him. He was a kind but weird troll, but nothing you wouldn’t expect from a witchdoctor. He was covered in strange markings; snakes and raptors and lines making no sense at all. Mumboocha gave me the most rancid of potions, which did what they were made to do. I was back on my feet and to considerable health in no time. He didn’t ask how I got my wounds. I guess he simply wasn’t interested that much. We shared a meal together; grilled rainbow fin albacore with bread. He told me how he loved the simple things in life. Basically he slept and fished and surfed all day and just occasionally helped a customer. He said the potions were on the house. “Dey experimental â€" Not anymore thanks to-ya! So on the ‘ouse. An’ to be ‘onest, ya look like ya needed a break! Seems ya ancestors watchin’ ovah ya, orc. Most woulda died from dem injuries aftah dat long.”

    So I was on my way again, and I couldn’t help but think over the doc’s words. Was it sheer luck I escaped the desert sun, or was it something else? Destiny? I bought a drink at the local inn I’d be staying for the night. It was full of the meanest folk that the harbor had to offer; buccaneers and highwaymen and hobos. They all had a reason for hiding there. I got in a fight over one of the prostitutes with one of them. He left with a broken nose and bruised eye. I went up to my room with the hooker, a cute orc with perky breasts and big thighs. She had a scar running around her neck. I was too drunk to ask her name. I passed out on the bed before we could discuss the price. The next day I found out my last few gold coins were gone along with the satchel the tauren gave me, so I headed for the docks with a hangover, in search of work. Working on the docks was hard work and the pay was mediocre. I spend my time with a goblin (that buff he lacked a neck) during shifts. His name was Shreev and he was dying to get out of Ratchet and didn’t hide that fact. “I’m tellin’ ya Hammerfall is the place to go. Green meadows and all days working on the field. It’s the final frontier. Raptors everywhere, and don’t forget that you’re in between humans and dwarves. Nobody wants to go to Arathi. Yessiree, dangerous to go there â€" which makes it even more profitable” The fact that goblins are neutral is merely in theory. Goblins supported the Horde during the Second War and hadn’t forgotten the hate the Alliance had fought them with; the merchant ships they had sunk, the trade posts they burned down. No, in practice goblins were as neutral as the Horde. They simply tolerated the Alliance for the sake of mercantilism.

    I didn’t understand what Shreev meant with it being profitable to go to the Arathi Highlands, but it struck me that I could hide there without ever being noticed. It’s true, the highlands are a dangerous and hostile territory. No orc wants to go there, it reminds them of a painful past. Of the war, the internment camps and Doomhammer â€" the reason Orgrimmar had decided to draft grunts to be stationed there. I told Shreev I’d accompany him to Arathi. “There you gow, there you gow!” he responded. We started to make the plans. Crossing the Great Sea would cost me all my savings, so I decided to sleep on the streets that month, to save me a couple of gold coins for the hike from Quel’thalas to the Arathi Highlands. The ship would set sail from Ratchet and tie up at Sunsail anchorage; the main harbor of Quel’thalas. It was a long trip, but at least we didn’t encounter any storms along the way. I had faith in the skills of the goblin sailors, rough-necked sea farers that start to cross the seas as soon as they learn how to walk. Shreev died of scurvy a week before reaching port. A sad thing to see him die that way, his dream within an arm’s reach. I looted his belongings before the sailors did. Shreev’s purse was fat, it would buy me enough rations to last another week on the main land. When Quel’thalas appeared on the horizon, it was surrounded in a soft glow of the setting sun. The forest had an enchanting appeal from afar. The sailors tied up in port. Slowly, I set foot on the dry land.

    I would buy rations and transportation here, to continue my journey south, to the highlands. I had crossed half the world to escape my demons. But I didn’t know that the demons would come crossing over too.
    #29
    Game Related / The Nosey Nugget - Issue 1 (early print)
    October 21, 2009, 05:28:44 PM
    Hey y'all. Felt a bit creative and made this first edition newspaper more as a promotion of a goblin guild I might erect (lol, said erect).
    It's way too early, but this is more for laughs anyway. Tell me what you think!

    #30
    The Campfire / Shreds of Sanity
    September 18, 2009, 11:45:36 PM
    Mortimer's trade caravan, a colon of three carts filled with exotic wares and fine spices, had just arrived on the border of Duskwood with the Redridge Mountains. They had left the red rocky valley behind and entered the eerie woods. It was raining that day. The horses were excited.

    “Darnit John, keep 'em horses at ease. We don't want no staggerin' and our cart's inventory spread on the side of this here road,”  he barked at his son.

    “Sure thing poppa, ol' Bessy just seems spooked by the rain, tha's all. Easy, Bessy â€" girl.”

    But the horses didn't calm down. They had heard the branches break. They had seen two glimmering dots in the bushes. Eyes â€"  watching every step they took. No, the horses knew a storm was brewing. But before Mortimer and his two sons knew that they had been turned to prey, it was too late. Their predator, a bulky orc with a massive warhammer, jumped out of the bushes. A deafening roar, that could have been mistaken for that of a bear or lion, drowned the desperate cries for help. Not even the horses survived.

    -----

    The orc kneels down by a puddle to wash off the blood and bone splinters. He sees his reflection, twisted and malformed by the raindrops that wrinkle the surface.

    “You can control it, Gnash. This event was a mere set-back. You are in control. Not it. You.”


    The orc keeps repeating this â€" even starts to chant it, trying to convince himself that he hasn't succumbed to bloodlust. But he knows: It is not in his control. Not anymore. He keeps staring at his twisted reflection, trying to come to his senses.

    “Why control it, orc? Set it free, and it will bring you glory. Glory and power. Let it take over. Give in. Succumb.”

    A voice in his head. It had grown stronger over the past few weeks. Never had it been so clear as this moment. Gnash rubs his temples, and shuts his eyes. As he opens them, he flinches. His twisted reflection stares. At him!

    “This is all in my head. Stop it! I am above this. I said STOP!”

    The orc stomps his fist in the puddle. The surface breaks, but as Gnash removes his fist, he sees 'it', the entity, hasn't gone. It just keeps staring. Sternly. Gnash bites his own hand to try and awake from this horrid dream. It doesn't work. He whimpers.

    “Set it free and claim your place.”

    “I-I... I can't.”

    “Claim it.”

    “No...”

    “Claim it!”

    “... Claim it.”
    #31
    Event Planning / Trial of Blood (First rough draft)
    August 10, 2009, 09:48:30 PM
    Trial of Blood

    You have been invited to participate in the Trial of Blood!

    The Ring of Trials, Nagrand. Since ancient times this arena has been the host of clattering steel and violent bloodshed. Orcs of all clans would gather here anually to test their strength and wits. The mightiest of champions fought in this ring for honour, glory and riches. The name of this tournament: the Trial of Blood.

    The orcs of the Red Blade want to invigorate this old tradition and we call upon you, champions of the Horde and Alliance, to settle the score once and for all. We have fought along side you, or faced you toe-to-toe in battle. Now, we challenge you! And at the end of the tournament, let it be known that the orcs reign supreme in battle.

    Confirmation of participation must be send to Gnash Steelspine. Each organisation is allowed to enlist up to four combatants. As war is seldom waged alone, the combatants will fight in teams of two. A letter of comfirmation can be sent up to the first day of the New Moon*. The tournament starts five days later, on the fifth day of the New Moon.

    Strength and honour!
    Gnash Steelspine
    Nag'ogar of the Red Blade


    *September

    ----------
    Rules

    Combat
    The matches will be limited to class and racial abilites. No elixirs, potions, non-equipable trinkets, stat-boosting food and out-of-team buffs are allowed (You are allowed to buff your team partner, however).  The use of any mounts is also prohibited. Use of any of the former items or effects will result in disqualification from the tournament. Bandages are a natural exception.

    Match-making
    The teams are divided into two pools. Each team in the pool will face each other once. The team with the most wins in each pool is placed for the finals. The runner-ups in each pools will fight for the third and fourth place (etcetera). Normally, teams from the same guild are not placed in the same pool.

    Misbehaviour
    If a member of a guild happens to misbehave himself, the teams that are competing for that guild will be disqualified automatically - not to mention attacked by the guardsmen. Misbehaviour, in this case, is the lack of restraint from any player during the tournament. You are expected to not behave hostile. The only hostility allowed is of the combatants during matches.

    ---------

    Invited guilds â€" Horde

    Second Gurubashi Empire
    Sin Belore
    The Cult of Shadows
    The Ebon Hold
    Mistrunner Tribe

    Invited guilds â€" Alliance

    Natures Grasp
    Ere Argus
    Dwarven Rifle Squad
    Arathor
    Blazing Shields

    ----------

    A first draft. I haven't really had a thought about rules and communication with the opposite faction yet. Got a suggestion yourself? Let me know! I'm sure we can implement it.

    EDIT: Made up some rules etc.
    #32
    The Campfire / Om'riggor Snap-o-graph
    August 10, 2009, 11:17:09 AM


    Picked up this snap-o-grapher on the black market! A snap for those that thought I was yapping out of my neck. You can clearly see that the Gronn's eye is gouged!
    #33
    Game Related / New races in the next expansion
    July 18, 2009, 01:03:59 PM


    New halloween masks have been found on the PTR. Notice the female Worgen mask. This seems a big indication that goblins and worgen will be added as new races in the expansion.

    What'll you be? Worgen or goblin.

    I'm taking goblin for the reason that I'd get an ogre mount. Ogre mounts rule.  ;D
    #34
    Odds & Ends / Path of the Warrior
    May 03, 2009, 12:52:12 PM
    Path of the Warrior
    The teachings of Gnash Bloodfist.

    Since ancient times, the orcish race has had the greatest of warriors. Our strength is unmatched, as is our prowess.  Orcs are born for battle: It is in our blood. It is in our spirit. I have tried to write down, what every orc carries in his heart, the principal of battle. The warrior code.

    Even though many orcs walk the path of the warrior, not all grasp it's true meaning. Many have strayed from the true path. A prime example would be the murder of  children in the Draenic War. And again in the First Azerothian War. The Bloodlust was no excuse for these terrible acts.

    I have tried to lay down the very fundaments that defines a true warrior with this writing. Consider it my teachings, a warrior like any other. For I am flawed like any other. Remember this: there is always room for improvement, even the most seasoned blademaster never ceases to improve his skill.

    The Tenets
    In orcish society, the warrior upholds four tenets.


    Loyalty
    The warrior is loyal to his clan and his chieftain. He fights for the survival of his clan. He obeys the orders of the greatest warrior, the chieftain. The chieftain may be challenged by the warrior, when he shows flaw. A warrior is loyal to his brothers in arms. He does not turn his back on a fellow warrior, but fights side by side with him; To the end and in the afterlife.

    Courage
    The warrior shows bravery on the battlefield. To flee is the biggest shame for a warrior. He does not surrender. He does not falter. The warrior strives to be fearless. This in turn shall strike fear into the hearts of his adversaries. Courage does not equal recklessness. Due to recklessness, many a battle has been lost. Do not repeat that mistake.

    Strength
    The warrior strives for perfection. Only by perfection it is possible to defeat the strongest of enemies. He tries to achieve perfection by practice and meditation. Practice strengthens the body, meditation strengthens the mind. Strength means not display of power. A warrior must never underestimate his adversary. Even the tiniest of scorpids has a lethal sting when cornered.

    Honour
    The warrior fights for honour. The greatest honour for a warrior is to die in battle. The biggest shame is to die of old age. Dying of old age is a privilege only for the wise seers and shamans that need to pass on their wisdom to the younger line of orcs. The warrior does not commit honourless acts. If he does disgrace himself by commiting an honourless act, the warrior needs to cleanse himself by ritual and ask for the forgiveness of his ancestors.

    The Hunter
    A tale on believing in your own strength.

    The hunter hunts on the plains. His skin is scorched by the sun and he is unhappy. He prays to the Spirit of the Wild: "The sun is stronger than me. Make me the sun." The Spirit grants his wish.

    The sun now shines his bright rays down unto the soil. He is happy. Then a cloud floats by and the cloud blocks his rays from reaching the soil. He prays again: "The cloud is stronger than me. Make me the cloud." The Spirit grants his wish.

    The cloud now blocks the sun and he is happy. Then the wind pushes him away and the cloud is helpless. He prays to the Spirit: "The wind is stronger than me.  Make me the wind." The Spirit grants his wish.

    The wind now blows through the sky. He is happy. Then a roc flies by and the wind tries to push him, but he cannot. He prays to the Spirit: "The roc is stronger than me. Make me the roc." The Spirit grants his wish.

    The roc soars through the sky, no match for any wind. He is happy. He does not notice the hunter hiding in the bushes on the plains below. The hunter shoots down the roc with an arrow. He prays again to the Spirit of the Wild: "The hunter is stronger than me. Make me the hunter." The Spirit grants his wish.
    #35
    Game Related / Black Temple
    May 02, 2009, 02:43:25 PM
    I am going to make Gnash blind, and I'd very much like to get the only blindfold in the game for that to be a bit more credible. Therefore I am going to try and organise a couple of Black Temple runs. If you are out for your very own piece of RP loot, do come along. People with experience in the place would be very much appreciated.

    Let me know.
    #36
    Please read this topic and share your thoughts:

    http://covenantdefias.com/index.php?topic=79.0

    As the ORB is and always has been a central part of the Covenant, I think it's important that you, it's members, mingle in the discussion.
    #37
    Game Related / Deviced Improvisational Storytelling
    March 21, 2009, 12:10:59 PM
    A thread by Quintilius of Scarshield Legion that I felt like sharing with you. It's quite interesting. Have a read and share your thoughts.

    QuoteDIS RP = Deviced Improvisational Storyteller RP! (Kek at name, but it looks fanceh, dunnit?)
    Oh, and thoughts on Rp events are based ont he conditions on my server, SSL.


    This wall of text is about a new(?) aproach to create RP events where the brainstorming phase is boiled down to one hour before the actual event takes place, so noone knows anything about the event before this. How can this be done and is it a good alternative/ way to fill up an evening with RP that is not your generic campfire chat about the weather? Basically a different approach to create an evening of hopefully entertaining RP, without spending days discussing it on some forum first. . Interested? Then read on.

    ----------------------

    Roleplayers on average seem to want RP events. There seem to be alot of different ideas on what makes a good RP event, but in general RP Events seem to be considered a good thing, especially if they seem to be "sucessful". RP events is something that usually brings RP'ers together to reach a common goal and it pulls the RP'ers away from the oh so dreadful everyday RP that so often descends into mindless, boring chatter about the weather or wether or not X race is cool or not.

    However, RP events are often looked upon as a hassle, something that takes way too much time and effort to contruct and that's probably why good RP evetns are so few and far between. Well, I'd like to try something that -perhaps- could serve as a quick and fun way to have an event happen without all the long hours of debating on forums about how and what to make. And to do this I'd like to adapt some principles used in the world of theatre, often in things like "Art under pressure" events. These are events where a gang of actors and maybe a director meet up and all they know is that in X amount of time they have to perform soemthing on stage, be it in one week or in two hours.

    There's a certain way you can use to approach this way of creating a play and that's using some principles from what is called Deviced theatre. In deviced theatre you basically ask yourself "where is this going to happen?", "For who is this going to happen?" and "what do we want to Say / what message would we like to give" and based on these answers (and some other basic questions that may seem unrelated, but are there to stimulate creativity) you start constructing a framework for a play.

    Now methinks that a similiar aproach could be doable in RP to create a one evening event for a bunch of RP'ers who'd like to do some RP that's just not hanging around the campfire and chat about pimples.

    So let's say a bunch of us rp'ers gather up in either a custom channel or raid chat and we say "Ok, in about an hour we will have created the basic setting for an RP event and will have executed it". And by gradually working up a concept by putting one brick down at the time you end up creating an RP event that is location specific and created upon the desires and preferences upon those who participate and what characters they are going to enter the event with.

    How to exactly do this must probably we worked out on a trial and error basis as there's too many variables to really do it perfect fromt he start just based on thought and theory, but I have a fair idea on how to lead the brainstorming phase to at least come up with something fairly interesting to do.

    So to clearify how this looks like:

    1. Brainstorming lead by the Storyteller. This is where all people's ideas and preferences for what makes up a good Rp event is considered by the storyteller and with cold hearted effieciency tries to just take whatever is said and construct it into something that might seem interesting. This should not take more than an hour tops.

    2. Execution of the actual event itself where the narrative or the Facts which makes up the framework is maintained by the Storyteller who can use an IC raid chat to convey important information to the participants. The event in itself should probably not take more than two hours, three hours tops.


    ----

    This sort of event does not nessescarily need to be linked up to the greater scheme of things, as in it can be completely independant from any other plot line that may be in progress on the normal IC world. So the event in itself is lie a single packaged fast food RP event that's only there to give you 2-3 hours of fun RP event. It can be completely seperated from everything else, though the characters will ofcourse stay the same. This may be changed later on when we've tried this concept out so when we're more comfortable with it we can actually use this for events that -are- tied up to the real IC world (not sure what terms to use here :P )

    Examples of initial questions to start the brainstorming process may be;

    "Okey, where would be a cool place to RP?" Tie it down to a specific location before we know anything else.

    "Name one or two things that you'd think would be cool to have in a RP event" This could be anything from a specific item to "love".

    "Should the event revolve around one specific character played by one of you, or should it be some exterior goal that drives the narrative?"

    "Should it involve PVP"

    and etc. and based on a series of questions like this the Storyteller quickly gets an idea on what the event should build itself upon and somehow, inexplicably one hour later everyone has started on a RP event that hopefully everyone will enjoy.

    Do bear in mind that the first attempt at this will be highly experimental and failure is a very viable outcome, maybe even welcome, as
    something to learn from and to tweak the next attempt.

    Anyways, it's a way to get RP. An event, and I think that it should be possible to do without the RP'ers constantly falling back on the "but my char wouldnt do that" or "that seems illogical" etc etc. So many Rp'ers seem to come up with so many reasons -not- to do RP. This is just RP. simple as. Enter, do it, exit. Fast served single packaged RP in event form that aims to entertain the player.

    Doable? Me think so.

    What I'd like is some feedback if this seems to be a good thing to pursue or not and has this approach been tried allready perhaps, if so, experiences? What be yer thoughts, if any?
    #38
    Game Related / Mak'garok
    March 21, 2009, 12:08:44 PM
    Mak'garok
    an orcish game of dice

    The rules
    Mak'garok is played with two dice and requires two or more players. The players roll the dice on a flat surface. The die has a value ranging from 1 to 6.

    Each player starts with three drinks. These drinks will be used as wager. Only one drink can be waged each round. The player that rolls the lowest value with his dice will put one drink in the pot at the end of the round. The game ends when only one player with a drink remains and the other drinks will be his.

    The first round each player will roll one die to determine rolling order for next round. The player that has rolled the lowest value has to put one drink in the pot and he will be first to roll in the second round. Order of rolls is clockwise. During the rest of the rounds, two dice are used.

    The lead player can roll the dice up to three times, but only his last roll counts. The number of times the lead player rolls the dice determines the amount of times the other players may roll the dice. For instance, if the lead player choses to roll the dice two times, the other players can choose to roll once or twice, if they are unhappy with their initial result.

    There are a restricted amount of values you can roll with Mak'garok. For instance, if you roll 4 with one die and 2 with the other, your value is 42. If you roll 2 with the first die, and 6 with the other, your value will still be 62. The highest value is always dominant. Below you will find the summary of values.

    # 31, 32
    41, 42, 43
    51, 52, 53, 54
    61, 62, 63, 64, 65
    11, 22, 33, 44, 55, 66,
    21
    “Mak'garok”


    If the lead player rolls 21 (“Mak'garok”) with his dice, he will not participate in the round â€" So he can't lose the pot. The dice immediately will be passed on to the next player. That player will become the new lead player.

    This dice game is based on the dice game "Mexico".